Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.375 | 100% | 5.0 s 1.1 charged | Slot 1 8.3Slot 2 5.8Slot 3 5.0 | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.156 | 89% | 6.3 s 1.3 charged | Slot 1 6.8Slot 2 2.6Slot 3 3.1 | |
| 3 | normalQuick Attack fireV-createfireOverheat | 4.109 | 88% | 6.4 s 1.2 charged | Slot 1 6.1Slot 2 3.1Slot 3 3.1 | |
| 4 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.069 | 99% | 5.7 s 1.1 charged | Slot 1 6.0Slot 2 2.9Slot 3 3.3 | |
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.069 | 99% | 5.7 s 1.1 charged | Slot 1 6.0Slot 2 2.9Slot 3 3.3 | |
| 6 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.069 | 99% | 5.7 s 1.1 charged | Slot 1 6.0Slot 2 2.9Slot 3 3.3 | |
| 7 | ghostShadow Claw fightingSuperpowernormalStomp | 3.833 | 92% | 5.7 s 1.0 charged | Slot 1 5.4Slot 2 2.9Slot 3 3.2 | |
| 8 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.746 | 99% | 7.2 s 1.4 charged | Slot 1 5.0Slot 2 3.1Slot 3 3.2 | |
| 9 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.739 | 99% | 5.9 s 1.1 charged | Slot 1 5.0Slot 2 2.9Slot 3 3.3 | |
| 10 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 3.739 | 99% | 5.9 s 1.1 charged | Slot 1 5.0Slot 2 2.9Slot 3 3.3 | |
| 11 | fireEmber fireHeat WavebugBug Buzz | 3.523 | 86% | 6.2 s 1.2 charged | Slot 1 5.3Slot 2 2.8Slot 3 2.5 | |
| 12 | steelMetal Claw fightingClose CombatfightingSacred Sword | 3.463 | 90% | 7.2 s 1.4 charged | Slot 1 5.8Slot 2 1.9Slot 3 2.7 | |
| 13 | dragonDragon Breath dragonGlaive RushdragonDragon Claw | 3.436 | 79% | 6.3 s 1.2 charged | Slot 1 5.6Slot 2 2.4Slot 3 2.2 | |
| 14 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.418 | 72% | 6.0 s 1.2 charged | Slot 1 5.9Slot 2 2.4Slot 3 2.0 | |
| 15 | psychicPsywave steelHeavy SlamfightingSuperpower | 3.348 | 90% | 6.3 s 1.3 charged | Slot 1 5.2Slot 2 2.4Slot 3 2.4 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.329 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 7.433 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.756 | 100% | 5.5 s 1.0 charged | ||
| 4 | dragonDragon Breath dragonOutragedragonTwister | 6.495 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter bugX-ScissorwaterAqua Jet | 6.383 | 100% | 5.5 s 1.0 charged | ||
| 6 | dragonDragon Breath electricThunderfightingAura Sphere | 6.158 | 100% | 5.5 s 1.0 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 6.089 | 100% | 5.5 s 1.0 charged | ||
| 8 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 6.004 | 96% | 5.5 s 1.0 charged | ||
| 9 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.980 | 100% | 5.5 s 1.0 charged | ||
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.980 | 100% | 5.5 s 1.0 charged | ||
| 11 | fightingLow Kick fightingSuperpowerdarkPayback | 5.892 | 100% | 5.5 s 1.0 charged | ||
| 12 | dragonDragon Breath dragonOutragedragonTwister | 5.810 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play9.37100% - 2
Melmetal Thunder Shock / Thunderbolt, Dynamic Punch8.40100% - 3
Keldeo Low Kick / Close Combat, Secret Sword7.72100%
- 1
Omastar Rock Throw / Rock Slide, Ancient Power9.19100% - 2
Shadow Omastar Rock Throw / Rock Slide, Ancient Power8.62100% - 3
Alolan Golem Rock Throw / Stone Edge, Wild Charge8.44100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power9.54100% - 2
Latias Dragon Breath / Aura Sphere, Thunder8.69100% - 3
Latios Dragon Breath / Aura Sphere, Solar Beam8.69100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 5.781 | 100% | 4.8 s 1.0 charged | ||
| 2 | psychicPsywave steelHeavy SlamfightingSuperpower | 2.914 | 96% | 6.7 s 1.3 charged | ||
| 3 | ghostShadow Claw fightingSuperpowernormalStomp | 2.861 | 79% | 6.2 s 1.1 charged | ||
| 4 | fireEmber fireHeat WavebugBug Buzz | 2.777 | 88% | 6.1 s 1.2 charged | ||
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.639 | 83% | 6.8 s 1.4 charged | ||
| 6 | psychicPsywave steelHeavy SlamfightingSuperpower | 2.441 | 88% | 6.6 s 1.3 charged | ||
| 7 | dragonDragon Breath dragonGlaive RushdragonDragon Claw | 2.432 | 67% | 6.9 s 1.3 charged | ||
| 8 | fightingDouble Kick rockStone EdgegrassLeaf Blade | 2.430 | 63% | 6.6 s 1.4 charged | ||
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.384 | 63% | 6.7 s 1.2 charged | ||
| 10 | dragonDragon Breath steelFlash CannondarkBrutal Swing | 2.316 | 75% | 6.3 s 1.0 charged | ||
| 11 | steelMetal Claw steelBehemoth BashfightingClose Combat | 2.244 | 88% | 7.5 s 1.5 charged | ||
| 12 | steelMetal Sound steelIron HeaddarkDark Pulse | 2.232 | 96% | 7.2 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Dynamic Punch4.51100% - 2
Virizion Double Kick / Close Combat, Leaf Blade4.47100% - 3
Snorlax Psywave / Superpower, Hyper Beam4.02100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.83100% - 2
Shadow Bewear Shadow Claw / Superpower, Drain Punch4.78100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing4.09100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.09100% - 2
Tinkaton Fairy Wind / Gigaton Hammer, Heavy Slam2.94100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz2.9393%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.014 | 100% | 5.3 s 1.1 charged | ||
| 2 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.291 | 100% | 5.5 s 1.0 charged | ||
| 3 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.291 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.291 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 3.291 | 100% | 5.5 s 1.0 charged | ||
| 6 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 3.291 | 100% | 5.5 s 1.0 charged | ||
| 7 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.157 | 100% | 7.2 s 1.3 charged | ||
| 8 | normalQuick Attack fireV-createfireOverheat | 3.136 | 75% | 6.8 s 1.3 charged | ||
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.073 | 83% | 6.5 s 1.4 charged | ||
| 10 | steelMetal Claw fightingClose CombatfightingSacred Sword | 2.696 | 88% | 7.3 s 1.5 charged | ||
| 11 | fireEmber fireHeat WavedarkCrunch | 2.534 | 71% | 6.3 s 1.2 charged | ||
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.491 | 67% | 6.1 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower5.13100% - 2
Cobalion Metal Claw / Close Combat, Sacred Sword4.55100% - 3
Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon3.35100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.83100% - 2
Shadow Bewear Shadow Claw / Superpower, Drain Punch4.78100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing4.09100%
- 1
Melmetal Thunder Shock / Superpower, Flash Cannon6.38100% - 2
Keldeo Low Kick / Close Combat, Secret Sword5.10100% - 3
Victini Quick Attack / V-create, Overheat4.66100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.