Grass-type Male Grunt Counters
Gruntgrass“Don't tangle with us!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Phantump, Fomantis, Tangela).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 5.970 | 100% | 6.6 s 1.2 charged | Slot 1 6.2Slot 2 7.7Slot 3 4.1 | |
| 2 | iceIce Fang steelBehemoth BashfairyMoonblast | 5.705 | 100% | 7.5 s 1.2 charged | Slot 1 6.6Slot 2 6.2Slot 3 4.3 | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.565 | 94% | 7.3 s 1.6 charged | Slot 1 6.6Slot 2 7.1Slot 3 2.9 | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 5.340 | 100% | 6.8 s 1.1 charged | Slot 1 6.5Slot 2 6.4Slot 3 3.1 | |
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.269 | 97% | 7.3 s 1.3 charged | Slot 1 6.0Slot 2 5.6Slot 3 4.2 | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 5.261 | 100% | 6.0 s 1.1 charged | Slot 1 6.5Slot 2 6.1Slot 3 3.2 | |
| 7 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 5.165 | 100% | 5.8 s 1.1 charged | Slot 1 5.8Slot 2 6.1Slot 3 3.6 | |
| 8 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 5.165 | 100% | 5.8 s 1.1 charged | Slot 1 5.8Slot 2 6.1Slot 3 3.6 | |
| 9 | bugFury Cutter poisonGunk ShotsteelMagnet Bomb | 5.087 | 96% | 6.2 s 1.1 charged | Slot 1 5.8Slot 2 6.1Slot 3 3.4 | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.042 | 92% | 6.3 s 1.1 charged | Slot 1 5.8Slot 2 6.1Slot 3 3.2 | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.042 | 92% | 6.3 s 1.1 charged | Slot 1 5.8Slot 2 6.1Slot 3 3.2 | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.932 | 96% | 7.2 s 1.3 charged | Slot 1 5.6Slot 2 5.5Slot 3 3.7 | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.795 | 97% | 8.4 s 0.9 charged | Slot 1 6.3Slot 2 5.4Slot 3 2.7 | |
| 14 | steelMetal Sound steelIron HeadbugX-Scissor | 4.771 | 93% | 6.9 s 1.4 charged | Slot 1 4.8Slot 2 6.4Slot 3 3.1 | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 4.657 | 100% | 7.0 s 1.1 charged | Slot 1 6.4Slot 2 4.9Slot 3 2.7 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PhantumpCP 2,401 · Atk 238 · Def 120 · HP 846 movesets
Shadow FomantisCP 1,584 · Atk 196 · Def 80 · HP 8112 movesets
Shadow TangelaCP 4,819 · Atk 338 · Def 188 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.622 | 100% | 5.9 s 1.2 charged | ||
| 2 | iceIce Fang steelBehemoth BashfairyMoonblast | 6.594 | 100% | 5.9 s 0.6 charged | ||
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 6.547 | 100% | 4.7 s 0.3 charged | ||
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 6.472 | 100% | 5.7 s 0.3 charged | ||
| 5 | fireFire Fang fireOverheatfireFusion Flare | 6.368 | 100% | 5.0 s 0.2 charged | ||
| 6 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.341 | 100% | 5.0 s 0.1 charged | ||
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.263 | 100% | 6.6 s 0.3 charged | ||
| 8 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 6.176 | 100% | 5.8 s 0.6 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.973 | 100% | 6.6 s 0.9 charged | ||
| 10 | fireFire Fang fireOverheatfireFusion Flare | 5.845 | 100% | 4.7 s 0.0 charged | ||
| 11 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 5.814 | 100% | 5.0 s 0.7 charged | ||
| 12 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 5.814 | 100% | 5.0 s 0.7 charged |
Best for each Pokemon this slot can roll
- 1
Ursaluna Scratch / Fire Punch, Ice Punch7.10100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.08100% - 3
Shadow Ursaluna Scratch / Fire Punch, Ice Punch6.07100%
- 1
Shadow Ho-Oh Incinerate / Brave Bird, Sacred Fire++10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 3
Volcarona Bug Bite / Overheat, Bug Buzz10.00100%
- 1
Heatran Fire Spin / Fire Blast, Magma Storm6.31100% - 2
Eternatus Dragon Tail / Sludge Bomb, Dynamax Cannon5.80100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz5.58100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LileepCP 2,772 · Atk 205 · Def 169 · HP 1089 movesets
Shadow SceptileCP 5,922 · Atk 406 · Def 188 · HP 11310 movesets
Shadow MorelullCP 2,209 · Atk 210 · Def 137 · HP 812 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 7.679 | 100% | 6.1 s 1.2 charged | ||
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.142 | 100% | 6.0 s 1.3 charged | ||
| 3 | steelMetal Sound steelIron HeadbugX-Scissor | 6.431 | 100% | 6.3 s 1.3 charged | ||
| 4 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 6.396 | 100% | 6.4 s 1.2 charged | ||
| 5 | psychicPsywave fightingSuperpowersteelHeavy Slam | 6.314 | 88% | 8.2 s 1.8 charged | ||
| 6 | normalScratch iceIce PunchfireFire Punch | 6.218 | 100% | 5.5 s 1.1 charged | ||
| 7 | fightingLow Kick fightingSuperpowerdarkPayback | 6.205 | 100% | 6.3 s 1.3 charged | ||
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 6.080 | 100% | 5.5 s 1.1 charged | ||
| 9 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 6.080 | 100% | 5.5 s 1.1 charged | ||
| 10 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 6.080 | 100% | 5.5 s 1.1 charged | ||
| 11 | bugFury Cutter poisonGunk ShotsteelMagnet Bomb | 6.080 | 100% | 5.5 s 1.1 charged | ||
| 12 | bugFury Cutter steelMagnet BombbugX-Scissor | 6.080 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower10.00100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 3
Doublade Fury Cutter / Iron Head, Sacred Sword10.00100%
- 1
Eternatus Dragon Tail / Sludge Bomb, Dynamax Cannon6.94100% - 2
Genesect Fury Cutter / X-Scissor, Techno Blast (Normal)6.30100% - 3
Genesect (Burn) Fury Cutter / Techno Blast (Fire), X-Scissor6.30100%
- 1
Ursaluna Scratch / Fire Punch, Ice Punch10.00100% - 2
Shadow Ursaluna Scratch / Fire Punch, Ice Punch10.00100% - 3
Snorlax Psywave / Hyper Beam, Heavy Slam10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ChesnaughtCP 6,362 · Atk 369 · Def 224 · HP 13215 movesets
Shadow TrevenantCP 5,497 · Atk 369 · Def 173 · HP 1286 movesets
Shadow CradilyCP 4,738 · Atk 285 · Def 214 · HP 12915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.205 | 92% | 7.9 s 1.5 charged | ||
| 2 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 4.055 | 100% | 7.9 s 1.8 charged | ||
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.673 | 88% | 7.7 s 1.4 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.640 | 100% | 7.2 s 1.4 charged | ||
| 5 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 3.601 | 100% | 6.9 s 1.5 charged | ||
| 6 | steelMetal Sound fireOverheatpoisonGunk Shot | 3.517 | 100% | 7.5 s 1.3 charged | ||
| 7 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 3.449 | 100% | 7.8 s 1.5 charged | ||
| 8 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 3.367 | 88% | 8.0 s 1.6 charged | ||
| 9 | fightingDouble Kick fightingClose CombatsteelIron Head | 3.317 | 51% | 10.7 s 2.1 charged | ||
| 10 | steelMetal Sound steelIron HeaddarkFoul Play | 3.306 | 79% | 7.9 s 1.7 charged | ||
| 11 | bugFury Cutter steelMeteor MashpsychicPsychic | 3.294 | 100% | 6.9 s 1.5 charged | ||
| 12 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.231 | 75% | 8.2 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Lugia Dragon Tail / Aeroblast++, Fly5.31100% - 2
Shadow Lugia Dragon Tail / Aeroblast++, Fly4.36100% - 3
Galarian Articuno Psycho Cut / Brave Bird, Fly3.87100%
- 1
Tyranitar Bite / Brutal Swing, Crunch5.16100% - 2
Hydreigon Bite / Dark Pulse, Brutal Swing4.35100% - 3
Shadow Tyranitar Bite / Brutal Swing, Crunch4.18100%
- 1
Dialga (Origin) Dragon Breath / Iron Head, Draco Meteor7.92100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.4293% - 3
Genesect Fury Cutter / Magnet Bomb, X-Scissor7.34100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.