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PoGoBud

Shadow Sceptile counters

grassGrass-type Male Grunt ยท slot 2Grunt
CP
5,922
Attack
406.1
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Sceptile
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
6.888
100%6.5 s
1.6 charged
84% HP left on average
2
Moltres
flyingWing Attack
fireOverheatflyingFly
6.821
100%6.6 s
1.6 charged
84% HP left on average
3
Togekiss
flyingPeck
fireFlamethrowerfightingAura Sphere
6.804
100%5.6 s
1.2 charged
85% HP left on average
4
Genesect
bugFury Cutter
bugX-ScissornormalTechno Blast (Normal)
6.797
100%5.6 s
1.2 charged
82% HP left on average
5
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)bugX-Scissor
6.797
100%5.6 s
1.2 charged
82% HP left on average
6
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)bugX-Scissor
6.797
100%5.6 s
1.2 charged
82% HP left on average
7
Genesect (Douse)
bugFury Cutter
bugX-ScissorpoisonGunk Shot
6.797
100%5.6 s
1.2 charged
82% HP left on average
8
Genesect (Shock)
bugFury Cutter
bugX-ScissorsteelMagnet Bomb
6.797
100%5.6 s
1.2 charged
82% HP left on average
9
Scizor
bugFury Cutter
bugX-ScissorsteelIron Head
6.706
100%5.6 s
1.2 charged
81% HP left on average
10
Crobat
flyingGust
poisonSludge BombflyingAir Cutter
6.588
100%6.5 s
1.6 charged
83% HP left on average
11
Shadow Moltres
flyingWing Attack
fireOverheatflyingFly
6.196
100%6.6 s
1.6 charged
83% HP left on average
12
Corviknight
flyingAir Slash
flyingSky AttackflyingAir Cutter
6.157
100%8.3 s
1.9 charged
82% HP left on average
13
Shadow Crobat
flyingGust
poisonSludge BombflyingAir Cutter
5.948
100%6.5 s
1.6 charged
82% HP left on average
14
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
5.888
100%6.5 s
1.6 charged
83% HP left on average
15
Zapdos
electricThunder Shock
flyingDrill PeckfireHeat Wave
5.840
100%5.6 s
1.2 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.