Grass-type Male Grunt Counters
Gruntgrass“Don't tangle with us!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Phantump, Fomantis, Tangela).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 4.816 | 85% | 5.7 s 1.0 charged | Slot 1 5.8Slot 2 5.7Slot 3 2.9 | |
| 2 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 4.816 | 85% | 5.7 s 1.0 charged | Slot 1 5.8Slot 2 5.7Slot 3 2.9 | |
| 3 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 4.804 | 81% | 5.9 s 1.1 charged | Slot 1 5.8Slot 2 5.7Slot 3 2.9 | |
| 4 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 4.804 | 81% | 5.9 s 1.1 charged | Slot 1 5.8Slot 2 5.7Slot 3 2.9 | |
| 5 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 4.790 | 84% | 5.9 s 1.1 charged | Slot 1 5.8Slot 2 5.7Slot 3 2.9 | |
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.416 | 75% | 6.8 s 1.6 charged | Slot 1 6.1Slot 2 6.3Slot 3 0.9 | |
| 7 | ghostShadow Claw fightingClose CombaticeIce Punch | 4.144 | 85% | 5.9 s 1.1 charged | Slot 1 4.9Slot 2 5.0Slot 3 2.6 | |
| 8 | bugFury Cutter steelIron HeadbugX-Scissor | 4.074 | 79% | 6.0 s 1.1 charged | Slot 1 5.0Slot 2 5.3Slot 3 2.0 | |
| 9 | bugFury Cutter bugX-ScissordarkNight Slash | 3.990 | 80% | 5.6 s 1.1 charged | Slot 1 5.1Slot 2 4.4Slot 3 2.5 | |
| 10 | steelMetal Sound steelIron HeadbugX-Scissor | 3.945 | 83% | 6.7 s 1.3 charged | Slot 1 4.5Slot 2 5.8Slot 3 1.6 | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 3.826 | 85% | 6.4 s 1.0 charged | Slot 1 6.5Slot 2 3.6Slot 3 1.4 | |
| 12 | fireFire Spin fireFire BlastfireMagma Storm | 3.762 | 85% | 5.8 s 1.0 charged | Slot 1 6.5Slot 2 3.4Slot 3 1.3 | |
| 13 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 3.691 | 78% | 5.5 s 0.9 charged | Slot 1 4.1Slot 2 4.9Slot 3 2.0 | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.557 | 88% | 7.0 s 1.2 charged | Slot 1 5.0Slot 2 2.9Slot 3 2.7 | |
| 15 | normalScratch iceIce PunchfireFire Punch | 3.534 | 71% | 6.3 s 1.2 charged | Slot 1 3.7Slot 2 6.0Slot 3 0.9 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PhantumpCP 2,401 · Atk 238 · Def 120 · HP 846 movesets
Shadow FomantisCP 1,584 · Atk 196 · Def 80 · HP 8112 movesets
Shadow TangelaCP 4,819 · Atk 338 · Def 188 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.547 | 100% | 4.7 s 0.3 charged | ||
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 6.472 | 100% | 5.7 s 0.3 charged | ||
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.108 | 100% | 5.9 s 1.2 charged | ||
| 4 | iceIce Fang steelBehemoth BashfightingClose Combat | 5.888 | 100% | 5.9 s 0.6 charged | ||
| 5 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 5.852 | 100% | 5.0 s 0.1 charged | ||
| 6 | fireFire Fang fireOverheatfireFusion Flare | 5.845 | 100% | 4.7 s 0.0 charged | ||
| 7 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 5.814 | 100% | 5.0 s 0.7 charged | ||
| 8 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 5.814 | 100% | 5.0 s 0.7 charged | ||
| 9 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 5.814 | 100% | 5.0 s 0.7 charged | ||
| 10 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 5.814 | 100% | 5.0 s 0.7 charged | ||
| 11 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 5.814 | 100% | 5.0 s 0.7 charged | ||
| 12 | iceIce Fang iceIce BurniceBlizzard | 5.698 | 100% | 4.7 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.08100% - 2
Tyranitar Bite / Brutal Swing, Crunch5.89100% - 3
Zamazenta (Crowned Shield) Ice Fang / Behemoth Bash, Moonblast5.87100%
- 1
Shadow Ho-Oh Incinerate / Brave Bird, Sacred Fire++10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 3
Volcarona Bug Bite / Overheat, Bug Buzz10.00100%
- 1
Genesect Fury Cutter / X-Scissor, Techno Blast (Normal)5.54100% - 2
Genesect (Burn) Fury Cutter / Techno Blast (Fire), X-Scissor5.54100% - 3
Genesect (Chill) Fury Cutter / Techno Blast (Ice), X-Scissor5.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LileepCP 2,772 · Atk 205 · Def 169 · HP 1089 movesets
Shadow SceptileCP 5,922 · Atk 406 · Def 188 · HP 11310 movesets
Shadow MorelullCP 2,209 · Atk 210 · Def 137 · HP 812 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.270 | 96% | 6.0 s 1.3 charged | ||
| 2 | normalScratch iceIce PunchfireFire Punch | 6.011 | 92% | 5.5 s 1.0 charged | ||
| 3 | steelMetal Sound steelIron HeadbugX-Scissor | 5.797 | 92% | 6.2 s 1.3 charged | ||
| 4 | fightingLow Kick fightingSuperpowerdarkPayback | 5.697 | 75% | 5.9 s 1.2 charged | ||
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.691 | 100% | 5.5 s 1.1 charged | ||
| 6 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 5.691 | 100% | 5.5 s 1.1 charged | ||
| 7 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 5.691 | 100% | 5.5 s 1.1 charged | ||
| 8 | bugFury Cutter poisonGunk ShotsteelMagnet Bomb | 5.691 | 100% | 5.5 s 1.1 charged | ||
| 9 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.691 | 100% | 5.5 s 1.1 charged | ||
| 10 | bugFury Cutter steelIron HeadbugX-Scissor | 5.250 | 100% | 5.5 s 1.1 charged | ||
| 11 | fightingLow Kick fightingSuperpowerdarkPayback | 5.006 | 92% | 5.5 s 1.0 charged | ||
| 12 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 4.916 | 92% | 5.0 s 0.7 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower10.00100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 3
Doublade Fury Cutter / Iron Head, Sacred Sword10.00100%
- 1
Centiskorch Ember / Heat Wave, Bug Buzz5.60100% - 2
Genesect Fury Cutter / X-Scissor, Techno Blast (Normal)5.36100% - 3
Genesect (Burn) Fury Cutter / Techno Blast (Fire), X-Scissor5.36100%
- 1
Ursaluna Scratch / Fire Punch, Ice Punch10.00100% - 2
Shadow Ursaluna Scratch / Fire Punch, Ice Punch10.00100% - 3
Bewear Shadow Claw / Stomp, Superpower9.57100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ChesnaughtCP 6,362 · Atk 369 · Def 224 · HP 13215 movesets
Shadow TrevenantCP 5,497 · Atk 369 · Def 173 · HP 1286 movesets
Shadow CradilyCP 4,738 · Atk 285 · Def 214 · HP 12915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatsteelIron Head | 2.969 | 42% | 8.7 s 1.7 charged | ||
| 2 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 2.957 | 56% | 6.6 s 1.4 charged | ||
| 3 | bugFury Cutter steelMagnet BombbugX-Scissor | 2.907 | 43% | 7.2 s 1.6 charged | ||
| 4 | bugFury Cutter steelMagnet BombbugX-Scissor | 2.907 | 43% | 7.2 s 1.6 charged | ||
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 2.907 | 43% | 7.2 s 1.6 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.718 | 76% | 6.8 s 1.2 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.700 | 72% | 7.2 s 1.3 charged | ||
| 8 | ghostShadow Claw fightingClose CombaticeIce Punch | 2.604 | 64% | 6.6 s 1.3 charged | ||
| 9 | bugFury Cutter bugX-ScissordarkNight Slash | 2.476 | 44% | 6.7 s 1.5 charged | ||
| 10 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.235 | 50% | 6.8 s 1.2 charged | ||
| 11 | fireIncinerate fireMind BlownfireOverheat | 2.141 | 50% | 5.1 s 0.6 charged | ||
| 12 | icePowder Snow iceAvalancheiceIcicle Spear | 2.099 | 72% | 5.8 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Enamorus (Therian) Fairy Wind / Fly, Moonblast2.8387% - 2
Crobat Gust / Air Cutter, Sludge Bomb2.5087% - 3
Togekiss Peck / Aerial Ace, Dazzling Gleam2.4187%
- 1
Tyranitar Bite / Brutal Swing, Crunch5.16100% - 2
Hydreigon Bite / Dark Pulse, Brutal Swing4.35100% - 3
Shadow Tyranitar Bite / Brutal Swing, Crunch4.18100%
- 1
Genesect Fury Cutter / Magnet Bomb, X-Scissor7.34100% - 2
Genesect (Burn) Fury Cutter / Magnet Bomb, X-Scissor7.34100% - 3
Genesect (Chill) Fury Cutter / Techno Blast (Ice), Magnet Bomb7.34100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.