Shadow Taillow counters
normalflyingFlying-type Female Grunt ยท slot 1Grunt
CP
1,635
Attack
206.6
x1.2 Shadow
Defense
77.1
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockStone EdgerockAncient Power | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 2 | rockRock Throw electricWild ChargerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 3 | rockRock Throw electricWild ChargerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 4 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 6 | rockSmack Down rockMeteor BeamrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 7 | rockRock Throw rockStone EdgeelectricZap Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 8 | rockSmack Down rockRock WreckerrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 9 | rockSmack Down rockRock WreckerrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 10 | rockSmack Down rockMeteor BeamrockRock Slide | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 11 | rockRock Throw rockMeteor BeamrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 12 | rockRock Throw rockMeteor BeamiceBlizzard | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 13 | rockRock Throw rockStone EdgesteelFlash Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 14 | rockRock Throw rockStone EdgerockRock Slide | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 15 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.