Fire-type Female Grunt Counters
Gruntfire“Do you know how hot Pokémon fire breath can get?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Litwick, Ponyta, Torchic).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.710 | 100% | 5.0 s 1.0 charged | Slot 1 7.6Slot 2 7.1Slot 3 5.4 | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.537 | 100% | 5.0 s 1.0 charged | Slot 1 7.6Slot 2 7.0Slot 3 5.0 | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.478 | 100% | 7.9 s 1.4 charged | Slot 1 7.6Slot 2 7.3Slot 3 4.5 | |
| 4 | darkBite groundEarthquakegroundBulldoze | 6.227 | 100% | 7.7 s 1.5 charged | Slot 1 7.3Slot 2 6.9Slot 3 4.5 | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.216 | 100% | 7.3 s 1.3 charged | Slot 1 7.2Slot 2 7.1Slot 3 4.3 | |
| 6 | normalLock-On rockStone EdgegroundEarthquake | 6.102 | 100% | 6.3 s 1.1 charged | Slot 1 8.7Slot 2 5.0Slot 3 4.6 | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.087 | 100% | 7.4 s 1.3 charged | Slot 1 7.2Slot 2 6.7Slot 3 4.3 | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.061 | 100% | 5.2 s 1.0 charged | Slot 1 7.3Slot 2 6.9Slot 3 4.0 | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.956 | 100% | 5.0 s 0.9 charged | Slot 1 7.0Slot 2 6.6Slot 3 4.2 | |
| 10 | dragonDragon Tail waterSurfwaterAqua Tail | 5.836 | 100% | 5.7 s 1.1 charged | Slot 1 8.0Slot 2 6.3Slot 3 3.2 | |
| 11 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 5.836 | 100% | 6.2 s 1.1 charged | Slot 1 7.9Slot 2 6.8Slot 3 2.7 | |
| 12 | psychicPsycho Cut darkDark PulsedragonOutrage | 5.791 | 100% | 5.9 s 1.1 charged | Slot 1 7.0Slot 2 5.6Slot 3 4.7 | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.701 | 96% | 6.0 s 1.1 charged | Slot 1 9.3Slot 2 4.1Slot 3 3.7 | |
| 14 | ghostHex ghostShadow BalldarkCrunch | 5.399 | 100% | 6.7 s 1.3 charged | Slot 1 6.7Slot 2 5.7Slot 3 3.8 | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.365 | 100% | 5.0 s 1.0 charged | Slot 1 6.6Slot 2 5.8Slot 3 3.7 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LitwickCP 2,152 · Atk 210 · Def 115 · HP 918 movesets
Shadow PonytaCP 3,634 · Atk 316 · Def 145 · HP 916 movesets
Shadow TorchicCP 2,345 · Atk 248 · Def 104 · HP 868 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.303 | 100% | 5.0 s 1.0 charged | ||
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 9.024 | 100% | 4.0 s 0.0 charged | ||
| 3 | normalLock-On rockStone EdgegroundEarthquake | 8.668 | 100% | 6.1 s 1.2 charged | ||
| 4 | normalScratch normalSwiftelectricThunder Punch | 8.284 | 100% | 5.2 s 1.0 charged | ||
| 5 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.221 | 100% | 5.0 s 1.0 charged | ||
| 6 | groundMud-Slap rockRock WreckergroundEarthquake | 7.993 | 100% | 5.0 s 0.1 charged | ||
| 7 | rockRock Throw rockStone EdgegroundEarthquake | 7.973 | 100% | 5.0 s 0.1 charged | ||
| 8 | rockRock Throw rockMeteor BeamrockStone Edge | 7.972 | 100% | 4.0 s 0.0 charged | ||
| 9 | rockRock Throw waterHydro PumprockRock Slide | 7.941 | 100% | 5.0 s 0.1 charged | ||
| 10 | rockRock Throw rockMeteor BeamrockPower Gem | 7.684 | 100% | 4.3 s 0.0 charged | ||
| 11 | rockRock Throw rockStone EdgerockRock Slide | 7.635 | 100% | 5.0 s 0.1 charged | ||
| 12 | rockRock Throw rockStone EdgegroundBulldoze | 7.497 | 100% | 5.0 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Yveltal Sucker Punch / Dark Pulse, Hurricane10.00100% - 2
Urshifu (Single Strike) Sucker Punch / Payback, Close Combat10.00100% - 3
Shadow Ursaluna Smack Down / High Horsepower, Thunder Punch10.00100%
- 1
Regirock Lock-On / Stone Edge, Earthquake8.91100% - 2
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power8.83100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing8.72100%
- 1
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 2
Shadow Regirock Rock Throw / Stone Edge, Earthquake10.00100% - 3
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow MagmarCP 5,151 · Atk 377 · Def 173 · HP 1078 movesets
Shadow BlazikenCP 6,121 · Atk 435 · Def 159 · HP 12415 movesets
Shadow CameruptCP 4,710 · Atk 357 · Def 154 · HP 11318 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.302 | 100% | 7.6 s 1.2 charged | ||
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.140 | 100% | 7.1 s 1.2 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.128 | 100% | 5.0 s 1.0 charged | ||
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.049 | 100% | 5.0 s 1.0 charged | ||
| 5 | darkBite groundEarthquakegroundBulldoze | 6.939 | 100% | 7.6 s 1.3 charged | ||
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.881 | 100% | 5.0 s 1.0 charged | ||
| 7 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 6.835 | 100% | 5.3 s 1.0 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.695 | 100% | 7.5 s 1.3 charged | ||
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.643 | 100% | 5.0 s 1.0 charged | ||
| 10 | dragonDragon Tail waterSurfwaterAqua Tail | 6.287 | 100% | 5.5 s 1.0 charged | ||
| 11 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.886 | 100% | 6.5 s 1.2 charged | ||
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.846 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power9.31100% - 2
Shadow Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power8.60100% - 3
Zygarde (Complete) Bite / Earthquake, Bulldoze8.12100%
- 1
Lugia Dragon Tail / Aeroblast++, Fly5.41100% - 2
Victini Quick Attack / Psyshock, Psychic5.02100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.93100%
- 1
Goodra Dragon Breath / Aqua Tail, Draco Meteor8.16100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail8.13100% - 3
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail8.13100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Darmanitan (Standard)CP 6,659 · Atk 474 · Def 132 · HP 15012 movesets
Shadow DelphoxCP 6,571 · Atk 418 · Def 209 · HP 11818 movesets
Shadow MagmortarCP 6,723 · Atk 447 · Def 191 · HP 11810 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.362 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.985 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath ghostShadow SneakrockAncient Power | 4.809 | 100% | 8.2 s 1.3 charged | ||
| 4 | psychicPsycho Cut darkDark PulsedragonOutrage | 4.724 | 100% | 6.2 s 1.2 charged | ||
| 5 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.673 | 100% | 6.9 s 1.2 charged | ||
| 6 | darkBite groundEarthquakegroundBulldoze | 4.491 | 100% | 7.6 s 1.3 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.342 | 100% | 7.5 s 1.3 charged | ||
| 8 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 4.310 | 100% | 7.5 s 1.3 charged | ||
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.245 | 100% | 5.0 s 1.0 charged | ||
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.793 | 100% | 6.7 s 1.2 charged | ||
| 11 | ghostHex ghostShadow BalldarkCrunch | 3.769 | 100% | 7.1 s 1.2 charged | ||
| 12 | waterWater Gun waterAqua TailrockAncient Power | 3.577 | 100% | 7.6 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power4.59100% - 2
Zygarde (Complete) Bite / Earthquake, Bulldoze4.57100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Dragon Claw4.57100%
- 1
Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse5.89100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Shadow Sneak5.52100% - 3
Kingambit Snarl / Dark Pulse, X-Scissor5.18100%
- 1
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail5.54100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.99100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail4.32100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.