Fighting-type Female Grunt Counters
Gruntfighting“This buff physique isn't just for show!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Timburr, Mankey, Makuhita, Hitmontop, Hitmonlee, Hitmonchan).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 6.479 | 96% | 6.9 s 0.5 charged | Slot 1 9.7Slot 2 5.6Slot 3 4.1 | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 6.407 | 96% | 7.3 s 1.5 charged | Slot 1 7.9Slot 2 7.2Slot 3 4.1 | |
| 3 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.078 | 96% | 7.1 s 1.1 charged | Slot 1 7.9Slot 2 5.9Slot 3 4.5 | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.036 | 100% | 7.8 s 1.4 charged | Slot 1 8.0Slot 2 6.7Slot 3 3.4 | |
| 5 | ghostHex ghostShadow BallghostShadow Punch | 5.949 | 94% | 5.3 s 1.0 charged | Slot 1 8.1Slot 2 5.8Slot 3 3.9 | |
| 6 | flyingPeck psychicPsyshockfairyDazzling Gleam | 5.864 | 97% | 5.6 s 0.9 charged | Slot 1 6.9Slot 2 6.7Slot 3 4.0 | |
| 7 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.743 | 99% | 5.5 s 1.2 charged | Slot 1 6.1Slot 2 6.6Slot 3 4.5 | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.522 | 99% | 7.6 s 1.2 charged | Slot 1 7.4Slot 2 5.7Slot 3 3.4 | |
| 9 | psychicConfusion psychicPsychicpsychicPsybeam | 5.343 | 88% | 6.8 s 0.5 charged | Slot 1 9.3Slot 2 3.9Slot 3 2.8 | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.182 | 99% | 7.6 s 1.2 charged | Slot 1 6.9Slot 2 4.9Slot 3 3.7 | |
| 11 | psychicConfusion psychicPsyshockpsychicFuture Sight | 5.142 | 99% | 5.9 s 0.8 charged | Slot 1 7.7Slot 2 4.5Slot 3 3.2 | |
| 12 | fairyFairy Wind fairyMoonblastflyingFly | 5.077 | 99% | 5.5 s 1.2 charged | Slot 1 5.6Slot 2 5.8Slot 3 3.9 | |
| 13 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.047 | 100% | 6.9 s 1.4 charged | Slot 1 7.0Slot 2 4.8Slot 3 3.3 | |
| 14 | fairyCharm fairyPlay RoughghostShadow Ball | 5.044 | 85% | 8.8 s 0.8 charged | Slot 1 9.4Slot 2 3.4Slot 3 2.3 | |
| 15 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 4.794 | 99% | 7.2 s 1.4 charged | Slot 1 7.0Slot 2 4.8Slot 3 2.6 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TimburrCP 2,813 · Atk 254 · Def 104 · HP 1186 movesets
Shadow MankeyCP 2,494 · Atk 279 · Def 99 · HP 816 movesets
Shadow MakuhitaCP 1,743 · Atk 194 · Def 70 · HP 1158 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 9.743 | 100% | 4.7 s 0.1 charged | ||
| 2 | fairyCharm fairyPlay RoughghostShadow Ball | 9.429 | 100% | 5.5 s 0.2 charged | ||
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 9.320 | 100% | 4.7 s 0.1 charged | ||
| 4 | psychicConfusion psychicPsystrikepsychicPsychic | 8.533 | 100% | 4.0 s 0.0 charged | ||
| 5 | psychicConfusion fairyDazzling GleampsychicPsychic | 8.056 | 100% | 4.7 s 0.1 charged | ||
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.994 | 100% | 7.2 s 1.5 charged | ||
| 7 | fairyCharm fairyDazzling GleampsychicSynchronoise | 7.932 | 100% | 3.5 s 0.0 charged | ||
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 7.903 | 100% | 6.6 s 1.5 charged | ||
| 9 | psychicPsycho Cut psychicFuture SightdragonOutrage | 7.871 | 100% | 6.5 s 0.8 charged | ||
| 10 | psychicConfusion psychicPsyshockpsychicFuture Sight | 7.688 | 100% | 4.7 s 0.1 charged | ||
| 11 | psychicConfusion grassLeaf StormpsychicPsychic | 7.633 | 100% | 4.7 s 0.1 charged | ||
| 12 | psychicConfusion psychicPsyshockfireV-create | 7.633 | 100% | 4.7 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Mimikyu Charm / Play Rough, Shadow Ball9.54100% - 2
Lunala Confusion / Future Sight, Moonblast9.23100% - 3
Lugia Dragon Tail / Aeroblast++, Fly8.97100%
- 1
Lunala Confusion / Future Sight, Moonblast10.00100% - 2
Hoopa Confusion / Psychic, Psybeam9.91100% - 3
Mimikyu Charm / Play Rough, Shadow Ball8.75100%
- 1
Jirachi Confusion / Dazzling Gleam, Psychic10.00100% - 2
Drifblim Hex / Shadow Ball, Icy Wind9.45100% - 3
Lugia Extrasensory / Aeroblast++, Aeroblast9.37100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow HitmontopCP 4,624 · Atk 321 · Def 227 · HP 918 movesets
Shadow HitmonleeCP 5,526 · Atk 408 · Def 200 · HP 9112 movesets
Shadow HitmonchanCP 4,996 · Atk 355 · Def 217 · HP 9110 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.683 | 100% | 7.1 s 1.3 charged | ||
| 2 | poisonAcid psychicPsyshockpsychicFuture Sight | 6.311 | 100% | 5.5 s 1.0 charged | ||
| 3 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.866 | 96% | 7.5 s 1.4 charged | ||
| 4 | fairyFairy Wind fairyMoonblastflyingFly | 5.778 | 100% | 5.5 s 1.0 charged | ||
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.739 | 100% | 7.1 s 1.3 charged | ||
| 6 | psychicConfusion psychicFuture SightfairyMoonblast | 5.568 | 100% | 7.8 s 0.5 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.930 | 100% | 7.5 s 1.4 charged | ||
| 8 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 4.824 | 100% | 6.5 s 1.3 charged | ||
| 9 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.804 | 100% | 7.8 s 1.5 charged | ||
| 10 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.747 | 100% | 5.5 s 1.0 charged | ||
| 11 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 4.603 | 100% | 5.5 s 1.0 charged | ||
| 12 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.470 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Necrozma (Dawn Wings) Psycho Cut / Future Sight, Outrage9.29100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.18100% - 3
Lunala Confusion / Future Sight, Moonblast8.66100%
- 1
Mimikyu Shadow Claw / Play Rough, Shadow Ball6.09100% - 2
Galarian Slowking Acid / Psyshock, Future Sight5.96100% - 3
Necrozma (Dawn Wings) Psycho Cut / Future Sight, Outrage5.9392%
- 1
Victini Quick Attack / Psyshock, V-create4.88100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.63100% - 3
Zapdos Thunder Shock / Drill Peck, Zap Cannon4.01100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ConkeldurrCP 7,167 · Atk 440 · Def 177 · HP 1509 movesets
Shadow AnnihilapeCP 7,017 · Atk 401 · Def 197 · HP 15510 movesets
Shadow InfernapeCP 5,745 · Atk 404 · Def 170 · HP 1196 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw psychicFuture SightpsychicPsychic | 5.079 | 92% | 7.4 s 1.2 charged | ||
| 2 | psychicPsycho Cut psychicFuture SightdragonOutrage | 4.498 | 92% | 7.4 s 1.2 charged | ||
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.452 | 96% | 5.5 s 1.1 charged | ||
| 4 | dragonDragon Breath ghostShadow SneakdragonDragon Claw | 3.977 | 96% | 7.8 s 1.4 charged | ||
| 5 | flyingPeck psychicPsyshockfairyDazzling Gleam | 3.973 | 92% | 6.1 s 1.2 charged | ||
| 6 | ghostHex ghostShadow BallghostShadow Punch | 3.878 | 83% | 5.8 s 1.0 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.729 | 96% | 8.0 s 1.4 charged | ||
| 8 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.713 | 92% | 8.1 s 1.4 charged | ||
| 9 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.588 | 100% | 9.4 s 1.5 charged | ||
| 10 | fightingLow Kick ghostShadow BallfightingClose Combat | 3.309 | 100% | 7.2 s 1.3 charged | ||
| 11 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.238 | 96% | 6.5 s 1.2 charged | ||
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.165 | 96% | 7.1 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Togekiss Peck / Dazzling Gleam, Psyshock4.09100% - 2
Galarian Slowking Confusion / Psyshock, Future Sight3.67100% - 3
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse3.55100%
- 1
Shadow Gengar Hex / Shadow Ball, Shadow Punch6.09100% - 2
Galarian Articuno Psycho Cut / Brave Bird, Fly4.6090% - 3
Mimikyu Shadow Claw / Shadow Ball, Play Rough4.52100%
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.88100% - 2
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball5.88100% - 3
Victini Quick Attack / Psyshock, Psychic5.18100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.