Poison-type Female Grunt Counters
Gruntpoison“Coiled and ready to strike!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Oddish, Zubat, Qwilfish, Galarian Weezing, Nidorino, Nidorina).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.180 | 92% | 6.3 s 1.5 charged | Slot 1 7.1Slot 2 9.7Slot 3 1.7 | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 6.130 | 100% | 5.7 s 1.0 charged | Slot 1 6.9Slot 2 7.0Slot 3 4.5 | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 5.802 | 96% | 6.1 s 1.2 charged | Slot 1 7.2Slot 2 6.9Slot 3 3.3 | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 5.632 | 88% | 5.8 s 1.2 charged | Slot 1 5.7Slot 2 7.5Slot 3 3.7 | |
| 5 | psychicConfusion psychicPsychicsteelDoom Desire | 5.491 | 94% | 6.0 s 0.8 charged | Slot 1 6.8Slot 2 6.6Slot 3 3.1 | |
| 6 | steelMetal Sound steelIron HeaddarkFoul Play | 5.253 | 89% | 6.6 s 1.3 charged | Slot 1 6.7Slot 2 6.9Slot 3 2.2 | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 5.064 | 85% | 5.8 s 1.1 charged | Slot 1 5.2Slot 2 6.6Slot 3 3.3 | |
| 8 | icePowder Snow groundDrill RuniceIce Punch | 4.957 | 92% | 5.4 s 1.0 charged | Slot 1 5.7Slot 2 6.0Slot 3 3.2 | |
| 9 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.887 | 93% | 6.4 s 1.3 charged | Slot 1 5.8Slot 2 6.9Slot 3 2.0 | |
| 10 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.887 | 93% | 6.4 s 1.3 charged | Slot 1 5.8Slot 2 6.9Slot 3 2.0 | |
| 11 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 4.887 | 93% | 6.4 s 1.3 charged | Slot 1 5.8Slot 2 6.9Slot 3 2.0 | |
| 12 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 4.887 | 93% | 6.4 s 1.3 charged | Slot 1 5.8Slot 2 6.9Slot 3 2.0 | |
| 13 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.887 | 93% | 6.4 s 1.3 charged | Slot 1 5.8Slot 2 6.9Slot 3 2.0 | |
| 14 | bugFury Cutter steelIron HeaddarkNight Slash | 4.880 | 90% | 6.3 s 1.2 charged | Slot 1 6.8Slot 2 5.7Slot 3 2.1 | |
| 15 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.827 | 89% | 7.1 s 1.5 charged | Slot 1 4.9Slot 2 7.0Slot 3 2.6 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OddishCP 2,631 · Atk 249 · Def 130 · HP 866 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow QwilfishCP 4,405 · Atk 339 · Def 156 · HP 10714 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 8.113 | 100% | 4.8 s 1.1 charged | ||
| 2 | bugFury Cutter steelIron HeaddarkNight Slash | 7.104 | 96% | 5.7 s 1.1 charged | ||
| 3 | iceIce Fang normalGiga ImpactsteelBehemoth Bash | 6.915 | 100% | 5.9 s 0.6 charged | ||
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 6.840 | 100% | 5.9 s 1.2 charged | ||
| 5 | bugFury Cutter steelIron HeaddarkNight Slash | 6.833 | 96% | 5.7 s 1.1 charged | ||
| 6 | fireFire Spin fireFire BlastrockStone Edge | 6.775 | 92% | 5.9 s 0.5 charged | ||
| 7 | psychicConfusion psychicPsychicsteelDoom Desire | 6.763 | 100% | 5.5 s 0.5 charged | ||
| 8 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.762 | 100% | 5.5 s 1.1 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.636 | 100% | 6.1 s 0.5 charged | ||
| 10 | fireFire Fang fireOverheatfireFusion Flare | 6.296 | 96% | 5.5 s 0.5 charged | ||
| 11 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 6.182 | 100% | 5.5 s 1.2 charged | ||
| 12 | iceIce Fang iceIce BurnfireFusion Flare | 6.162 | 96% | 5.2 s 0.5 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Flamethrower9.70100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.92100% - 3
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.66100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide6.03100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.55100% - 3
Goodra Dragon Breath / Draco Meteor, Thunder Punch5.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow NidorinoCP 2,992 · Atk 259 · Def 129 · HP 1038 movesets
Shadow NidorinaCP 2,809 · Atk 225 · Def 138 · HP 1138 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.732 | 100% | 4.5 s 1.0 charged | ||
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 7.463 | 100% | 5.5 s 1.1 charged | ||
| 3 | normalScratch groundHigh HorsepowernormalSwift | 6.993 | 100% | 5.7 s 1.1 charged | ||
| 4 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.956 | 100% | 6.5 s 1.4 charged | ||
| 5 | normalScratch groundHigh HorsepowernormalSwift | 6.890 | 96% | 5.9 s 1.2 charged | ||
| 6 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 6.883 | 100% | 5.5 s 1.2 charged | ||
| 7 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 6.883 | 100% | 5.5 s 1.2 charged | ||
| 8 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 6.883 | 100% | 5.5 s 1.2 charged | ||
| 9 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 6.883 | 100% | 5.5 s 1.2 charged | ||
| 10 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 6.883 | 100% | 5.5 s 1.2 charged | ||
| 11 | steelMetal Sound steelIron HeaddarkFoul Play | 6.868 | 96% | 6.2 s 1.3 charged | ||
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 6.633 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.11100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.38100% - 3
Doublade Psycho Cut / Iron Head, Sacred Sword5.8290%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.45100% - 2
Shadow Excadrill Mud-Slap / Earthquake, Drill Run9.18100% - 3
Kingambit Metal Sound / Dark Pulse, Foul Play8.65100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.88100% - 2
Ursaluna Scratch / High Horsepower, Swift9.54100% - 3
Shadow Ursaluna Scratch / High Horsepower, Swift9.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WeezingCP 4,939 · Atk 323 · Def 217 · HP 10716 movesets
Shadow ToxicroakCP 5,328 · Atk 386 · Def 151 · HP 12620 movesets
Shadow AmoongussCP 4,589 · Atk 290 · Def 157 · HP 1596 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalScratch normalSwiftflyingAerial Ace | 4.741 | 100% | 6.2 s 1.1 charged | ||
| 2 | flyingPeck psychicPsyshockflyingAerial Ace | 4.630 | 100% | 5.5 s 1.2 charged | ||
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.803 | 75% | 7.2 s 1.4 charged | ||
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 3.739 | 67% | 6.6 s 1.2 charged | ||
| 5 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.595 | 100% | 6.5 s 1.3 charged | ||
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.594 | 90% | 7.8 s 1.4 charged | ||
| 7 | groundMud Shot groundDrill RungroundScorching Sands | 3.579 | 69% | 5.8 s 1.0 charged | ||
| 8 | ghostHex fireBlast BurnfireFlamethrower | 3.306 | 82% | 6.4 s 1.1 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.288 | 88% | 6.9 s 1.2 charged | ||
| 10 | normalScratch groundHigh HorsepowernormalSwift | 3.274 | 92% | 7.2 s 1.4 charged | ||
| 11 | icePowder Snow groundDrill RuniceIce Punch | 3.173 | 75% | 5.4 s 0.9 charged | ||
| 12 | psychicConfusion psychicPsychicsteelDoom Desire | 3.133 | 82% | 6.3 s 0.9 charged |
Best for each Pokemon this slot can roll
- 1
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon6.3975% - 2
Gholdengo Hex / Shadow Ball, Power Gem5.8475% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.4194%
- 1
Shadow Ursaluna Scratch / High Horsepower, Swift6.10100% - 2
Lunala Confusion / Future Sight, Psychic5.16100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.07100%
- 1
Shadow Ursaluna Scratch / Fire Punch, Ice Punch7.45100% - 2
Togekiss Peck / Psyshock, Flamethrower5.68100% - 3
Galarian Moltres Wing Attack / Brave Bird, Fly5.20100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.