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Normal-type Male Grunt Counters

Gruntnormal

“Normal does not mean weak.”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.

Best counters for all of Normal-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
7.831
97%5.2 s
1.2 charged
Slot 1 9.5Slot 2 9.2Slot 3 4.8
2
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
6.734
100%5.8 s
1.1 charged
Slot 1 7.4Slot 2 9.0Slot 3 3.8
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.434
100%5.4 s
1.1 charged
Slot 1 8.0Slot 2 7.6Slot 3 3.7
4
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
6.336
97%6.8 s
1.1 charged
Slot 1 7.1Slot 2 8.4Slot 3 3.5
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
6.301
94%7.6 s
1.3 charged
Slot 1 7.7Slot 2 8.6Slot 3 2.6
6
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
6.038
93%5.8 s
0.4 charged
Slot 1 6.6Slot 2 8.9Slot 3 2.6
7
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
5.963
89%6.0 s
1.1 charged
Slot 1 8.2Slot 2 6.8Slot 3 2.9
8
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.741
98%5.4 s
1.1 charged
Slot 1 6.5Slot 2 7.2Slot 3 3.5
9
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
5.729
93%5.8 s
0.4 charged
Slot 1 6.2Slot 2 8.5Slot 3 2.5
10
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
5.701
86%6.0 s
1.2 charged
Slot 1 6.6Slot 2 8.7Slot 3 1.8
11
Shadow Ursaluna
normalScratch
normalSwiftelectricThunder Punch
5.667
92%5.6 s
1.0 charged
Slot 1 7.9Slot 2 6.0Slot 3 3.1
12
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
5.663
100%5.4 s
0.9 charged
Slot 1 6.1Slot 2 6.0Slot 3 4.9
13
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
5.654
100%5.5 s
1.0 charged
Slot 1 7.5Slot 2 5.5Slot 3 4.0
14
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
5.612
100%5.6 s
1.1 charged
Slot 1 5.9Slot 2 6.6Slot 3 4.3
15
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
5.420
100%5.5 s
0.9 charged
Slot 1 6.1Slot 2 5.9Slot 3 4.3

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.510
100%4.5 s
1.0 charged
2
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
8.243
100%5.0 s
1.0 charged
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.023
100%5.0 s
1.0 charged
4
Shadow Ursaluna
normalScratch
normalSwiftelectricThunder Punch
7.949
100%5.0 s
1.0 charged
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.690
100%6.7 s
1.2 charged
6
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
7.534
100%5.5 s
1.0 charged
7
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
7.252
100%5.0 s
1.0 charged
8
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.099
100%6.5 s
1.2 charged
9
Garchomp
groundMud Shot
dragonOutragedragonTwister
6.914
100%5.5 s
1.0 charged
10
Goodra
dragonDragon Breath
dragonDraco MeteorelectricThunder Punch
6.904
100%6.0 s
1.0 charged
11
Rhyperior
rockSmack Down
rockRock WreckerfightingSuperpower
6.638
96%6.6 s
0.5 charged
12
Shadow Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
6.620
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Teddiursa
  1. 1Marshadow Counter / Close Combat, Rock Slide6.94100%
  2. 2Shadow Annihilape Counter / Close Combat, Low Sweep6.16100%
  3. 3Annihilape Counter / Close Combat, Low Sweep5.42100%
vs Shadow Hoothoot
  1. 1Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100%
  2. 2Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  3. 3Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
vs Shadow Porygon
  1. 1Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100%
  2. 2Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100%
  3. 3Giratina (Origin) Shadow Claw / Dragon Pulse, Shadow Force9.65100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.178
100%4.5 s
1.0 charged
2
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
9.034
100%5.5 s
1.0 charged
3
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
8.875
100%4.7 s
0.0 charged
4
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
8.724
100%4.5 s
1.0 charged
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.603
100%6.5 s
0.8 charged
6
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
8.497
100%4.7 s
0.0 charged
7
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.447
100%6.2 s
0.8 charged
8
Gourgeist (Super)
fireIncinerate
fireFire BlastgrassSeed Bomb
8.154
100%5.5 s
1.0 charged
9
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
8.075
96%5.9 s
0.2 charged
10
Gourgeist (Large)
fireIncinerate
fireFire BlastgrassSeed Bomb
7.744
100%5.5 s
1.0 charged
11
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.603
100%5.0 s
1.0 charged
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.191
100%5.0 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Loudred
  1. 1Buzzwole Counter / Superpower, Lunge9.47100%
  2. 2Galarian Zapdos Counter / Close Combat, Brave Bird9.08100%
  3. 3Shadow Annihilape Counter / Close Combat, Low Sweep8.58100%
vs Shadow Stufful
  1. 1Doublade Psycho Cut / Sacred Sword, Iron Head10.00100%
  2. 2Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball9.44100%
  3. 3Melmetal Thunder Shock / Superpower, Double Iron Bash9.38100%
vs Shadow Starly
  1. 1Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100%
  2. 2Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  3. 3Regirock Rock Throw / Stone Edge, Zap Cannon10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
4.965
96%5.9 s
1.2 charged
2
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
4.902
100%5.5 s
1.0 charged
3
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundEarthquake
4.577
100%5.5 s
1.0 charged
4
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
4.342
100%5.5 s
1.0 charged
5
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
4.329
100%5.9 s
1.1 charged
6
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
3.972
100%5.5 s
1.0 charged
7
Latios
dragonDragon Breath
fightingAura SpherepsychicLuster Purge
3.798
100%5.5 s
1.0 charged
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.780
100%5.5 s
1.0 charged
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.677
100%6.1 s
1.2 charged
10
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
3.641
100%5.5 s
1.0 charged
11
Shadow Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
3.539
100%5.5 s
1.0 charged
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.514
94%6.1 s
1.2 charged

Best for each Pokemon this slot can roll

vs Shadow Ursaring
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword4.92100%
  2. 2Snorlax Psywave / Superpower, Hyper Beam4.87100%
  3. 3Virizion Double Kick / Close Combat, Sacred Sword4.43100%
vs Shadow Swellow
  1. 1Melmetal Thunder Shock / Rock Slide, Double Iron Bash9.05100%
  2. 2Tyranitar Dragon Breath / Stone Edge, Brutal Swing5.76100%
  3. 3Stunfisk Thunder Shock / Discharge, Muddy Water5.73100%
vs Shadow Kangaskhan
  1. 1Dragonite Dragon Breath / Superpower, Draco Meteor7.31100%
  2. 2Landorus (Therian) Mud Shot / Superpower, Earthquake7.14100%
  3. 3Shadow Dragonite Dragon Breath / Superpower, Draco Meteor6.34100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.