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Normal-type Male Grunt Counters

Gruntnormal

“Normal does not mean weak.”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.

Best counters for all of Normal-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
7.397
94%5.3 s
1.1 charged
Slot 1 8.7Slot 2 8.9Slot 3 4.6
2
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
6.606
99%5.8 s
1.1 charged
Slot 1 7.2Slot 2 9.0Slot 3 3.6
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.058
99%5.5 s
1.1 charged
Slot 1 7.9Slot 2 7.4Slot 3 2.9
4
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
6.009
96%6.9 s
1.1 charged
Slot 1 6.9Slot 2 8.1Slot 3 3.0
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
5.986
90%7.7 s
1.3 charged
Slot 1 7.2Slot 2 8.5Slot 3 2.3
6
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
5.843
86%6.0 s
1.2 charged
Slot 1 8.1Slot 2 6.6Slot 3 2.8
7
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.742
100%5.0 s
1.0 charged
Slot 1 7.5Slot 2 6.8Slot 3 2.9
8
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
5.670
93%5.9 s
0.4 charged
Slot 1 5.8Slot 2 8.8Slot 3 2.5
9
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
5.518
86%6.1 s
1.2 charged
Slot 1 6.2Slot 2 8.6Slot 3 1.7
10
Shadow Ursaluna
normalScratch
normalSwiftelectricThunder Punch
5.515
92%5.6 s
1.0 charged
Slot 1 7.8Slot 2 5.8Slot 3 3.0
11
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
5.459
100%5.4 s
0.9 charged
Slot 1 5.9Slot 2 5.8Slot 3 4.7
12
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
5.409
93%5.8 s
0.4 charged
Slot 1 5.9Slot 2 8.0Slot 3 2.4
13
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.358
97%5.5 s
1.1 charged
Slot 1 6.3Slot 2 7.0Slot 3 2.7
14
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
5.335
100%5.7 s
1.1 charged
Slot 1 7.2Slot 2 5.3Slot 3 3.5
15
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
5.247
100%5.9 s
1.1 charged
Slot 1 5.7Slot 2 6.5Slot 3 3.5

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.719
100%4.8 s
1.0 charged
2
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
8.143
100%5.0 s
1.0 charged
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.871
100%5.0 s
1.0 charged
4
Shadow Ursaluna
normalScratch
normalSwiftelectricThunder Punch
7.811
100%5.0 s
1.0 charged
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.473
100%5.0 s
1.0 charged
6
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
7.273
100%5.5 s
1.0 charged
7
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.198
100%6.7 s
1.2 charged
8
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
7.083
100%5.0 s
1.0 charged
9
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
6.911
100%6.5 s
1.2 charged
10
Garchomp
groundMud Shot
dragonOutragedragonTwister
6.759
100%5.5 s
1.0 charged
11
Goodra
dragonDragon Breath
dragonDraco MeteorelectricThunder Punch
6.596
100%6.0 s
1.0 charged
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.286
100%5.0 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Teddiursa
  1. 1Shadow Annihilape Counter / Close Combat, Low Sweep5.99100%
  2. 2Annihilape Counter / Close Combat, Low Sweep5.33100%
  3. 3Gourgeist (Super) Incinerate / Fire Blast, Seed Bomb4.78100%
vs Shadow Hoothoot
  1. 1Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100%
  2. 2Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  3. 3Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
vs Shadow Porygon
  1. 1Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100%
  2. 2Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100%
  3. 3Palossand Sand Attack / Earth Power, Scorching Sands8.14100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
8.966
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.879
100%4.5 s
1.0 charged
3
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
8.750
100%4.7 s
0.0 charged
4
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
8.633
100%4.5 s
1.0 charged
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.483
100%6.5 s
0.8 charged
6
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.136
100%6.4 s
0.8 charged
7
Gourgeist (Super)
fireIncinerate
fireFire BlastgrassSeed Bomb
8.005
100%5.5 s
1.0 charged
8
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
7.980
100%4.7 s
0.0 charged
9
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
7.964
96%5.9 s
0.2 charged
10
Gourgeist (Large)
fireIncinerate
fireFire BlastgrassSeed Bomb
7.595
100%5.5 s
1.0 charged
11
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.445
100%5.0 s
1.0 charged
12
Gourgeist (Average)
fireIncinerate
fireFire BlastgrassSeed Bomb
7.184
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Loudred
  1. 1Buzzwole Counter / Superpower, Lunge9.18100%
  2. 2Galarian Zapdos Counter / Close Combat, Brave Bird8.79100%
  3. 3Virizion Double Kick / Close Combat, Sacred Sword8.37100%
vs Shadow Stufful
  1. 1Doublade Psycho Cut / Sacred Sword, Iron Head10.00100%
  2. 2Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball9.31100%
  3. 3Melmetal Thunder Shock / Superpower, Double Iron Bash9.09100%
vs Shadow Starly
  1. 1Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100%
  2. 2Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  3. 3Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
4.678
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
4.677
88%6.3 s
1.2 charged
3
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundEarthquake
4.098
100%5.5 s
1.0 charged
4
Shadow Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
3.992
100%5.5 s
1.0 charged
5
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
3.962
96%5.7 s
1.1 charged
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.576
100%5.5 s
1.0 charged
7
Latios
dragonDragon Breath
fightingAura SpherepsychicLuster Purge
3.535
100%5.5 s
1.0 charged
8
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
3.521
100%6.7 s
1.2 charged
9
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
3.469
100%5.9 s
1.1 charged
10
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
3.428
100%5.5 s
1.0 charged
11
Shadow Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
3.317
100%5.5 s
1.0 charged
12
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.279
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Ursaring
  1. 1Snorlax Psywave / Superpower, Hyper Beam4.59100%
  2. 2Shadow Snorlax Psywave / Superpower, Hyper Beam3.91100%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch3.47100%
vs Shadow Swellow
  1. 1Melmetal Thunder Shock / Rock Slide, Double Iron Bash8.78100%
  2. 2Stunfisk Thunder Shock / Discharge, Muddy Water5.54100%
  3. 3Tyranitar Dragon Breath / Stone Edge, Brutal Swing5.50100%
vs Shadow Kangaskhan
  1. 1Dragonite Dragon Breath / Superpower, Draco Meteor7.07100%
  2. 2Shadow Dragonite Dragon Breath / Superpower, Draco Meteor6.13100%
  3. 3Landorus (Therian) Mud Shot / Superpower, Earthquake6.05100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.