Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.266 | 100% | 4.7 s 1.0 charged | Slot 1 9.0Slot 2 7.6Slot 3 8.2 | |
| 2 | psychicPsywave steelHeavy SlamfightingSuperpower | 6.161 | 100% | 6.3 s 1.3 charged | Slot 1 8.1Slot 2 5.1Slot 3 5.2 | |
| 3 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.843 | 100% | 7.3 s 1.4 charged | Slot 1 7.4Slot 2 4.8Slot 3 5.3 | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.843 | 100% | 6.0 s 1.1 charged | Slot 1 7.1Slot 2 4.6Slot 3 5.8 | |
| 5 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.689 | 100% | 6.4 s 1.2 charged | Slot 1 7.2Slot 2 4.9Slot 3 5.0 | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.654 | 100% | 7.4 s 1.6 charged | Slot 1 8.3Slot 2 4.2Slot 3 4.5 | |
| 7 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 5.591 | 100% | 6.9 s 1.5 charged | Slot 1 8.3Slot 2 3.9Slot 3 4.5 | |
| 8 | fireFire Spin steelIron HeadfireFire Blast | 5.568 | 100% | 7.7 s 1.4 charged | Slot 1 6.7Slot 2 4.9Slot 3 5.1 | |
| 9 | psychicPsywave fightingSuperpowersteelHeavy Slam | 5.556 | 100% | 6.3 s 1.3 charged | Slot 1 7.5Slot 2 4.5Slot 3 4.7 | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.499 | 100% | 6.5 s 1.4 charged | Slot 1 7.4Slot 2 4.4Slot 3 4.7 | |
| 11 | psychicPsywave waterSparkling AriawaterHydro Pump | 5.449 | 97% | 9.2 s 1.7 charged | Slot 1 7.4Slot 2 4.6Slot 3 4.4 | |
| 12 | bugFury Cutter bugX-ScissorwaterAqua Jet | 5.364 | 100% | 6.2 s 1.3 charged | Slot 1 8.2Slot 2 3.9Slot 3 4.0 | |
| 13 | icePowder Snow steelHeavy SlamfightingSuperpower | 5.330 | 100% | 6.4 s 1.4 charged | Slot 1 7.3Slot 2 4.2Slot 3 4.5 | |
| 14 | fireIncinerate fireOverheatwaterHydro Pump | 5.263 | 100% | 7.7 s 1.1 charged | Slot 1 6.9Slot 2 4.7Slot 3 4.2 | |
| 15 | steelMetal Sound steelFlash CannonflyingDrill Peck | 5.252 | 100% | 7.8 s 1.6 charged | Slot 1 7.7Slot 2 3.9Slot 3 4.1 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.019 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.829 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 8.326 | 100% | 5.5 s 1.0 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.285 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.163 | 100% | 5.5 s 1.0 charged | ||
| 6 | dragonDragon Breath dragonOutragedragonTwister | 8.110 | 100% | 5.5 s 1.0 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 8.067 | 100% | 5.5 s 1.0 charged | ||
| 8 | normalLock-On electricThunderfightingFocus Blast | 7.871 | 100% | 6.5 s 1.4 charged | ||
| 9 | ghostHex ghostShadow BallwaterSurf | 7.794 | 100% | 6.5 s 1.4 charged | ||
| 10 | steelMetal Sound steelFlash CannonflyingDrill Peck | 7.745 | 100% | 6.7 s 1.3 charged | ||
| 11 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 7.734 | 100% | 6.7 s 1.4 charged | ||
| 12 | ghostShadow Claw waterHydro CannondarkCrunch | 7.690 | 100% | 5.8 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play10.00100% - 2
Hisuian Samurott Fury Cutter / Dark Pulse, X-Scissor9.65100% - 3
Golisopod Fury Cutter / X-Scissor, Aerial Ace9.10100%
- 1
Hisuian Arcanine Fire Fang / Rock Slide, Wild Charge10.00100% - 2
Alolan Sandslash Powder Snow / Gyro Ball, Ice Punch9.37100% - 3
Ninetales Ember / Overheat, Weather Ball (Fire)8.90100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 3
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse9.94100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 7.570 | 100% | 4.8 s 1.0 charged | ||
| 2 | psychicPsywave steelHeavy SlamfightingSuperpower | 5.139 | 100% | 6.6 s 1.3 charged | ||
| 3 | fireFire Spin steelIron HeadfireFire Blast | 4.921 | 100% | 8.1 s 1.5 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.876 | 100% | 6.5 s 1.4 charged | ||
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.839 | 100% | 7.5 s 1.6 charged | ||
| 6 | fireIncinerate fireOverheatwaterHydro Pump | 4.681 | 100% | 7.8 s 1.3 charged | ||
| 7 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.616 | 100% | 9.8 s 1.7 charged | ||
| 8 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.512 | 100% | 6.6 s 1.3 charged | ||
| 9 | icePowder Snow rockRock SlidedarkCrunch | 4.479 | 100% | 6.5 s 1.4 charged | ||
| 10 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 4.461 | 100% | 6.2 s 1.4 charged | ||
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.450 | 100% | 6.5 s 1.4 charged | ||
| 12 | icePowder Snow steelHeavy SlamfightingSuperpower | 4.186 | 100% | 6.8 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.31100% - 2
Keldeo Low Kick / Secret Sword, Sacred Sword6.24100% - 3
Hisuian Samurott Fury Cutter / Sacred Sword, Dark Pulse5.90100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.68100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play7.06100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.84100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.95100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat4.84100% - 3
Keldeo Poison Jab / Secret Sword, Aqua Jet4.49100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.210 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.979 | 100% | 5.9 s 1.2 charged | ||
| 3 | fightingDouble Kick steelIron HeadfightingSacred Sword | 5.858 | 100% | 6.6 s 1.5 charged | ||
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.786 | 100% | 5.5 s 1.0 charged | ||
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.318 | 100% | 7.5 s 1.7 charged | ||
| 6 | fireFire Spin steelIron HeadfireFire Blast | 5.111 | 100% | 8.1 s 1.8 charged | ||
| 7 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.975 | 100% | 6.5 s 1.5 charged | ||
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.696 | 100% | 6.2 s 1.4 charged | ||
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.686 | 100% | 6.5 s 1.5 charged | ||
| 10 | fireIncinerate fireOverheatwaterScald | 4.679 | 100% | 7.8 s 1.4 charged | ||
| 11 | psychicPsywave fightingSuperpowersteelHeavy Slam | 4.672 | 100% | 6.1 s 1.3 charged | ||
| 12 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.534 | 100% | 7.5 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.98100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.90100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.52100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.68100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play7.06100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.84100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.92100% - 2
Cobalion Metal Claw / Close Combat, Sacred Sword7.37100% - 3
Keldeo Low Kick / Close Combat, Secret Sword6.58100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.