Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.203 | 100% | 4.7 s 1.0 charged | Slot 1 9.0Slot 2 7.4Slot 3 8.2 | |
| 2 | normalQuick Attack fireV-createfireOverheat | 5.370 | 93% | 6.1 s 1.2 charged | Slot 1 7.0Slot 2 5.0Slot 3 4.1 | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.298 | 94% | 6.0 s 1.3 charged | Slot 1 8.2Slot 2 3.7Slot 3 4.0 | |
| 4 | steelMetal Claw fightingClose CombatfightingSacred Sword | 5.201 | 100% | 6.4 s 1.3 charged | Slot 1 7.1Slot 2 3.6Slot 3 4.9 | |
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.150 | 100% | 5.5 s 1.0 charged | Slot 1 7.0Slot 2 4.1Slot 3 4.3 | |
| 6 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 5.150 | 100% | 5.5 s 1.0 charged | Slot 1 7.0Slot 2 4.1Slot 3 4.3 | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.150 | 100% | 5.5 s 1.0 charged | Slot 1 7.0Slot 2 4.1Slot 3 4.3 | |
| 8 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 5.150 | 100% | 5.5 s 1.0 charged | Slot 1 7.0Slot 2 4.1Slot 3 4.3 | |
| 9 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 5.150 | 100% | 5.5 s 1.0 charged | Slot 1 7.0Slot 2 4.1Slot 3 4.3 | |
| 10 | bugFury Cutter bugX-ScissorwaterAqua Jet | 5.147 | 90% | 6.1 s 1.2 charged | Slot 1 8.0Slot 2 3.5Slot 3 3.9 | |
| 11 | steelMetal Sound steelFlash CannonflyingDrill Peck | 5.045 | 99% | 6.4 s 1.2 charged | Slot 1 7.2Slot 2 4.3Slot 3 3.7 | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.944 | 100% | 5.7 s 1.1 charged | Slot 1 7.0Slot 2 3.6Slot 3 4.3 | |
| 13 | ghostShadow Claw fightingSuperpowernormalStomp | 4.870 | 99% | 5.5 s 1.0 charged | Slot 1 6.3Slot 2 4.2Slot 3 4.2 | |
| 14 | psychicPsywave fightingSuperpowersteelHeavy Slam | 4.832 | 100% | 6.3 s 1.3 charged | Slot 1 6.7Slot 2 3.9Slot 3 3.9 | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.633 | 100% | 6.4 s 1.2 charged | Slot 1 6.9Slot 2 3.7Slot 3 3.3 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.019 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.667 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.172 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.027 | 100% | 5.5 s 1.0 charged | ||
| 5 | dragonDragon Breath dragonOutragedragonTwister | 7.922 | 100% | 5.5 s 1.0 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 7.830 | 100% | 5.5 s 1.0 charged | ||
| 7 | ghostShadow Claw waterHydro CannondarkCrunch | 7.543 | 100% | 5.8 s 1.0 charged | ||
| 8 | icePowder Snow fightingSuperpowernormalBody Slam | 7.529 | 100% | 5.5 s 1.0 charged | ||
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.210 | 100% | 6.5 s 1.0 charged | ||
| 10 | dragonDragon Breath electricThunderfightingAura Sphere | 7.189 | 100% | 5.5 s 1.0 charged | ||
| 11 | steelMetal Sound steelFlash CannonflyingDrill Peck | 7.163 | 100% | 5.5 s 1.0 charged | ||
| 12 | dragonDragon Breath dragonOutragedragonTwister | 7.100 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play10.00100% - 2
Hisuian Samurott Fury Cutter / Dark Pulse, X-Scissor9.65100% - 3
Golisopod Fury Cutter / X-Scissor, Aerial Ace9.10100%
- 1
Hisuian Arcanine Fire Fang / Rock Slide, Wild Charge10.00100% - 2
Alolan Golem Rock Throw / Stone Edge, Wild Charge9.06100% - 3
Ninetales Ember / Overheat, Weather Ball (Fire)8.90100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 3
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse9.94100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 7.380 | 100% | 4.8 s 1.0 charged | ||
| 2 | ghostShadow Claw fightingSuperpowernormalStomp | 4.175 | 100% | 5.5 s 1.0 charged | ||
| 3 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 3.975 | 92% | 6.1 s 1.4 charged | ||
| 4 | psychicPsywave steelHeavy SlamfightingSuperpower | 3.852 | 100% | 6.7 s 1.3 charged | ||
| 5 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.687 | 100% | 6.5 s 1.4 charged | ||
| 6 | dragonDragon Breath steelFlash CannondarkBrutal Swing | 3.619 | 83% | 6.5 s 1.1 charged | ||
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.582 | 100% | 6.2 s 1.1 charged | ||
| 8 | fireEmber fireHeat WavebugBug Buzz | 3.562 | 88% | 6.1 s 1.2 charged | ||
| 9 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.350 | 71% | 7.0 s 1.3 charged | ||
| 10 | psychicPsywave steelHeavy SlamfightingSuperpower | 3.216 | 96% | 6.7 s 1.3 charged | ||
| 11 | icePowder Snow steelHeavy SlamfightingSuperpower | 3.137 | 100% | 6.9 s 1.5 charged | ||
| 12 | steelMetal Claw steelBehemoth BashfightingClose Combat | 3.131 | 100% | 7.5 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.31100% - 2
Hisuian Samurott Fury Cutter / Sacred Sword, Dark Pulse5.90100% - 3
Keldeo Low Kick / Close Combat, Secret Sword5.71100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.68100% - 2
Shadow Bewear Shadow Claw / Superpower, Drain Punch6.17100% - 3
Alolan Muk Bite / Dark Pulse, Brutal Swing6.02100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.95100% - 2
Keldeo Poison Jab / Close Combat, Secret Sword3.9593% - 3
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Close Combat3.86100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.210 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw fightingClose CombatfightingSacred Sword | 4.917 | 100% | 6.2 s 1.4 charged | ||
| 3 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.335 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.335 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.335 | 100% | 5.5 s 1.0 charged | ||
| 6 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 4.335 | 100% | 5.5 s 1.0 charged | ||
| 7 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.335 | 100% | 5.5 s 1.0 charged | ||
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.271 | 100% | 5.5 s 1.0 charged | ||
| 9 | normalQuick Attack fireV-createfireOverheat | 4.148 | 79% | 6.9 s 1.5 charged | ||
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.022 | 92% | 6.1 s 1.4 charged | ||
| 11 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.920 | 100% | 6.2 s 1.3 charged | ||
| 12 | icePowder Snow fightingSuperpowersteelHeavy Slam | 3.680 | 100% | 6.2 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.98100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.90100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.28100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.68100% - 2
Shadow Bewear Shadow Claw / Superpower, Drain Punch6.17100% - 3
Alolan Muk Bite / Dark Pulse, Brutal Swing6.02100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.92100% - 2
Cobalion Metal Claw / Close Combat, Sacred Sword7.37100% - 3
Keldeo Low Kick / Close Combat, Secret Sword6.58100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.