Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.026 | 100% | 4.7 s 1.0 charged | Slot 1 8.9Slot 2 7.3Slot 3 7.9 | |
| 2 | psychicPsywave steelHeavy SlamfightingSuperpower | 5.980 | 100% | 6.3 s 1.3 charged | Slot 1 8.0Slot 2 5.0Slot 3 5.0 | |
| 3 | fightingDouble Kick rockStone EdgefightingSacred Sword | 5.932 | 100% | 6.4 s 1.3 charged | Slot 1 7.6Slot 2 4.9Slot 3 5.3 | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.837 | 100% | 6.6 s 1.2 charged | Slot 1 7.0Slot 2 4.9Slot 3 5.6 | |
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.617 | 100% | 7.3 s 1.4 charged | Slot 1 7.1Slot 2 4.7Slot 3 5.1 | |
| 6 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.428 | 100% | 6.2 s 1.2 charged | Slot 1 6.9Slot 2 4.1Slot 3 5.4 | |
| 7 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.409 | 100% | 6.4 s 1.2 charged | Slot 1 7.0Slot 2 4.4Slot 3 4.8 | |
| 8 | psychicPsywave steelHeavy SlamfightingSuperpower | 5.347 | 100% | 6.3 s 1.3 charged | Slot 1 7.3Slot 2 4.3Slot 3 4.4 | |
| 9 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 5.327 | 100% | 7.1 s 1.5 charged | Slot 1 8.2Slot 2 3.7Slot 3 4.2 | |
| 10 | fireFire Spin steelIron HeadfireFire Blast | 5.246 | 100% | 7.7 s 1.4 charged | Slot 1 6.6Slot 2 4.4Slot 3 4.7 | |
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.179 | 100% | 6.5 s 1.4 charged | Slot 1 7.0Slot 2 4.1Slot 3 4.4 | |
| 12 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.102 | 100% | 6.4 s 1.4 charged | Slot 1 7.2Slot 2 3.9Slot 3 4.2 | |
| 13 | fireIncinerate fireOverheatwaterScald | 5.055 | 100% | 7.5 s 1.1 charged | Slot 1 6.6Slot 2 4.2Slot 3 4.4 | |
| 14 | bugFury Cutter bugX-ScissorwaterAqua Jet | 5.021 | 100% | 6.3 s 1.3 charged | Slot 1 7.4Slot 2 3.8Slot 3 3.9 | |
| 15 | icePowder Snow rockRock SlidedarkCrunch | 4.845 | 96% | 7.2 s 1.5 charged | Slot 1 6.9Slot 2 4.2Slot 3 3.5 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.899 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.258 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 8.154 | 100% | 5.5 s 1.0 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 7.736 | 100% | 5.5 s 1.0 charged | ||
| 5 | normalLock-On electricThunderfightingFocus Blast | 7.727 | 100% | 6.5 s 1.4 charged | ||
| 6 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 7.660 | 100% | 6.7 s 1.4 charged | ||
| 7 | fightingDouble Kick rockStone EdgefightingSacred Sword | 7.568 | 100% | 5.6 s 1.1 charged | ||
| 8 | ghostShadow Claw waterHydro CannondarkCrunch | 7.509 | 100% | 5.8 s 1.0 charged | ||
| 9 | ghostHex ghostShadow BallwaterSurf | 7.462 | 100% | 6.5 s 1.4 charged | ||
| 10 | dragonDragon Breath dragonOutragedragonTwister | 7.427 | 100% | 5.5 s 1.0 charged | ||
| 11 | bugFury Cutter bugX-ScissorwaterAqua Jet | 7.418 | 100% | 5.5 s 1.0 charged | ||
| 12 | psychicPsywave dragonDragon PulsewaterSparkling Aria | 7.416 | 100% | 6.9 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play9.88100% - 2
Hisuian Samurott Fury Cutter / Dark Pulse, X-Scissor9.50100% - 3
Hisuian Avalugg Powder Snow / Rock Slide, Crunch8.92100%
- 1
Hisuian Arcanine Fire Fang / Rock Slide, Wild Charge9.80100% - 2
Alolan Sandslash Powder Snow / Gyro Ball, Ice Punch9.29100% - 3
Alolan Golem Rock Throw / Stone Edge, Wild Charge8.99100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 2
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse9.79100% - 3
Dragonite Dragon Breath / Superpower, Draco Meteor9.55100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 7.291 | 100% | 4.8 s 1.0 charged | ||
| 2 | psychicPsywave steelHeavy SlamfightingSuperpower | 5.017 | 100% | 6.6 s 1.3 charged | ||
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.928 | 100% | 6.9 s 1.3 charged | ||
| 4 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.680 | 100% | 7.5 s 1.6 charged | ||
| 5 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 4.437 | 100% | 6.2 s 1.4 charged | ||
| 6 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.408 | 100% | 6.5 s 1.4 charged | ||
| 7 | fireFire Spin steelIron HeadfireFire Blast | 4.375 | 100% | 8.1 s 1.5 charged | ||
| 8 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.312 | 100% | 6.6 s 1.3 charged | ||
| 9 | icePowder Snow rockRock SlidedarkCrunch | 4.200 | 100% | 6.5 s 1.4 charged | ||
| 10 | fireIncinerate fireOverheatwaterHydro Pump | 4.185 | 100% | 7.8 s 1.3 charged | ||
| 11 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.183 | 100% | 10.3 s 1.8 charged | ||
| 12 | ghostShadow Claw fightingSuperpowernormalStomp | 4.126 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.08100% - 2
Keldeo Low Kick / Secret Sword, Sacred Sword6.04100% - 3
Shadow Golisopod Fury Cutter / X-Scissor, Aerial Ace5.28100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.42100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play6.85100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.65100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.51100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat4.63100% - 3
Keldeo Poison Jab / Secret Sword, Aqua Jet4.33100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.888 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.586 | 100% | 5.9 s 1.2 charged | ||
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.360 | 100% | 5.5 s 1.0 charged | ||
| 4 | fightingDouble Kick steelIron HeadfightingSacred Sword | 5.331 | 100% | 6.6 s 1.5 charged | ||
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.089 | 100% | 7.5 s 1.7 charged | ||
| 6 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.793 | 100% | 6.5 s 1.5 charged | ||
| 7 | fireFire Spin steelIron HeadfireFire Blast | 4.743 | 100% | 8.1 s 1.8 charged | ||
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.442 | 100% | 6.2 s 1.4 charged | ||
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.423 | 100% | 6.5 s 1.5 charged | ||
| 10 | fireIncinerate fireOverheatwaterScald | 4.380 | 100% | 7.8 s 1.4 charged | ||
| 11 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.213 | 100% | 6.2 s 1.4 charged | ||
| 12 | waterWaterfall waterWater PulsegroundEarthquake | 4.203 | 100% | 8.7 s 1.8 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.59100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.36100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.34100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.42100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play6.85100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.65100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.80100% - 2
Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon6.74100% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact6.43100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.