Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.963 | 100% | 4.7 s 1.0 charged | Slot 1 8.9Slot 2 7.1Slot 3 7.9 | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.102 | 94% | 6.0 s 1.3 charged | Slot 1 8.0Slot 2 3.6Slot 3 3.7 | |
| 3 | normalQuick Attack fireV-createfireOverheat | 5.048 | 92% | 6.1 s 1.2 charged | Slot 1 6.8Slot 2 4.5Slot 3 3.8 | |
| 4 | fightingDouble Kick steelIron HeadfightingSacred Sword | 4.941 | 97% | 6.5 s 1.3 charged | Slot 1 7.0Slot 2 4.0Slot 3 3.8 | |
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.901 | 100% | 5.5 s 1.0 charged | Slot 1 6.7Slot 2 4.0Slot 3 4.0 | |
| 6 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.901 | 100% | 5.5 s 1.0 charged | Slot 1 6.7Slot 2 4.0Slot 3 4.0 | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.901 | 100% | 5.5 s 1.0 charged | Slot 1 6.7Slot 2 4.0Slot 3 4.0 | |
| 8 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 4.901 | 100% | 5.5 s 1.0 charged | Slot 1 6.7Slot 2 4.0Slot 3 4.0 | |
| 9 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.901 | 100% | 5.5 s 1.0 charged | Slot 1 6.7Slot 2 4.0Slot 3 4.0 | |
| 10 | bugFury Cutter bugX-ScissorwaterAqua Jet | 4.785 | 89% | 6.1 s 1.2 charged | Slot 1 7.3Slot 2 3.4Slot 3 3.7 | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.768 | 100% | 5.7 s 1.1 charged | Slot 1 6.7Slot 2 3.5Slot 3 4.1 | |
| 12 | ghostShadow Claw fightingSuperpowernormalStomp | 4.689 | 99% | 5.5 s 1.0 charged | Slot 1 6.0Slot 2 4.0Slot 3 4.0 | |
| 13 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.643 | 100% | 6.3 s 1.3 charged | Slot 1 6.5Slot 2 3.7Slot 3 3.7 | |
| 14 | steelMetal Sound steelFlash CannonflyingDrill Peck | 4.623 | 99% | 6.5 s 1.2 charged | Slot 1 7.0Slot 2 3.5Slot 3 3.3 | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.402 | 100% | 6.4 s 1.2 charged | Slot 1 6.8Slot 2 3.3Slot 3 3.1 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.899 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.099 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.003 | 100% | 5.5 s 1.0 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 7.505 | 100% | 5.5 s 1.0 charged | ||
| 5 | icePowder Snow fightingSuperpowernormalBody Slam | 7.390 | 100% | 5.5 s 1.0 charged | ||
| 6 | ghostShadow Claw waterHydro CannondarkCrunch | 7.365 | 100% | 5.8 s 1.0 charged | ||
| 7 | bugFury Cutter bugX-ScissorwaterAqua Jet | 7.284 | 100% | 5.5 s 1.0 charged | ||
| 8 | dragonDragon Breath dragonOutragedragonTwister | 7.243 | 100% | 5.5 s 1.0 charged | ||
| 9 | steelMetal Sound steelFlash CannonflyingDrill Peck | 7.016 | 100% | 5.5 s 1.0 charged | ||
| 10 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.897 | 100% | 5.5 s 1.1 charged | ||
| 11 | dragonDragon Breath dragonOutragedragonTwister | 6.762 | 100% | 5.5 s 1.0 charged | ||
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 6.737 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play9.88100% - 2
Hisuian Samurott Fury Cutter / Dark Pulse, X-Scissor9.50100% - 3
Hisuian Avalugg Powder Snow / Rock Slide, Crunch8.92100%
- 1
Hisuian Arcanine Fire Fang / Rock Slide, Wild Charge9.80100% - 2
Alolan Golem Rock Throw / Stone Edge, Wild Charge8.99100% - 3
Arcanine Fire Fang / Wild Charge, Fire Blast8.81100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 2
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse9.79100% - 3
Dragonite Dragon Breath / Superpower, Draco Meteor9.55100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 7.104 | 100% | 4.8 s 1.0 charged | ||
| 2 | ghostShadow Claw fightingSuperpowernormalStomp | 4.043 | 100% | 5.5 s 1.0 charged | ||
| 3 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 3.830 | 92% | 6.1 s 1.4 charged | ||
| 4 | psychicPsywave steelHeavy SlamfightingSuperpower | 3.722 | 100% | 6.7 s 1.3 charged | ||
| 5 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.476 | 100% | 6.2 s 1.1 charged | ||
| 6 | fireEmber fireHeat WavebugBug Buzz | 3.455 | 88% | 6.1 s 1.2 charged | ||
| 7 | dragonDragon Breath steelFlash CannondarkBrutal Swing | 3.368 | 83% | 6.7 s 1.2 charged | ||
| 8 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.327 | 100% | 6.5 s 1.4 charged | ||
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.123 | 92% | 6.5 s 1.3 charged | ||
| 10 | psychicPsywave steelHeavy SlamfightingSuperpower | 3.070 | 96% | 6.7 s 1.3 charged | ||
| 11 | steelMetal Claw steelBehemoth BashfightingClose Combat | 3.006 | 100% | 7.5 s 1.6 charged | ||
| 12 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.963 | 71% | 7.1 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.08100% - 2
Keldeo Low Kick / Close Combat, Secret Sword5.52100% - 3
Virizion Double Kick / Close Combat, Leaf Blade5.27100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.42100% - 2
Shadow Bewear Shadow Claw / Superpower, Drain Punch5.98100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing5.11100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.51100% - 2
Keldeo Poison Jab / Close Combat, Secret Sword3.8193% - 3
Kingambit Metal Sound / Iron Head, Dark Pulse3.67100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.888 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.092 | 100% | 5.5 s 1.0 charged | ||
| 3 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.016 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.016 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.016 | 100% | 5.5 s 1.0 charged | ||
| 6 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 4.016 | 100% | 5.5 s 1.0 charged | ||
| 7 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.016 | 100% | 5.5 s 1.0 charged | ||
| 8 | fightingDouble Kick steelIron HeadfightingSacred Sword | 3.841 | 96% | 6.7 s 1.5 charged | ||
| 9 | normalQuick Attack fireV-createfireOverheat | 3.798 | 75% | 6.8 s 1.4 charged | ||
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.738 | 92% | 6.1 s 1.4 charged | ||
| 11 | psychicPsywave fightingSuperpowersteelHeavy Slam | 3.664 | 100% | 6.2 s 1.3 charged | ||
| 12 | icePowder Snow fightingSuperpowersteelHeavy Slam | 3.432 | 92% | 6.2 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.59100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.36100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.10100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.42100% - 2
Shadow Bewear Shadow Claw / Superpower, Drain Punch5.98100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing5.11100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.80100% - 2
Keldeo Low Kick / Close Combat, Secret Sword6.12100% - 3
Victini Quick Attack / V-create, Overheat5.91100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.