Grass-type Male Grunt Counters
Gruntgrass“Don't tangle with us!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Phantump, Fomantis, Tangela).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 7.137 | 100% | 6.4 s 1.0 charged | Slot 1 7.1Slot 2 8.9Slot 3 5.4 | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 7.125 | 100% | 6.0 s 1.0 charged | Slot 1 8.4Slot 2 8.2Slot 3 4.8 | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.683 | 100% | 6.9 s 1.5 charged | Slot 1 7.6Slot 2 8.3Slot 3 4.1 | |
| 4 | steelMetal Sound steelIron HeadbugX-Scissor | 6.682 | 96% | 6.4 s 1.3 charged | Slot 1 7.2Slot 2 8.4Slot 3 4.5 | |
| 5 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 6.536 | 100% | 6.9 s 1.2 charged | Slot 1 7.1Slot 2 7.2Slot 3 5.3 | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 6.529 | 100% | 5.7 s 0.9 charged | Slot 1 7.5Slot 2 7.4Slot 3 4.7 | |
| 7 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 6.425 | 100% | 5.7 s 1.1 charged | Slot 1 7.4Slot 2 7.1Slot 3 4.7 | |
| 8 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 6.425 | 100% | 5.7 s 1.1 charged | Slot 1 7.4Slot 2 7.1Slot 3 4.7 | |
| 9 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 6.343 | 100% | 6.1 s 1.2 charged | Slot 1 7.4Slot 2 7.1Slot 3 4.5 | |
| 10 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 6.343 | 100% | 6.1 s 1.2 charged | Slot 1 7.4Slot 2 7.1Slot 3 4.5 | |
| 11 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 6.326 | 100% | 6.0 s 1.1 charged | Slot 1 7.4Slot 2 7.1Slot 3 4.4 | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.292 | 100% | 6.9 s 1.2 charged | Slot 1 7.1Slot 2 6.7Slot 3 5.1 | |
| 13 | fireFire Fang fireOverheatfireFusion Flare | 6.101 | 100% | 6.7 s 0.8 charged | Slot 1 7.6Slot 2 7.1Slot 3 3.6 | |
| 14 | flyingAir Slash steelIron HeadnormalBody Slam | 5.973 | 100% | 7.9 s 1.3 charged | Slot 1 7.4Slot 2 6.5Slot 3 3.9 | |
| 15 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 5.940 | 100% | 7.0 s 1.2 charged | Slot 1 6.1Slot 2 7.8Slot 3 3.9 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PhantumpCP 2,401 · Atk 238 · Def 120 · HP 846 movesets
Shadow FomantisCP 1,584 · Atk 196 · Def 80 · HP 8112 movesets
Shadow TangelaCP 4,819 · Atk 338 · Def 188 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 8.357 | 100% | 4.7 s 0.3 charged | ||
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.617 | 100% | 5.9 s 1.2 charged | ||
| 3 | fireFire Fang fireOverheatfireFusion Flare | 7.580 | 100% | 4.7 s 0.0 charged | ||
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 7.533 | 100% | 4.7 s 0.3 charged | ||
| 5 | iceIce Fang iceIce BurniceBlizzard | 7.493 | 100% | 3.7 s 0.0 charged | ||
| 6 | fireFire Fang fireOverheatfireFusion Flare | 7.488 | 100% | 3.7 s 0.0 charged | ||
| 7 | flyingAir Slash steelIron HeadnormalBody Slam | 7.444 | 100% | 6.2 s 0.6 charged | ||
| 8 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 7.430 | 100% | 4.8 s 0.7 charged | ||
| 9 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 7.430 | 100% | 4.8 s 0.7 charged | ||
| 10 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 7.430 | 100% | 4.8 s 0.7 charged | ||
| 11 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 7.430 | 100% | 4.8 s 0.7 charged | ||
| 12 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 7.430 | 100% | 4.8 s 0.7 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Bite / Brutal Swing, Crunch8.72100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.53100% - 3
Yveltal Sucker Punch / Hurricane, Dark Pulse8.42100%
- 1
Shadow Reshiram Fire Fang / Overheat, Fusion Flare10.00100% - 2
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 3
Shadow Typhlosion Incinerate / Overheat, Blast Burn10.00100%
- 1
Eternatus Dragon Tail / Sludge Bomb, Dynamax Cannon7.90100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw7.67100% - 3
Shadow Heatran Fire Spin / Fire Blast, Magma Storm7.27100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LileepCP 2,772 · Atk 205 · Def 169 · HP 1089 movesets
Shadow SceptileCP 5,922 · Atk 406 · Def 188 · HP 11310 movesets
Shadow MorelullCP 2,209 · Atk 210 · Def 137 · HP 812 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 8.871 | 100% | 6.1 s 1.2 charged | ||
| 2 | steelMetal Sound steelIron HeadbugX-Scissor | 8.352 | 100% | 5.5 s 1.1 charged | ||
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.299 | 100% | 6.0 s 1.3 charged | ||
| 4 | fireFire Spin fireFire BlaststeelIron Head | 7.902 | 100% | 6.7 s 1.3 charged | ||
| 5 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 7.752 | 100% | 6.4 s 1.2 charged | ||
| 6 | fightingLow Kick fightingSuperpowerdarkPayback | 7.698 | 100% | 5.5 s 1.1 charged | ||
| 7 | normalScratch iceIce PunchfireFire Punch | 7.694 | 100% | 5.5 s 1.1 charged | ||
| 8 | psychicPsywave fightingSuperpowersteelHeavy Slam | 7.420 | 100% | 7.6 s 1.5 charged | ||
| 9 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 7.181 | 100% | 7.3 s 1.7 charged | ||
| 10 | normalScratch iceIce PunchfireFire Punch | 7.163 | 100% | 5.5 s 1.1 charged | ||
| 11 | dragonDragon Breath ghostShadow SneakdragonDragon Claw | 7.118 | 100% | 7.8 s 1.7 charged | ||
| 12 | bugFury Cutter steelMagnet BombbugX-Scissor | 7.110 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 2
Doublade Fury Cutter / Iron Head, Sacred Sword10.00100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw10.00100%
- 1
Heatran Fire Spin / Fire Blast, Magma Storm8.92100% - 2
Togekiss Peck / Flamethrower, Aura Sphere8.70100% - 3
Shadow Heatran Fire Spin / Fire Blast, Magma Storm7.25100%
- 1
Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100% - 2
Shadow Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100% - 3
Shadow Staraptor Gust / Brave Bird, Fly10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ChesnaughtCP 6,362 · Atk 369 · Def 224 · HP 13215 movesets
Shadow TrevenantCP 5,497 · Atk 369 · Def 173 · HP 1286 movesets
Shadow CradilyCP 4,738 · Atk 285 · Def 214 · HP 12915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 5.402 | 100% | 7.5 s 1.4 charged | ||
| 2 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.145 | 100% | 7.2 s 1.4 charged | ||
| 3 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 4.878 | 100% | 6.4 s 1.4 charged | ||
| 4 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.878 | 100% | 6.4 s 1.4 charged | ||
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 4.765 | 88% | 7.9 s 1.7 charged | ||
| 6 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 4.582 | 100% | 7.4 s 1.4 charged | ||
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.490 | 100% | 7.8 s 1.9 charged | ||
| 8 | ghostShadow Claw fightingClose CombaticeIce Punch | 4.415 | 100% | 6.2 s 1.1 charged | ||
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.335 | 100% | 7.2 s 1.5 charged | ||
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.216 | 100% | 6.6 s 1.4 charged | ||
| 11 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.207 | 83% | 7.4 s 1.2 charged | ||
| 12 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 4.189 | 100% | 8.7 s 1.8 charged |
Best for each Pokemon this slot can roll
- 1
Lugia Dragon Tail / Aeroblast++, Fly7.21100% - 2
Shadow Lugia Dragon Tail / Aeroblast++, Fly6.09100% - 3
Lunala Confusion / Future Sight, Moonblast5.17100%
- 1
Tyranitar Bite / Brutal Swing, Crunch6.73100% - 2
Obstagoon Lick / Night Slash, Gunk Shot5.97100% - 3
Shadow Obstagoon Lick / Night Slash, Gunk Shot5.90100%
- 1
Genesect Fury Cutter / Magnet Bomb, X-Scissor8.86100% - 2
Genesect (Burn) Fury Cutter / Magnet Bomb, X-Scissor8.86100% - 3
Genesect (Chill) Fury Cutter / Techno Blast (Ice), Magnet Bomb8.86100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.