Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.979 | 86% | 8.2 s 1.3 charged | Slot 1 3.4Slot 2 3.0Slot 3 2.5 | |
| 2 | fightingLow Kick steelIron HeadfightingFocus Blast | 2.973 | 60% | 10.1 s 1.5 charged | Slot 1 3.3Slot 2 3.4Slot 3 2.2 | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.809 | 73% | 10.2 s 1.8 charged | Slot 1 3.4Slot 2 3.6Slot 3 1.4 | |
| 4 | dragonDragon Breath dragonRoar of TimesteelIron Head | 2.800 | 92% | 8.5 s 1.2 charged | Slot 1 2.9Slot 2 3.1Slot 3 2.4 | |
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.652 | 92% | 8.5 s 1.2 charged | Slot 1 2.7Slot 2 2.9Slot 3 2.3 | |
| 6 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.609 | 69% | 6.3 s 1.1 charged | Slot 1 3.4Slot 2 2.3Slot 3 2.2 | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.608 | 76% | 8.6 s 1.4 charged | Slot 1 3.4Slot 2 2.7Slot 3 1.7 | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.607 | 74% | 8.2 s 1.3 charged | Slot 1 3.3Slot 2 2.4Slot 3 2.2 | |
| 9 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 2.602 | 89% | 9.5 s 2.1 charged | Slot 1 2.6Slot 2 3.0Slot 3 2.2 | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.495 | 72% | 9.1 s 1.3 charged | Slot 1 2.8Slot 2 2.9Slot 3 1.8 | |
| 11 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.464 | 72% | 8.1 s 1.3 charged | Slot 1 3.2Slot 2 2.2Slot 3 2.0 | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.348 | 78% | 8.7 s 1.2 charged | Slot 1 2.3Slot 2 2.8Slot 3 2.0 | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.342 | 66% | 8.4 s 1.5 charged | Slot 1 2.7Slot 2 2.1Slot 3 2.2 | |
| 14 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.257 | 66% | 7.4 s 1.2 charged | Slot 1 3.1Slot 2 2.1Slot 3 1.5 | |
| 15 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 2.251 | 79% | 9.5 s 1.3 charged | Slot 1 1.6Slot 2 3.3Slot 3 1.8 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.446 | 94% | 9.9 s 1.8 charged | ||
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.434 | 100% | 7.6 s 1.1 charged | ||
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.376 | 100% | 7.6 s 1.1 charged | ||
| 4 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.344 | 75% | 10.5 s 1.4 charged | ||
| 5 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.252 | 94% | 7.8 s 1.2 charged | ||
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.243 | 100% | 6.0 s 1.0 charged | ||
| 7 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.234 | 94% | 6.5 s 1.1 charged | ||
| 8 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.152 | 100% | 7.6 s 1.1 charged | ||
| 9 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 3.144 | 94% | 6.5 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonRoar of TimeelectricThunder | 3.001 | 100% | 8.6 s 1.3 charged | ||
| 11 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.867 | 100% | 8.6 s 1.3 charged | ||
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.796 | 81% | 9.6 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4081% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.8895% - 3
Pangoro Low Kick / Close Combat, Night Slash3.6990%
- 1
Keldeo Low Kick / Close Combat, Secret Sword3.90100% - 2
Shadow Metagross Fury Cutter / Meteor Mash, Flash Cannon3.46100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.31100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.553 | 83% | 9.0 s 1.5 charged | ||
| 2 | ghostShadow Claw psychicFuture SightfairyMoonblast | 3.496 | 79% | 9.4 s 1.4 charged | ||
| 3 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.409 | 71% | 8.9 s 1.3 charged | ||
| 4 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 3.281 | 83% | 9.1 s 1.3 charged | ||
| 5 | dragonDragon Breath dragonRoar of TimesteelIron Head | 3.124 | 92% | 8.2 s 1.2 charged | ||
| 6 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.030 | 83% | 8.7 s 1.8 charged | ||
| 7 | steelMetal Claw steelBehemoth BladefightingClose Combat | 2.978 | 96% | 7.7 s 1.2 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.943 | 92% | 8.3 s 1.2 charged | ||
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.852 | 83% | 8.5 s 1.2 charged | ||
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.842 | 75% | 9.1 s 1.5 charged | ||
| 11 | darkSucker Punch flyingBrave BirdflyingFly | 2.808 | 92% | 9.7 s 1.5 charged | ||
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.778 | 79% | 8.3 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.3694% - 2
Celebi Confusion / Leaf Storm, Seed Bomb4.26100% - 3
Eternatus Poison Jab / Dynamax Cannon, Dragon Pulse3.98100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon5.04100% - 2
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak4.54100% - 3
Zarude Vine Whip / Power Whip, Energy Ball4.2975%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4081% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.8895% - 3
Pangoro Low Kick / Close Combat, Night Slash3.6990%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.745 | 83% | 8.8 s 1.4 charged | ||
| 2 | steelMetal Sound darkFoul PlayfightingFocus Blast | 2.355 | 58% | 10.5 s 1.9 charged | ||
| 3 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.326 | 75% | 8.8 s 1.2 charged | ||
| 4 | fairyGeomancy fairyMoonblastelectricThunder | 2.306 | 75% | 8.8 s 1.5 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.294 | 83% | 8.2 s 1.2 charged | ||
| 6 | steelBullet Punch steelMeteor MashpsychicPsychic | 2.277 | 83% | 8.2 s 1.1 charged | ||
| 7 | darkSucker Punch fightingClose CombatdarkPayback | 2.251 | 75% | 8.7 s 1.4 charged | ||
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.208 | 63% | 8.3 s 1.4 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 2.169 | 92% | 7.9 s 1.1 charged | ||
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 2.168 | 92% | 7.3 s 1.1 charged | ||
| 11 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.163 | 46% | 7.2 s 1.2 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 2.151 | 63% | 8.9 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.1983% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.1583% - 3
Dragonite Dragon Breath / Thunder Punch, Draco Meteor2.9083%
- 1
Xerneas Geomancy / Moonblast, Giga Impact3.06100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice3.05100% - 3
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.7456%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4081% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.8895% - 3
Pangoro Low Kick / Close Combat, Night Slash3.6990%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.