Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.880 | 89% | 11.2 s 1.6 charged | Slot 1 3.6Slot 2 2.6Slot 3 2.5 | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.879 | 96% | 8.6 s 1.4 charged | Slot 1 3.2Slot 2 2.5Slot 3 2.9 | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.787 | 86% | 11.1 s 1.8 charged | Slot 1 3.2Slot 2 3.5Slot 3 1.7 | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.654 | 100% | 8.6 s 1.1 charged | Slot 1 2.7Slot 2 2.9Slot 3 2.4 | |
| 5 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 2.568 | 87% | 10.3 s 1.3 charged | Slot 1 2.6Slot 2 2.9Slot 3 2.2 | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.414 | 96% | 8.6 s 1.1 charged | Slot 1 2.4Slot 2 2.7Slot 3 2.1 | |
| 7 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.388 | 72% | 8.3 s 1.2 charged | Slot 1 2.9Slot 2 2.1Slot 3 2.2 | |
| 8 | flyingWing Attack flyingBrave BirdflyingFly | 2.366 | 73% | 11.8 s 1.9 charged | Slot 1 2.1Slot 2 3.3Slot 3 1.7 | |
| 9 | dragonDragon Tail flyingAeroblast++flyingFly | 2.337 | 100% | 11.3 s 1.5 charged | Slot 1 2.0Slot 2 3.5Slot 3 1.6 | |
| 10 | iceIce Fang fightingClose CombatfairyMoonblast | 2.334 | 96% | 9.5 s 1.2 charged | Slot 1 2.5Slot 2 2.2Slot 3 2.3 | |
| 11 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.333 | 77% | 10.2 s 1.5 charged | Slot 1 2.6Slot 2 2.5Slot 3 1.8 | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.296 | 78% | 10.1 s 1.7 charged | Slot 1 2.9Slot 2 1.8Slot 3 2.2 | |
| 13 | psychicExtrasensory flyingAeroblast++flyingFly | 2.211 | 79% | 14.3 s 1.7 charged | Slot 1 1.8Slot 2 3.4Slot 3 1.5 | |
| 14 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.195 | 77% | 11.5 s 1.8 charged | Slot 1 2.2Slot 2 2.6Slot 3 1.7 | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.185 | 73% | 9.3 s 1.2 charged | Slot 1 2.7Slot 2 2.0Slot 3 1.8 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.569 | 100% | 10.6 s 1.3 charged | ||
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.193 | 100% | 7.6 s 1.1 charged | ||
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.180 | 100% | 10.6 s 1.7 charged | ||
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.857 | 100% | 7.6 s 1.1 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.815 | 100% | 8.6 s 1.1 charged | ||
| 6 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.733 | 100% | 9.6 s 1.2 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.718 | 81% | 8.7 s 1.1 charged | ||
| 8 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.711 | 100% | 5.5 s 1.0 charged | ||
| 9 | darkSucker Punch fightingFocus BlastflyingHurricane | 2.700 | 81% | 10.5 s 1.0 charged | ||
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.649 | 81% | 10.5 s 1.5 charged | ||
| 11 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.598 | 100% | 8.5 s 1.1 charged | ||
| 12 | psychicConfusion normalHyper BeamelectricThunderbolt | 2.499 | 100% | 10.6 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.64100% - 2
Bisharp Snarl / Focus Blast, Dark Pulse3.63100% - 3
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch3.56100%
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon3.18100% - 2
Kyurem (Black) Dragon Tail / Fusion Bolt, Stone Edge3.12100% - 3
Necrozma (Dusk Mane) Psycho Cut / Sunsteel Strike, Iron Head3.02100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.479 | 92% | 9.5 s 1.6 charged | ||
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 3.476 | 100% | 10.2 s 1.6 charged | ||
| 3 | psychicExtrasensory flyingAeroblast++flyingFly | 3.360 | 88% | 12.8 s 1.7 charged | ||
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 3.273 | 92% | 9.8 s 1.5 charged | ||
| 5 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.140 | 88% | 9.0 s 1.1 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.946 | 100% | 8.4 s 1.2 charged | ||
| 7 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 2.874 | 92% | 9.4 s 1.3 charged | ||
| 8 | psychicConfusion grassLeaf StormfightingAura Sphere | 2.833 | 88% | 10.0 s 1.5 charged | ||
| 9 | dragonDragon Breath flyingHurricanedragonDraco Meteor | 2.826 | 92% | 8.2 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.693 | 88% | 8.4 s 1.1 charged | ||
| 11 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.648 | 88% | 9.3 s 1.4 charged | ||
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.587 | 92% | 8.6 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Salamence Dragon Tail / Fly, Draco Meteor5.06100% - 2
Zarude Vine Whip / Power Whip, Energy Ball4.91100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.56100%
- 1
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak3.64100% - 2
Kingambit Metal Sound / Iron Head, Dark Pulse3.43100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam3.17100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.64100% - 2
Bisharp Snarl / Focus Blast, Dark Pulse3.63100% - 3
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch3.56100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 3.095 | 100% | 9.0 s 1.4 charged | ||
| 2 | steelMetal Sound darkFoul PlayfightingFocus Blast | 2.648 | 88% | 11.2 s 1.9 charged | ||
| 3 | fairyGeomancy fairyMoonblastelectricThunder | 2.491 | 100% | 9.4 s 1.5 charged | ||
| 4 | darkSucker Punch fightingClose CombatdarkPayback | 2.339 | 71% | 8.8 s 1.2 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.308 | 100% | 8.4 s 1.2 charged | ||
| 6 | iceIce Fang fightingClose CombatfairyMoonblast | 2.295 | 88% | 10.2 s 1.1 charged | ||
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.165 | 75% | 9.1 s 1.5 charged | ||
| 8 | darkSucker Punch flyingBrave BirdflyingFly | 2.142 | 100% | 10.7 s 1.8 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.105 | 100% | 8.4 s 1.0 charged | ||
| 10 | psychicPsycho Cut dragonOutragepsychicFuture Sight | 2.091 | 88% | 10.0 s 1.5 charged | ||
| 11 | electricThunder Shock electricThunderboltsteelDouble Iron Bash | 2.090 | 100% | 11.1 s 2.3 charged | ||
| 12 | darkSucker Punch flyingHurricaneflyingOblivion Wing | 2.052 | 100% | 10.8 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Xerneas Geomancy / Thunder, Moonblast3.27100% - 2
Ursaluna Scratch / Thunder Punch, Swift2.77100% - 3
Dragonite Dragon Breath / Thunder Punch, Draco Meteor2.58100%
- 1
Zacian (Crowned Sword) Metal Claw / Play Rough, Behemoth Blade3.69100% - 2
Xerneas Geomancy / Moonblast, Giga Impact3.13100% - 3
Florges Fairy Wind / Moonblast, Disarming Voice2.8267%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.64100% - 2
Bisharp Snarl / Focus Blast, Dark Pulse3.63100% - 3
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch3.56100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.