Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.263 | 92% | 8.5 s 1.2 charged | Slot 1 2.3Slot 2 2.5Slot 3 2.0 | |
| 2 | fightingLow Kick steelIron HeadfightingFocus Blast | 2.262 | 60% | 9.9 s 1.5 charged | Slot 1 2.5Slot 2 2.6Slot 3 1.7 | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.261 | 76% | 8.3 s 1.3 charged | Slot 1 2.8Slot 2 1.9Slot 3 2.0 | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.081 | 88% | 8.5 s 1.2 charged | Slot 1 2.1Slot 2 2.3Slot 3 1.8 | |
| 5 | fightingKarate Chop fightingClose CombatrockRock Slide | 1.993 | 60% | 6.2 s 1.1 charged | Slot 1 2.7Slot 2 1.6Slot 3 1.7 | |
| 6 | darkSucker Punch fightingClose CombatfightingBrick Break | 1.915 | 51% | 7.8 s 1.2 charged | Slot 1 2.5Slot 2 1.6Slot 3 1.7 | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.866 | 55% | 10.1 s 1.7 charged | Slot 1 2.4Slot 2 2.2Slot 3 1.1 | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.863 | 56% | 8.7 s 1.2 charged | Slot 1 2.2Slot 2 1.8Slot 3 1.6 | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.852 | 60% | 9.7 s 1.5 charged | Slot 1 2.1Slot 2 2.2Slot 3 1.3 | |
| 10 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.844 | 72% | 8.4 s 1.2 charged | Slot 1 2.0Slot 2 1.8Slot 3 1.8 | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.822 | 77% | 8.4 s 1.2 charged | Slot 1 1.9Slot 2 2.0Slot 3 1.6 | |
| 12 | darkSnarl fightingFocus BlaststeelIron Head | 1.797 | 53% | 8.7 s 1.2 charged | Slot 1 2.2Slot 2 1.8Slot 3 1.4 | |
| 13 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.793 | 72% | 8.6 s 1.4 charged | Slot 1 1.7Slot 2 2.2Slot 3 1.5 | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.650 | 67% | 7.4 s 1.3 charged | Slot 1 2.3Slot 2 1.6Slot 3 1.1 | |
| 15 | ghostShadow Claw electricFusion BolticeFreeze Shock | 1.634 | 63% | 8.8 s 1.4 charged | Slot 1 1.6Slot 2 2.0Slot 3 1.2 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.802 | 94% | 7.5 s 1.1 charged | ||
| 2 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.711 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingLow Kick fightingFocus BlaststeelIron Head | 2.524 | 75% | 10.4 s 1.4 charged | ||
| 4 | darkSucker Punch fightingClose CombatfightingBrick Break | 2.499 | 88% | 7.4 s 1.1 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.403 | 100% | 8.6 s 1.3 charged | ||
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.365 | 81% | 10.1 s 1.6 charged | ||
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.297 | 94% | 6.5 s 1.1 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.222 | 100% | 8.6 s 1.3 charged | ||
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.204 | 69% | 8.6 s 1.1 charged | ||
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.182 | 88% | 9.6 s 1.3 charged | ||
| 11 | darkSnarl fightingFocus BlaststeelIron Head | 2.177 | 75% | 9.3 s 1.3 charged | ||
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.059 | 69% | 10.3 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse3.2171% - 2
Shadow Pangoro Karate Chop / Close Combat, Night Slash2.9990% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade2.9690%
- 1
Kyurem (Black) Dragon Tail / Fusion Bolt, Stone Edge2.87100% - 2
Raikou Thunder Shock / Wild Charge, Thunder2.75100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash2.7293%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick steelIron HeadfightingFocus Blast | 2.591 | 71% | 8.7 s 1.1 charged | ||
| 2 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.528 | 92% | 8.2 s 1.2 charged | ||
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.327 | 79% | 8.2 s 1.2 charged | ||
| 4 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.219 | 75% | 8.9 s 1.4 charged | ||
| 5 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.198 | 67% | 8.3 s 1.3 charged | ||
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.163 | 75% | 8.9 s 1.4 charged | ||
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.161 | 63% | 9.0 s 1.5 charged | ||
| 8 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 2.112 | 75% | 8.2 s 1.3 charged | ||
| 9 | ghostShadow Claw electricFusion BolticeFreeze Shock | 2.017 | 71% | 8.2 s 1.3 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.981 | 71% | 7.9 s 1.1 charged | ||
| 11 | steelMetal Claw steelBehemoth BladefightingClose Combat | 1.947 | 71% | 8.3 s 1.4 charged | ||
| 12 | dragonDragon Breath flyingHurricanedragonDraco Meteor | 1.945 | 67% | 8.1 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw3.0078% - 2
Palkia (Origin) Dragon Breath / Draco Meteor, Spacial Rend2.9194% - 3
Salamence Dragon Tail / Fly, Draco Meteor2.8183%
- 1
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak3.64100% - 2
Kingambit Metal Sound / Iron Head, Dark Pulse3.43100% - 3
Genesect Fury Cutter / Magnet Bomb, Techno Blast (Normal)3.40100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse3.2171% - 2
Shadow Pangoro Karate Chop / Close Combat, Night Slash2.9990% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade2.9690%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.237 | 83% | 8.8 s 1.3 charged | ||
| 2 | fairyGeomancy fairyMoonblastelectricThunder | 1.965 | 75% | 8.8 s 1.5 charged | ||
| 3 | darkSucker Punch fightingClose CombatdarkPayback | 1.876 | 58% | 8.4 s 1.3 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.807 | 83% | 8.1 s 1.2 charged | ||
| 5 | steelMetal Sound darkFoul PlayfightingFocus Blast | 1.769 | 50% | 10.3 s 1.8 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.763 | 75% | 7.8 s 1.0 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.758 | 71% | 8.2 s 1.1 charged | ||
| 8 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 1.658 | 46% | 9.6 s 1.4 charged | ||
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.632 | 75% | 7.8 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.614 | 79% | 8.1 s 1.2 charged | ||
| 11 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.603 | 54% | 7.9 s 1.4 charged | ||
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.590 | 50% | 8.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Ursaluna Scratch / Thunder Punch, Swift2.2983% - 2
Dragonite Dragon Breath / Thunder Punch, Draco Meteor2.2383% - 3
Raikou Thunder Shock / Wild Charge, Thunder2.0683%
- 1
Xerneas Geomancy / Moonblast, Giga Impact2.5189% - 2
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.3256% - 3
Alolan Sandslash Powder Snow / Blizzard, Ice Punch2.0789%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse3.2171% - 2
Shadow Pangoro Karate Chop / Close Combat, Night Slash2.9990% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade2.9690%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.