Electric-type Female Grunt Counters
Gruntelectric“Get ready to be shocked!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Voltorb, Shinx, Helioptile, Electabuzz, Magnemite, Alolan Geodude).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 7.491 | 100% | 8.0 s 1.6 charged | Slot 1 7.1Slot 2 7.8Slot 3 7.5 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 6.922 | 100% | 5.4 s 0.5 charged | Slot 1 8.7Slot 2 7.2Slot 3 4.8 | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 6.920 | 100% | 6.2 s 1.2 charged | Slot 1 7.4Slot 2 7.4Slot 3 5.9 | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 6.895 | 100% | 5.6 s 1.0 charged | Slot 1 7.1Slot 2 7.1Slot 3 6.5 | |
| 5 | darkBite groundEarthquakegroundBulldoze | 6.742 | 100% | 8.0 s 1.7 charged | Slot 1 6.7Slot 2 7.2Slot 3 6.3 | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 6.572 | 100% | 5.1 s 0.6 charged | Slot 1 9.2Slot 2 6.4Slot 3 4.1 | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 6.420 | 100% | 6.4 s 1.3 charged | Slot 1 8.1Slot 2 6.3Slot 3 4.9 | |
| 8 | groundMud-Slap groundEarthquakegroundSand Tomb | 6.323 | 94% | 6.4 s 0.6 charged | Slot 1 7.0Slot 2 7.0Slot 3 4.9 | |
| 9 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.263 | 100% | 7.9 s 1.5 charged | Slot 1 9.1Slot 2 5.6Slot 3 4.1 | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 6.155 | 100% | 5.9 s 1.1 charged | Slot 1 7.6Slot 2 6.4Slot 3 4.5 | |
| 11 | groundMud Shot groundEarth PowergroundSand Tomb | 6.078 | 100% | 6.8 s 1.4 charged | Slot 1 9.2Slot 2 5.9Slot 3 3.1 | |
| 12 | groundMud-Slap groundEarthquakegroundSand Tomb | 5.979 | 94% | 6.0 s 0.6 charged | Slot 1 6.9Slot 2 6.8Slot 3 4.2 | |
| 13 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.942 | 100% | 6.1 s 0.6 charged | Slot 1 8.7Slot 2 6.1Slot 3 3.0 | |
| 14 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.919 | 100% | 5.8 s 0.6 charged | Slot 1 9.8Slot 2 5.5Slot 3 2.5 | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 5.884 | 94% | 4.9 s 0.5 charged | Slot 1 8.1Slot 2 6.6Slot 3 3.0 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VoltorbCP 2,163 · Atk 212 · Def 129 · HP 816 movesets
Shadow ShinxCP 1,873 · Atk 225 · Def 80 · HP 866 movesets
Shadow HelioptileCP 1,994 · Atk 222 · Def 95 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.815 | 100% | 4.0 s 0.0 charged | ||
| 2 | groundMud Shot groundEarth PowergroundSand Tomb | 9.233 | 100% | 5.5 s 1.1 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 9.211 | 100% | 4.0 s 0.0 charged | ||
| 4 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.114 | 100% | 7.1 s 1.3 charged | ||
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 9.041 | 100% | 4.0 s 0.0 charged | ||
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 8.712 | 100% | 5.0 s 0.0 charged | ||
| 7 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 8.704 | 100% | 5.0 s 0.0 charged | ||
| 8 | groundMud-Slap groundEarthquakerockStone Edge | 8.464 | 100% | 5.0 s 0.0 charged | ||
| 9 | dragonDragon Breath dragonDragon ClawghostShadow Force | 8.357 | 100% | 6.9 s 0.9 charged | ||
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.307 | 100% | 5.0 s 1.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.144 | 100% | 5.0 s 1.0 charged | ||
| 12 | normalScratch groundHigh HorsepowernormalSwift | 8.082 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Golurk Mud-Slap / Earth Power, Poltergeist9.44100% - 2
Golem Mud Shot / Earthquake, Ancient Power8.69100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw8.67100%
- 1
Shadow Rhydon Mud-Slap / Earthquake, Stone Edge10.00100% - 2
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run10.00100% - 3
Shadow Golurk Mud-Slap / Earth Power, Poltergeist10.00100%
- 1
Golurk Mud-Slap / Earth Power, Dynamic Punch10.00100% - 2
Shadow Golurk Mud-Slap / Earth Power, Dynamic Punch10.00100% - 3
Palossand Mud Shot / Earth Power, Sand Tomb10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ElectabuzzCP 5,027 · Atk 364 · Def 177 · HP 1076 movesets
Shadow MagnemiteCP 2,937 · Atk 307 · Def 139 · HP 6512 movesets
Shadow Alolan GeodudeCP 2,769 · Atk 251 · Def 150 · HP 816 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 7.826 | 100% | 7.8 s 1.7 charged | ||
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 7.420 | 100% | 5.5 s 1.2 charged | ||
| 3 | darkBite groundEarthquakegroundBulldoze | 7.215 | 100% | 7.8 s 1.7 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 7.208 | 100% | 4.7 s 0.4 charged | ||
| 5 | groundMud Shot groundEarthquakegroundSand Tomb | 7.147 | 100% | 5.3 s 0.7 charged | ||
| 6 | groundMud-Slap groundEarthquakegroundSand Tomb | 7.012 | 100% | 5.8 s 0.6 charged | ||
| 7 | groundMud Shot groundEarth PowergrassSeed Bomb | 6.865 | 100% | 5.8 s 1.2 charged | ||
| 8 | groundMud-Slap groundEarthquakegroundSand Tomb | 6.828 | 100% | 5.3 s 0.6 charged | ||
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 6.645 | 83% | 4.1 s 0.2 charged | ||
| 10 | groundMud Shot groundMud BombwaterMuddy Water | 6.619 | 100% | 7.2 s 1.7 charged | ||
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 6.522 | 100% | 4.7 s 0.4 charged | ||
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 6.439 | 100% | 4.7 s 0.4 charged |
Best for each Pokemon this slot can roll
- 1
Zygarde (Complete) Bite / Earthquake, Bulldoze7.00100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw6.67100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw6.59100%
- 1
Excadrill Mud-Slap / Earthquake, Drill Run9.24100% - 2
Zygarde (Complete) Dragon Tail / Earthquake, Crunch9.02100% - 3
Stunfisk Mud Shot / Mud Bomb, Discharge8.80100%
- 1
Shadow Excadrill Mud-Slap / Earthquake, Drill Run8.48100% - 2
Rhyperior Mud-Slap / Earthquake, Drill Run8.03100% - 3
Torterra Mud-Slap / Earthquake, Frenzy Plant7.64100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LuxrayCP 6,214 · Atk 421 · Def 175 · HP 1249 movesets
Shadow AmpharosCP 6,135 · Atk 386 · Def 188 · HP 13414 movesets
Shadow GalvantulaCP 4,741 · Atk 369 · Def 146 · HP 11310 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 7.561 | 100% | 8.5 s 1.6 charged | ||
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 6.643 | 100% | 8.0 s 1.4 charged | ||
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 6.096 | 100% | 6.5 s 1.2 charged | ||
| 4 | groundMud Shot groundEarthquakegroundEarth Power | 5.421 | 100% | 6.5 s 1.2 charged | ||
| 5 | normalScratch groundHigh HorsepowerfireFire Punch | 5.419 | 100% | 6.9 s 1.2 charged | ||
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 4.916 | 83% | 7.9 s 1.2 charged | ||
| 7 | groundMud-Slap rockRock WreckergroundDrill Run | 4.847 | 100% | 6.5 s 1.2 charged | ||
| 8 | groundSand Attack groundEarthquakegroundEarth Power | 4.778 | 100% | 7.1 s 1.2 charged | ||
| 9 | groundMud-Slap groundEarth PowergrassSeed Bomb | 4.721 | 83% | 7.9 s 1.3 charged | ||
| 10 | normalScratch groundHigh HorsepowernormalSwift | 4.537 | 100% | 6.7 s 1.2 charged | ||
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 4.486 | 100% | 7.1 s 1.2 charged | ||
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.436 | 100% | 7.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Zygarde (Complete) Bite / Earthquake, Bulldoze6.83100% - 2
Garchomp Mud Shot / Earthquake, Sand Tomb5.98100% - 3
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb5.52100%
- 1
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb9.63100% - 2
Zygarde (Fifty Percent) Dragon Tail / Earthquake, Bulldoze8.71100% - 3
Zygarde (Complete) Dragon Tail / Earthquake, Bulldoze8.44100%
- 1
Zygarde (Complete) Dragon Tail / Earthquake, Outrage6.47100% - 2
Zygarde (Fifty Percent) Dragon Tail / Earthquake, Outrage5.30100% - 3
Ursaluna Scratch / Fire Punch, High Horsepower5.13100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.