Electric-type Female Grunt Counters
Gruntelectric“Get ready to be shocked!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Voltorb, Shinx, Helioptile, Electabuzz, Magnemite, Alolan Geodude).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.566 | 96% | 5.4 s 0.5 charged | Slot 1 8.7Slot 2 6.8Slot 3 4.2 | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 6.407 | 97% | 5.6 s 1.0 charged | Slot 1 6.6Slot 2 6.7Slot 3 5.9 | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.264 | 96% | 5.1 s 0.6 charged | Slot 1 9.2Slot 2 6.1Slot 3 3.5 | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 5.895 | 96% | 6.2 s 1.3 charged | Slot 1 7.0Slot 2 6.3Slot 3 4.4 | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 5.852 | 97% | 5.9 s 1.1 charged | Slot 1 7.6Slot 2 6.0Slot 3 4.0 | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 5.659 | 89% | 4.9 s 0.5 charged | Slot 1 8.1Slot 2 6.4Slot 3 2.5 | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 5.623 | 95% | 6.4 s 1.3 charged | Slot 1 8.1Slot 2 5.0Slot 3 3.8 | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 5.534 | 93% | 5.4 s 0.5 charged | Slot 1 7.5Slot 2 6.2Slot 3 2.9 | |
| 9 | groundMud-Slap groundEarthquakegroundSand Tomb | 5.508 | 90% | 6.3 s 0.6 charged | Slot 1 7.0Slot 2 6.1Slot 3 3.4 | |
| 10 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.456 | 84% | 5.6 s 0.5 charged | Slot 1 9.8Slot 2 4.8Slot 3 1.8 | |
| 11 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.389 | 89% | 6.0 s 0.6 charged | Slot 1 8.7Slot 2 5.3Slot 3 2.1 | |
| 12 | groundMud Shot groundEarth PowergroundSand Tomb | 5.322 | 83% | 6.5 s 1.3 charged | Slot 1 8.9Slot 2 4.8Slot 3 2.3 | |
| 13 | groundMud-Slap groundEarthquakegroundSand Tomb | 5.225 | 90% | 5.9 s 0.6 charged | Slot 1 6.9Slot 2 5.9Slot 3 2.9 | |
| 14 | groundMud-Slap groundEarthquakerockStone Edge | 5.192 | 82% | 6.4 s 0.6 charged | Slot 1 8.5Slot 2 5.5Slot 3 1.6 | |
| 15 | darkBite groundEarthquakedragonOutrage | 5.153 | 99% | 8.5 s 1.6 charged | Slot 1 5.9Slot 2 4.8Slot 3 4.8 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VoltorbCP 2,163 · Atk 212 · Def 129 · HP 816 movesets
Shadow ShinxCP 1,873 · Atk 225 · Def 80 · HP 866 movesets
Shadow HelioptileCP 1,994 · Atk 222 · Def 95 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.815 | 100% | 4.0 s 0.0 charged | ||
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 9.211 | 100% | 4.0 s 0.0 charged | ||
| 3 | groundMud-Slap groundEarthquakerockStone Edge | 9.041 | 100% | 4.0 s 0.0 charged | ||
| 4 | groundMud Shot groundEarth PowergroundSand Tomb | 8.899 | 100% | 5.5 s 1.1 charged | ||
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 8.712 | 100% | 5.0 s 0.0 charged | ||
| 6 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 8.704 | 100% | 5.0 s 0.0 charged | ||
| 7 | groundMud-Slap groundEarthquakerockStone Edge | 8.464 | 100% | 5.0 s 0.0 charged | ||
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.307 | 100% | 5.0 s 1.0 charged | ||
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.144 | 100% | 5.0 s 1.0 charged | ||
| 10 | normalScratch groundHigh HorsepowernormalSwift | 8.082 | 100% | 5.0 s 1.0 charged | ||
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 8.055 | 100% | 4.0 s 0.0 charged | ||
| 12 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 7.967 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Golurk Mud-Slap / Earth Power, Poltergeist9.44100% - 2
Golem Mud Shot / Earthquake, Ancient Power8.69100% - 3
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run8.59100%
- 1
Shadow Rhydon Mud-Slap / Earthquake, Stone Edge10.00100% - 2
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run10.00100% - 3
Shadow Golurk Mud-Slap / Earth Power, Poltergeist10.00100%
- 1
Golurk Mud-Slap / Earth Power, Dynamic Punch10.00100% - 2
Shadow Golurk Mud-Slap / Earth Power, Dynamic Punch10.00100% - 3
Palossand Mud Shot / Earth Power, Sand Tomb10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ElectabuzzCP 5,027 · Atk 364 · Def 177 · HP 1076 movesets
Shadow MagnemiteCP 2,937 · Atk 307 · Def 139 · HP 6512 movesets
Shadow Alolan GeodudeCP 2,769 · Atk 251 · Def 150 · HP 816 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.819 | 100% | 4.7 s 0.4 charged | ||
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 6.725 | 100% | 5.3 s 0.8 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.426 | 83% | 4.1 s 0.3 charged | ||
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 6.294 | 100% | 5.5 s 1.3 charged | ||
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 6.247 | 94% | 4.6 s 0.4 charged | ||
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 6.127 | 100% | 4.7 s 0.4 charged | ||
| 7 | groundMud-Slap groundEarthquakegroundSand Tomb | 6.083 | 100% | 5.8 s 0.6 charged | ||
| 8 | groundMud-Slap groundEarthquakenormalBody Slam | 6.033 | 100% | 5.2 s 0.4 charged | ||
| 9 | groundMud-Slap groundEarthquakegroundSand Tomb | 5.856 | 100% | 5.3 s 0.6 charged | ||
| 10 | groundMud Shot groundEarth PowergrassSeed Bomb | 5.737 | 96% | 5.8 s 1.2 charged | ||
| 11 | groundMud-Slap groundEarthquakewaterSurf | 5.563 | 89% | 5.1 s 0.5 charged | ||
| 12 | groundMud-Slap groundEarthquakegrassTrailblaze | 5.339 | 94% | 5.8 s 0.6 charged |
Best for each Pokemon this slot can roll
- 1
Garchomp Mud Shot / Earthquake, Sand Tomb5.34100% - 2
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb5.06100% - 3
Palossand Sand Attack / Earth Power, Scorching Sands4.49100%
- 1
Excadrill Mud-Slap / Earthquake, Drill Run9.24100% - 2
Shadow Torterra Mud-Slap / Earthquake, Sand Tomb8.67100% - 3
Krookodile Mud-Slap / Earthquake, Sand Tomb8.67100%
- 1
Shadow Excadrill Mud-Slap / Earthquake, Drill Run8.48100% - 2
Rhyperior Mud-Slap / Earthquake, Drill Run8.03100% - 3
Torterra Mud-Slap / Earthquake, Frenzy Plant7.64100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LuxrayCP 6,214 · Atk 421 · Def 175 · HP 1249 movesets
Shadow AmpharosCP 6,135 · Atk 386 · Def 188 · HP 13414 movesets
Shadow GalvantulaCP 4,741 · Atk 369 · Def 146 · HP 11310 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 5.049 | 92% | 6.5 s 1.3 charged | ||
| 2 | darkBite groundEarthquakedragonOutrage | 4.760 | 96% | 8.9 s 1.5 charged | ||
| 3 | normalScratch groundHigh HorsepowerfireFire Punch | 4.757 | 100% | 6.9 s 1.3 charged | ||
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.622 | 92% | 7.9 s 1.4 charged | ||
| 5 | groundMud Shot groundEarthquakegroundEarth Power | 4.560 | 88% | 6.5 s 1.2 charged | ||
| 6 | groundMud-Slap rockRock WreckergroundDrill Run | 4.168 | 88% | 6.5 s 1.2 charged | ||
| 7 | groundSand Attack groundEarthquakegroundEarth Power | 4.015 | 83% | 7.0 s 1.2 charged | ||
| 8 | normalScratch groundHigh HorsepowernormalSwift | 3.992 | 92% | 6.7 s 1.2 charged | ||
| 9 | groundMud Shot groundDrill RungroundScorching Sands | 3.946 | 92% | 5.9 s 1.3 charged | ||
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 3.922 | 100% | 5.5 s 1.1 charged | ||
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 3.678 | 88% | 7.0 s 1.2 charged | ||
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.475 | 83% | 7.4 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Garchomp Mud Shot / Earthquake, Sand Tomb5.98100% - 2
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb5.52100% - 3
Zygarde (Complete) Bite / Earthquake, Bulldoze4.25100%
- 1
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb9.63100% - 2
Garchomp Mud Shot / Earthquake, Earth Power6.29100% - 3
Excadrill Mud Shot / Earthquake, Drill Run5.96100%
- 1
Ursaluna Scratch / Fire Punch, High Horsepower4.92100% - 2
Groudon Mud Shot / Fire Blast, Fire Punch4.75100% - 3
Excadrill Mud Shot / Rock Slide, Earthquake3.74100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.