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Decoy Female Grunt Counters

Grunt

“Fooled ya, twerp.”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Bellsprout).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.

Best counters for all of Decoy Female Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.813
100%5.5 s
1.2 charged
Slot 1 10.0Slot 2 9.9Slot 3 6.6
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.682
100%6.1 s
1.2 charged
Slot 1 10.0Slot 2 7.0Slot 3 6.1
3
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
6.940
94%6.6 s
0.7 charged
Slot 1 10.0Slot 2 6.8Slot 3 4.0
4
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
6.711
98%6.1 s
1.2 charged
Slot 1 7.4Slot 2 7.4Slot 3 5.4
5
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
6.561
96%6.5 s
0.9 charged
Slot 1 8.9Slot 2 6.9Slot 3 3.8
6
Genesect (Douse)
bugFury Cutter
steelMagnet BombbugX-Scissor
6.561
96%6.5 s
0.9 charged
Slot 1 8.9Slot 2 6.9Slot 3 3.8
7
Genesect (Shock)
bugFury Cutter
steelMagnet BombbugX-Scissor
6.561
96%6.5 s
0.9 charged
Slot 1 8.9Slot 2 6.9Slot 3 3.8
8
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.065
98%7.2 s
1.3 charged
Slot 1 5.9Slot 2 6.0Slot 3 6.3
9
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.976
89%6.2 s
0.4 charged
Slot 1 10.0Slot 2 5.8Slot 3 2.1
10
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.910
100%6.9 s
0.9 charged
Slot 1 9.6Slot 2 4.4Slot 3 3.7
11
Kartana
bugFury Cutter
fightingSacred SwordflyingAerial Ace
5.748
96%5.9 s
1.2 charged
Slot 1 7.7Slot 2 6.2Slot 3 3.4
12
Togekiss
flyingPeck
psychicPsyshockfightingAura Sphere
5.718
94%5.9 s
0.9 charged
Slot 1 6.7Slot 2 6.3Slot 3 4.1
13
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.716
94%5.5 s
1.1 charged
Slot 1 5.9Slot 2 5.6Slot 3 5.7
14
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.710
95%6.0 s
1.2 charged
Slot 1 7.0Slot 2 5.1Slot 3 5.1
15
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.683
85%7.0 s
0.7 charged
Slot 1 10.0Slot 2 5.1Slot 3 1.9

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Decoy Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Shadow Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
10.000
100%2.5 s
0.0 charged
2
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
10.000
100%3.0 s
0.0 charged
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
10.000
100%3.0 s
0.0 charged
4
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
10.000
100%4.0 s
0.0 charged
5
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
10.000
100%4.5 s
0.0 charged
6
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteordragonRoar of Time
10.000
100%5.5 s
0.0 charged
7
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
9.600
100%5.5 s
0.0 charged
8
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
9.364
100%2.0 s
0.0 charged
9
Shadow Lugia
psychicExtrasensory
flyingAeroblast++flyingAeroblast
8.750
100%4.5 s
0.0 charged
10
Entei
fireFire Fang
fireOverheatfireFire Blast
8.717
100%3.0 s
0.0 charged
11
Darmanitan (Standard)
fireIncinerate
fireOverheatpsychicPsychic
8.714
100%2.5 s
0.0 charged
12
Crobat
flyingGust
flyingAir CutterpoisonSludge Bomb
8.708
100%4.0 s
0.0 charged

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Decoy Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
9.875
100%4.5 s
1.0 charged
2
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
6.948
100%5.5 s
1.1 charged
3
Genesect (Douse)
bugFury Cutter
steelMagnet BombbugX-Scissor
6.948
100%5.5 s
1.1 charged
4
Genesect (Shock)
bugFury Cutter
steelMagnet BombbugX-Scissor
6.948
100%5.5 s
1.1 charged
5
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
6.841
100%6.3 s
0.6 charged
6
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
6.489
100%4.5 s
1.0 charged
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.446
100%5.6 s
1.1 charged
8
Togekiss
flyingPeck
psychicPsyshockfightingAura Sphere
6.349
100%5.5 s
1.1 charged
9
Hisuian Decidueye
psychicPsycho Cut
fightingAura SphereflyingAerial Ace
6.241
100%5.5 s
1.1 charged
10
Kartana
bugFury Cutter
fightingSacred SwordflyingAerial Ace
6.190
100%5.0 s
1.0 charged
11
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
6.035
100%5.5 s
1.1 charged
12
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
5.923
100%4.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Raticate
  1. 1Melmetal Thunder Shock / Superpower, Double Iron Bash9.75100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword9.70100%
  3. 3Terrakion Double Kick / Close Combat, Sacred Sword8.92100%
vs Shadow Weepinbell
  1. 1Shadow Heatran Fire Spin / Fire Blast, Flamethrower9.70100%
  2. 2Jirachi Confusion / Psychic, Doom Desire8.24100%
  3. 3Heatran Fire Spin / Fire Blast, Flamethrower8.19100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Decoy Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.563
100%7.6 s
1.6 charged
2
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.335
94%8.6 s
1.2 charged
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.059
100%7.3 s
1.1 charged
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.710
100%5.8 s
1.0 charged
5
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
5.692
100%5.5 s
1.0 charged
6
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
5.578
100%5.0 s
1.0 charged
7
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
5.397
94%8.3 s
1.6 charged
8
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.053
94%7.2 s
1.1 charged
9
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingBrick Break
5.042
100%7.0 s
1.1 charged
10
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
4.980
88%9.0 s
1.8 charged
11
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.949
100%5.5 s
1.0 charged
12
Zarude
darkBite
grassPower WhipgrassEnergy Ball
4.690
94%9.7 s
1.7 charged

Best for each Pokemon this slot can roll

vs Shadow Raticate
  1. 1Melmetal Thunder Shock / Superpower, Double Iron Bash9.75100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword9.70100%
  3. 3Terrakion Double Kick / Close Combat, Sacred Sword8.92100%
vs Shadow Snorlax
  1. 1Kingambit Low Kick / Focus Blast, Dark Pulse4.4481%
  2. 2Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade4.14100%
  3. 3Pangoro Karate Chop / Close Combat, Night Slash3.8290%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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