Decoy Female Grunt Counters
Grunt“Fooled ya, twerp.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Bellsprout).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.813 | 100% | 5.5 s 1.2 charged | Slot 1 10.0Slot 2 9.9Slot 3 6.6 | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.682 | 100% | 6.1 s 1.2 charged | Slot 1 10.0Slot 2 7.0Slot 3 6.1 | |
| 3 | psychicConfusion psychicPsychicsteelDoom Desire | 6.940 | 94% | 6.6 s 0.7 charged | Slot 1 10.0Slot 2 6.8Slot 3 4.0 | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.711 | 98% | 6.1 s 1.2 charged | Slot 1 7.4Slot 2 7.4Slot 3 5.4 | |
| 5 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 6.561 | 96% | 6.5 s 0.9 charged | Slot 1 8.9Slot 2 6.9Slot 3 3.8 | |
| 6 | bugFury Cutter steelMagnet BombbugX-Scissor | 6.561 | 96% | 6.5 s 0.9 charged | Slot 1 8.9Slot 2 6.9Slot 3 3.8 | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 6.561 | 96% | 6.5 s 0.9 charged | Slot 1 8.9Slot 2 6.9Slot 3 3.8 | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 6.065 | 98% | 7.2 s 1.3 charged | Slot 1 5.9Slot 2 6.0Slot 3 6.3 | |
| 9 | fireFire Spin fireFire BlastfireFlamethrower | 5.976 | 89% | 6.2 s 0.4 charged | Slot 1 10.0Slot 2 5.8Slot 3 2.1 | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.910 | 100% | 6.9 s 0.9 charged | Slot 1 9.6Slot 2 4.4Slot 3 3.7 | |
| 11 | bugFury Cutter fightingSacred SwordflyingAerial Ace | 5.748 | 96% | 5.9 s 1.2 charged | Slot 1 7.7Slot 2 6.2Slot 3 3.4 | |
| 12 | flyingPeck psychicPsyshockfightingAura Sphere | 5.718 | 94% | 5.9 s 0.9 charged | Slot 1 6.7Slot 2 6.3Slot 3 4.1 | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.716 | 94% | 5.5 s 1.1 charged | Slot 1 5.9Slot 2 5.6Slot 3 5.7 | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.710 | 95% | 6.0 s 1.2 charged | Slot 1 7.0Slot 2 5.1Slot 3 5.1 | |
| 15 | fireFire Spin fireFire BlastfireFlamethrower | 5.683 | 85% | 7.0 s 0.7 charged | Slot 1 10.0Slot 2 5.1Slot 3 1.9 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 2.5 s 0.0 charged | ||
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | ||
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | ||
| 4 | psychicConfusion psychicPsychicsteelDoom Desire | 10.000 | 100% | 4.0 s 0.0 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 10.000 | 100% | 5.5 s 0.0 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 9.600 | 100% | 5.5 s 0.0 charged | ||
| 8 | psychicConfusion psychicPsystrikepsychicPsychic | 9.364 | 100% | 2.0 s 0.0 charged | ||
| 9 | psychicExtrasensory flyingAeroblast++flyingAeroblast | 8.750 | 100% | 4.5 s 0.0 charged | ||
| 10 | fireFire Fang fireOverheatfireFire Blast | 8.717 | 100% | 3.0 s 0.0 charged | ||
| 11 | fireIncinerate fireOverheatpsychicPsychic | 8.714 | 100% | 2.5 s 0.0 charged | ||
| 12 | flyingGust flyingAir CutterpoisonSludge Bomb | 8.708 | 100% | 4.0 s 0.0 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaticateCP 3,720 · Atk 300 · Def 157 · HP 976 movesets
Shadow WeepinbellCP 3,456 · Atk 319 · Def 109 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.875 | 100% | 4.5 s 1.0 charged | ||
| 2 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 6.948 | 100% | 5.5 s 1.1 charged | ||
| 3 | bugFury Cutter steelMagnet BombbugX-Scissor | 6.948 | 100% | 5.5 s 1.1 charged | ||
| 4 | bugFury Cutter steelMagnet BombbugX-Scissor | 6.948 | 100% | 5.5 s 1.1 charged | ||
| 5 | psychicConfusion steelDoom DesirefightingAura Sphere | 6.841 | 100% | 6.3 s 0.6 charged | ||
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.489 | 100% | 4.5 s 1.0 charged | ||
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.446 | 100% | 5.6 s 1.1 charged | ||
| 8 | flyingPeck psychicPsyshockfightingAura Sphere | 6.349 | 100% | 5.5 s 1.1 charged | ||
| 9 | psychicPsycho Cut fightingAura SphereflyingAerial Ace | 6.241 | 100% | 5.5 s 1.1 charged | ||
| 10 | bugFury Cutter fightingSacred SwordflyingAerial Ace | 6.190 | 100% | 5.0 s 1.0 charged | ||
| 11 | normalScratch groundHigh HorsepowerfireFire Punch | 6.035 | 100% | 5.5 s 1.1 charged | ||
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.923 | 100% | 4.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash9.75100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword9.70100% - 3
Terrakion Double Kick / Close Combat, Sacred Sword8.92100%
- 1
Shadow Heatran Fire Spin / Fire Blast, Flamethrower9.70100% - 2
Jirachi Confusion / Psychic, Doom Desire8.24100% - 3
Heatran Fire Spin / Fire Blast, Flamethrower8.19100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaticateCP 3,720 · Atk 300 · Def 157 · HP 976 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.563 | 100% | 7.6 s 1.6 charged | ||
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 6.335 | 94% | 8.6 s 1.2 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.059 | 100% | 7.3 s 1.1 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.710 | 100% | 5.8 s 1.0 charged | ||
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.692 | 100% | 5.5 s 1.0 charged | ||
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.578 | 100% | 5.0 s 1.0 charged | ||
| 7 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.397 | 94% | 8.3 s 1.6 charged | ||
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.053 | 94% | 7.2 s 1.1 charged | ||
| 9 | darkSucker Punch fightingClose CombatfightingBrick Break | 5.042 | 100% | 7.0 s 1.1 charged | ||
| 10 | normalScratch groundHigh HorsepowernormalSwift | 4.980 | 88% | 9.0 s 1.8 charged | ||
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.949 | 100% | 5.5 s 1.0 charged | ||
| 12 | darkBite grassPower WhipgrassEnergy Ball | 4.690 | 94% | 9.7 s 1.7 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash9.75100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword9.70100% - 3
Terrakion Double Kick / Close Combat, Sacred Sword8.92100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4481% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade4.14100% - 3
Pangoro Karate Chop / Close Combat, Night Slash3.8290%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.