Bug-type Male Grunt Counters
Gruntbug“Go, my super bug Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Venonat, Weedle, Wimpod, Pinsir, Anorith, Dewpider).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.207 | 100% | 5.4 s 1.2 charged | Slot 1 9.9Slot 2 7.6Slot 3 4.1 | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 6.862 | 100% | 5.4 s 0.9 charged | Slot 1 8.6Slot 2 8.1Slot 3 3.9 | |
| 3 | fightingLow Kick ghostShadow BallghostRage Fist | 6.811 | 100% | 6.4 s 1.2 charged | Slot 1 9.0Slot 2 8.2Slot 3 3.2 | |
| 4 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.650 | 100% | 7.3 s 1.1 charged | Slot 1 8.7Slot 2 7.6Slot 3 3.6 | |
| 5 | ghostHex fireBlast BurnfireFlamethrower | 6.464 | 100% | 6.5 s 1.2 charged | Slot 1 8.5Slot 2 7.3Slot 3 3.7 | |
| 6 | ghostHex rockPower GemghostShadow Ball | 6.378 | 100% | 6.5 s 1.1 charged | Slot 1 8.4Slot 2 6.5Slot 3 4.2 | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 6.321 | 100% | 8.4 s 1.4 charged | Slot 1 8.5Slot 2 7.1Slot 3 3.4 | |
| 8 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.308 | 100% | 6.5 s 1.1 charged | Slot 1 8.5Slot 2 7.0Slot 3 3.4 | |
| 9 | fireFire Spin fireFire BlastrockStone Edge | 6.237 | 97% | 5.7 s 0.2 charged | Slot 1 9.8Slot 2 5.5Slot 3 3.4 | |
| 10 | flyingPeck flyingAerial AcepsychicPsyshock | 6.230 | 94% | 6.2 s 1.0 charged | Slot 1 9.2Slot 2 6.9Slot 3 2.5 | |
| 11 | fireFire Spin fireFire BlastrockStone Edge | 6.067 | 97% | 6.8 s 0.4 charged | Slot 1 9.1Slot 2 5.2Slot 3 3.9 | |
| 12 | fightingLow Kick ghostShadow BallghostRage Fist | 6.059 | 100% | 6.4 s 1.2 charged | Slot 1 8.4Slot 2 7.2Slot 3 2.6 | |
| 13 | fireEmber fireOverheatelectricWild Charge | 6.056 | 97% | 5.6 s 1.0 charged | Slot 1 8.4Slot 2 6.9Slot 3 2.9 | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.047 | 100% | 7.0 s 1.1 charged | Slot 1 8.3Slot 2 6.6Slot 3 3.3 | |
| 15 | fireIncinerate rockRock SliderockRock Blast | 5.959 | 97% | 6.6 s 1.1 charged | Slot 1 9.0Slot 2 6.4Slot 3 2.5 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenonatCP 2,155 · Atk 196 · Def 117 · HP 1026 movesets
Shadow WeedleCP 969 · Atk 133 · Def 66 · HP 812 movesets
Shadow WimpodCP 1,078 · Atk 140 · Def 90 · HP 651 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.910 | 100% | 4.5 s 1.0 charged | ||
| 2 | fireFire Spin fireFire BlastrockStone Edge | 9.850 | 100% | 4.0 s 0.0 charged | ||
| 3 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 9.508 | 100% | 4.2 s 0.0 charged | ||
| 4 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 9.324 | 100% | 4.2 s 0.0 charged | ||
| 5 | flyingPeck flyingAerial AcepsychicPsyshock | 9.217 | 100% | 4.2 s 0.3 charged | ||
| 6 | fireFire Spin fireFire BlastrockStone Edge | 9.054 | 100% | 4.5 s 0.0 charged | ||
| 7 | fightingLow Kick ghostShadow BallghostRage Fist | 9.030 | 100% | 5.5 s 1.0 charged | ||
| 8 | flyingAir Slash steelBehemoth BladenormalGiga Impact | 9.000 | 100% | 4.0 s 0.0 charged | ||
| 9 | fireIncinerate rockRock SliderockRock Blast | 8.989 | 100% | 5.3 s 0.7 charged | ||
| 10 | fireIncinerate fireHeat WavefireFlamethrower | 8.875 | 100% | 4.2 s 0.0 charged | ||
| 11 | fireFire Fang fireOverheatfireFusion Flare | 8.842 | 100% | 3.0 s 0.0 charged | ||
| 12 | rockRock Throw rockStone EdgesteelFlash Cannon | 8.735 | 100% | 4.0 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash9.73100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower9.55100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++8.52100%
- 1
Shadow Arcanine Fire Fang / Fire Blast, Flamethrower10.00100% - 2
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Shadow Alolan Golem Rock Throw / Stone Edge, Wild Charge10.00100%
- 1
Shadow Charizard Air Slash / Air Cutter, Overheat10.00100% - 2
Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PinsirCP 6,367 · Atk 432 · Def 201 · HP 10712 movesets
Shadow AnorithCP 3,278 · Atk 326 · Def 117 · HP 866 movesets
Shadow DewpiderCP 1,528 · Atk 148 · Def 135 · HP 796 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick ghostShadow BallghostRage Fist | 8.174 | 100% | 6.2 s 1.2 charged | ||
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 8.082 | 100% | 5.5 s 1.2 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.643 | 100% | 7.3 s 1.4 charged | ||
| 4 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.578 | 100% | 4.8 s 1.1 charged | ||
| 5 | ghostHex fireBlast BurnfireFlamethrower | 7.253 | 100% | 6.6 s 1.3 charged | ||
| 6 | fightingLow Kick ghostShadow BallghostRage Fist | 7.155 | 100% | 6.2 s 1.2 charged | ||
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 7.071 | 100% | 7.4 s 1.1 charged | ||
| 8 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.036 | 100% | 6.6 s 1.3 charged | ||
| 9 | fireEmber fireOverheatelectricWild Charge | 6.872 | 100% | 5.5 s 1.2 charged | ||
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.602 | 100% | 7.6 s 1.3 charged | ||
| 11 | fireIncinerate rockRock SliderockRock Blast | 6.393 | 100% | 6.4 s 1.2 charged | ||
| 12 | flyingPeck flyingAerial AcerockAncient Power | 6.220 | 100% | 6.4 s 0.9 charged |
Best for each Pokemon this slot can roll
- 1
Marshadow Shadow Claw / Rock Slide, Fire Punch5.97100% - 2
Enamorus (Therian) Fairy Wind / Fly, Moonblast5.55100% - 3
Lugia Dragon Tail / Aeroblast++, Fly5.31100%
- 1
Annihilape Low Kick / Shadow Ball, Rage Fist9.97100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.73100% - 3
Marshadow Shadow Claw / Rock Slide, Fire Punch8.79100%
- 1
Emboar Ember / Rock Slide, Blast Burn10.00100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power10.00100% - 3
Marshadow Shadow Claw / Rock Slide, Thunder Punch9.50100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScizorCP 6,454 · Atk 429 · Def 200 · HP 1138 movesets
Shadow ScolipedeCP 5,259 · Atk 372 · Def 194 · HP 10215 movesets
Shadow VikavoltCP 6,701 · Atk 460 · Def 177 · HP 12012 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.738 | 92% | 6.3 s 0.8 charged | ||
| 2 | darkBite groundEarthquakedragonOutrage | 4.488 | 100% | 8.6 s 1.6 charged | ||
| 3 | ghostHex rockPower GemghostShadow Ball | 4.185 | 100% | 6.5 s 1.4 charged | ||
| 4 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 4.132 | 100% | 6.9 s 1.6 charged | ||
| 5 | ghostShadow Claw fireFire PunchrockRock Slide | 3.880 | 100% | 5.5 s 1.1 charged | ||
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 3.700 | 92% | 6.1 s 0.8 charged | ||
| 7 | fightingDouble Kick rockStone EdgefightingClose Combat | 3.697 | 100% | 8.3 s 1.7 charged | ||
| 8 | ghostHex fireBlast BurnfireFlamethrower | 3.655 | 100% | 6.5 s 1.4 charged | ||
| 9 | fireEmber fireHeat WavefireFlamethrower | 3.529 | 100% | 5.5 s 1.1 charged | ||
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.429 | 100% | 6.6 s 0.4 charged | ||
| 11 | dragonDragon Breath steelIron HeadelectricThunder | 3.405 | 100% | 7.8 s 1.6 charged | ||
| 12 | ghostShadow Claw rockAncient PowerghostShadow Sneak | 3.374 | 100% | 7.4 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Flamethrower5.44100% - 2
Shadow Ho-Oh Incinerate / Sacred Fire++, Sacred Fire5.02100% - 3
Skeledirge Hex / Blast Burn, Flamethrower4.31100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash7.10100% - 2
Gholdengo Hex / Power Gem, Shadow Ball6.93100% - 3
Heatran Fire Spin / Fire Blast, Magma Storm6.68100%
- 1
Togekiss Peck / Flamethrower, Ancient Power3.29100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power3.26100% - 3
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball3.04100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.