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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Hariyama

#0297
Attack
209
Defense
114
Stamina
302
Best fast:
Counter 15.60 DPS with STAB
Best charged:
Dynamic Punch 2.04 DPE with STAB
Max CP:
3,236

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
hariyama
Game Master form:
HARIYAMA (no form template)
Family:
FAMILY_MAKUHITA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#331 of 1,123 · top 29.5%
209
Defense#796 of 1,123 · top 70.9%
114
Stamina#13 of 1,123 · top 1.2%
302

Stat product 7,195,452 — #283 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,829
15/15/15, old level cap
Max CP (L50)
3,198
15/15/15, current level cap
Max CP (L51)
3,236
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,537 - 1,616
IV 10 to 15
Catch CP (L25)
1,921 - 2,020
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Hariyama209/114/302 · 2,829 CP
    50 candy
    • 45 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
2.31 m
Weight
253.8 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Hariyama is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
6
of 120 bosses ranked
Matchups
18
bosses it places on at all
Points
222
Pokebattler's published weighting

Its best showing is8againstMiltank(Tier 3) with Force Palm + Dynamic Punch.

  • #8MiltanknormalTier 3live
    Estimator
    0.86
    Time to win
    2:31
    Points
    8
    Force Palm + Dynamic Punch
  • #8DarkraidarkTier 5
    Estimator
    2.68
    Time to win
    12:20
    Points
    20
    Force Palm + Dynamic Punch
  • #8RegigigasnormalTier 5
    Estimator
    3.29
    Time to win
    15:08
    Points
    20
    Force Palm + Dynamic Punch
  • #9Dialga (Origin)steeldragonTier 5
    Estimator
    3.10
    Time to win
    14:16
    Points
    20
    Force Palm + Dynamic Punch
  • #10StakatakarocksteelTier 5
    Estimator
    2.45
    Time to win
    11:16
    Points
    20
    Force Palm + Dynamic Punch
  • #10DialgasteeldragonTier 5
    Estimator
    2.93
    Time to win
    13:29
    Points
    20
    Force Palm + Dynamic Punch
  • #16Kyurem (White)dragoniceTier 5
    Estimator
    2.62
    Time to win
    12:04
    Points
    10
    Force Palm + Dynamic Punch
  • #18Shadow Alolan SandslashicesteelShadow Tier 3live
    Estimator
    1.16
    Time to win
    3:23
    Points
    4
    Force Palm + Dynamic Punch
  • #18KyuremdragoniceTier 5
    Estimator
    2.40
    Time to win
    11:03
    Points
    10
    Force Palm + Dynamic Punch
  • #18MelmetalsteelTier 5
    Estimator
    2.56
    Time to win
    11:47
    Points
    10
    Force Palm + Dynamic Punch
  • #19DiancierockfairyTier 5
    Estimator
    3.18
    Time to win
    14:39
    Points
    10
    Bullet Punch + Heavy Slam
  • #20Kyurem (Black)dragoniceTier 5
    Estimator
    2.60
    Time to win
    11:59
    Points
    10
    Force Palm + Dynamic Punch
  • #20CobalionsteelfightingTier 5
    Estimator
    3.05
    Time to win
    14:02
    Points
    10
    Force Palm + Dynamic Punch
  • #20Zamazenta (Crowned Shield)fightingsteelTier 5
    Estimator
    4.03
    Time to win
    18:31
    Points
    10
    Force Palm + Dynamic Punch
  • #23RegiceiceTier 5
    Estimator
    4.06
    Time to win
    18:41
    Points
    10
    Force Palm + Dynamic Punch

"Details" opens Hariyama's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

3 more placings not shown.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 4 more, best #23 vs Darkrai. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,231
Attack
133
Defense
77
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Hariyama →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5371,921
11/11/111,5531,941
12/12/121,5681,961
13/13/131,5841,980
14/14/141,6002,000
15/15/15hundo1,6162,020

Caught CP range 1,537 - 1,616, or 1,921 - 2,020 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (12)
  • Resists (3)
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS
fightingForce Palm

4 x Force Palm per Dynamic Punch · 6.5s cycle · 150 power with STAB

#223.0 DPS
fightingCounter

6 x Counter per Dynamic Punch · 8.5s cycle · 196 power with STAB

#322.1 DPS
fightingForce Palm
fightingClose Combat

7 x Force Palm per Close Combat · 9.5s cycle · 210 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Force PalmSTABfighting10+161.0s12.0016.00standard
Bullet Punchsteel10+111.0s10.0011.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dynamic PunchSTABfighting85-502.5s40.802.04standard
SuperpowerSTABfighting85-503.0s34.002.04standard
Upper HandSTABfighting50-332.0s30.001.82standard
Heavy Slamsteel70-502.0s35.001.40standard
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.7DPT

Force Palm+Superpower

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#213.2DPT

Force Palm+Close Combat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 2 stages

#312.4DPT

Force Palm+Dynamic Punch

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Force PalmSTABfighting13+103(1.5s)5.203.33
CounterSTABfighting8+62(1.0s)4.803.00
Bullet Punchsteel7+72(1.0s)3.503.50

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Dynamic PunchSTABfighting90-452.40none
Upper HandSTABfighting70-402.10foe Def -1 @30%
Heavy Slamsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Hariyama (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Hariyamafighting2091143023f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: HARIYAMA — 3 fast, 6 charged. Ours: 3 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.