Skip to content
PoGoBud
Raid alerts…

Regice counters

#0378
iceTier 5
Lobby CP
42,768
Attack
153
Defense
255
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,703 - 1,784.

Regice weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Regice is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Regice counters

Beating Regice should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.34 with the best counter, 15:22 to win.

Trainers4small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,79115:223.346.033.0%
2VolcaronabugfirefireFire SpinfireOverheat3,63216:163.536.031.2%
3BlazikenfirefightingfightingCounterfightingAura Sphere2,84815:253.356.032.9%
4LucariofightingsteelfightingForce PalmfightingAura Sphere2,70315:083.296.033.5%
5ChandelureghostfirefireFire SpinfireOverheat3,26816:023.486.031.6%
6ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33716:323.596.030.7%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,05916:533.676.030.0%
8CinderacefirefireFire SpinfireBlast Burn3,01816:573.686.029.9%
9TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25017:423.856.028.6%
10EmboarfirefightingfightingLow KickfireBlast Burn2,98217:163.756.029.3%
11CharizardfireflyingfireFire SpinfireBlast Burn2,88917:343.826.028.8%
12GalladepsychicfightingfightingLow KickfightingSacred Sword3,09317:223.776.029.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Regice.

Estimator is how many trainers of this strength the fight needs. Power is the share of Regice's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+groundEarthquakehardest16:243.566.0100%
2iceFrost Breath+groundEarthquake16:083.506.0100%
3normalLock-On+groundEarthquake15:563.466.0100%
4fightingRock Smash+fightingFocus Blast15:513.456.0100%
5iceFrost Breath+fightingFocus Blast15:443.426.0100%
6normalLock-On+fightingFocus Blast15:353.395.9100%
7iceFrost Breath+iceBlizzard15:293.366.096%
8fightingRock Smash+iceBlizzard15:223.346.097%
9normalLock-On+iceBlizzard15:213.346.094%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Regice throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
iceFrost BreathSTAB11+91.0s0.55s
fightingRock Smash17+121.5s0.75s
normalLock-On2+100.5s0.37s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
groundEarthquake140-1003.5s2.60s
fightingFocus Blast140-1003.5s3.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7032,129
11/11/111,7192,149
12/12/121,7352,169
13/13/131,7512,190
14/14/141,7682,210
15/15/15hundo1,7842,230

Caught CP range 1,703 - 1,784, or 2,129 - 2,230 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Regice is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
179
Game Master
Base Defense
309
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((179 + 15) x 0.79)153Game Master base Attack, tier CPM
Defensefloor((309 + 15) x 0.79)255Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((179 + 15) x sqrt(309 + 15) x sqrt(15,000) / 10) β€” no CPM term42,768Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Regice's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.