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At Power Spots nowMax Tier 3 Max Battle, no event needed · Max counters

Hitmonlee

#0106
Attack
224
Defense
181
Stamina
137
Best fast:
Rock Smash 13.60 DPS with STAB
Best charged:
Brick Break 1.45 DPE with STAB
Max CP:
2,947

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
hitmonlee
Game Master form:
HITMONLEE (no form template)
Family:
FAMILY_TYROGUE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#241 of 1,123 · top 21.5%
224
Defense#297 of 1,123 · top 26.4%
181
Stamina#839 of 1,123 · top 74.7%
137

Stat product 5,554,528 — #463 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,576
15/15/15, old level cap
Max CP (L50)
2,912
15/15/15, current level cap
Max CP (L51)
2,947
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,399 - 1,472
IV 10 to 15
Catch CP (L25)
1,749 - 1,840
weather boosted, IV 10 to 15

Evolution family

3 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
1.5 m
Weight
49.8 kg
Second charged move
75 candy
75,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Hitmonlee is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Hitmonlee does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
20,076
Attack
174
Defense
143
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Hitmonlee →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3991,749
11/11/111,4131,767
12/12/121,4281,785
13/13/131,4421,803
14/14/141,4571,822
15/15/15hundo1,4721,840

Caught CP range 1,399 - 1,472, or 1,749 - 1,840 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (12)
  • Resists (3)
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.1 DPS
fightingDouble Kick
fightingClose Combat

8 x Double Kick per Close Combat · 10.5s cycle · 222 power with STAB

#219.7 DPS
fightingLow Kick
fightingClose Combat

20 x Low Kick per Close Combat · 12.5s cycle · 246 power with STAB

#319.4 DPS
fightingRock Smash
fightingClose Combat

9 x Rock Smash per Close Combat · 16.0s cycle · 310 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock SmashSTABfighting17+121.5s13.608.00standard
Low KickSTABfighting5+50.5s12.0010.00standard
Double KickSTABfighting10+131.0s12.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Brick BreakSTABfighting40-331.5s32.001.45elite / legacy
Low SweepSTABfighting40-332.0s24.001.45standard
Close CombatSTABfighting105-1002.5s50.401.26standard
Blaze Kickfire40-331.0s40.001.21standard
Stone Edgerock105-1002.5s42.001.05standard
Stompnormal50-501.5s33.331.00elite / legacy

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Double Kick+Close Combat

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#213.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#310.1DPT

Low Kick+Stone Edge

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock SmashSTABfighting9+73(1.5s)3.602.33
Double KickSTABfighting8+123(1.5s)3.204.00
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Stone Edgerock100-551.82none
Brick BreakSTABfighting50-401.50foe Def -1
Blaze Kickfire60-401.50none
Stompnormal55-401.38none
Low SweepSTABfighting40-401.20none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Hitmonlee (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Hitmonleefighting2241811373f / 6creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: HITMONLEE — 3 fast, 7 charged. Ours: 3 fast, 6 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.