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PoGoBud

Bullet Punch

BULLET_PUNCH_FAST
steelFast move11 forms can use it7 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
10
Energy
+11
Duration
1.0s
1000 ms
DPS
10.00
power / duration
EPS
11.00
energy / duration
Trainer Battle
7 / 7 / 2t
power / energy / turns
Damage window400 - 1000 ms of 1000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
7
10 in raids
Energy
+7
+11 in raids
Turns
2
1.0s
DPT
3.50
damage per turn
EPT
3.50
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 11 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
ScizorScizor#0212bugsteelSTAB
Mega ScizorMega Scizor#0212bugsteelSTAB
MetagrossMetagross#0376steelpsychicSTAB
Mega MetagrossMega Metagross#0376steelpsychicSTAB
LucarioLucario#0448fightingsteelSTAB
Mega LucarioMega Lucario#0448fightingsteelSTAB
Mega Lucario ZMega Lucario Z#0448fightingsteelSTABunreleased
MachampMachamp#0068fightingstandard
HitmonchanHitmonchan#0107fightingstandard
HariyamaHariyama#0297fightingstandard
PangoroPangoro#0675fightingdarkstandard

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 (refreshed automatically every day). Every integrity check is re-run live on the data quality page.