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PoGoBattler

Heavy Slam

HEAVY_SLAM
steelCharged move24 forms can use it12 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
70
Energy
-50
Duration
2.0s
2000 ms
DPS
35.00
power / duration
DPE
1.40
power / energy
Trainer Battle
70 / 50
power / energy
Damage window1400 - 1800 ms of 2000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
70
70 in raids
Energy
-50
-50 in raids
DPE
1.40
1.40 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
2.0s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 24 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
ForretressForretress#0205bugsteelSTAB
SteelixSteelix#0208steelgroundSTAB
Mega SteelixMega Steelix#0208steelgroundSTAB
LaironLairon#0305steelrockSTAB
AggronAggron#0306steelrockSTAB
Mega AggronMega Aggron#0306steelSTAB
ShieldonShieldon#0410rocksteelSTAB
BronzorBronzor#0436steelpsychicSTAB
BronzongBronzong#0437steelpsychicSTAB
CelesteelaCelesteela#0797steelflyingSTAB
TinkatonTinkaton#0959fairysteelSTAB
CopperajahCopperajah#0879steelSTABunreleased
MachampMachamp#0068fightingstandard
OnixOnix#0095rockgroundstandard
SnorlaxSnorlax#0143normalstandard
DonphanDonphan#0232groundstandard
MakuhitaMakuhita#0296fightingstandard
HariyamaHariyama#0297fightingstandard
WailmerWailmer#0320waterstandard
GigalithGigalith#0526rockstandard
MudsdaleMudsdale#0750groundstandard
DhelmiseDhelmise#0781ghostgrassstandard
CetoddleCetoddle#0974icestandard
CetitanCetitan#0975icestandard

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.