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PoGoBattler

Force Palm

FORCE_PALM_FAST
fightingFast move8 forms can use it8 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
10
Energy
+16
Duration
1.0s
1000 ms
DPS
10.00
power / duration
EPS
16.00
energy / duration
Trainer Battle
13 / 10 / 3t
power / energy / turns
Damage window800 - 1000 ms of 1000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
13
10 in raids
Energy
+10
+16 in raids
Turns
3
1.5s
DPT
4.33
damage per turn
EPT
3.33
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 8 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
BreloomBreloom#0286grassfightingSTAB
HariyamaHariyama#0297fightingSTAB
ConkeldurrConkeldurr#0534fightingSTAB
MienshaoMienshao#0620fightingSTAB
LucarioLucario#0448fightingsteelSTABelite / legacy
Mega LucarioMega Lucario#0448fightingsteelSTABelite / legacy
OkidogiOkidogi#1014poisonfightingSTABunreleased
Mega Lucario ZMega Lucario Z#0448fightingsteelSTABelite / legacyunreleased

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.