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Zamazenta (Crowned Shield) counters

#0889
Lobby CP
56,867
Attack
209
Defense
242
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,291 - 2,384.

Zamazenta (Crowned Shield) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zamazenta (Crowned Shield) is weak to fighting1.6xground1.6xfire1.6x

  • Weak (3)
  • Neutral (6)
  • Resists (9)

It resists poison0.39xrock0.39xbug0.39xnormal0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Zamazenta (Crowned Shield) counters

Beating Zamazenta (Crowned Shield) should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.31 with the best counter, 15:13 to win.

Trainers4small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70315:133.316.033.3%
2Cinderacefirejoint top pickfireFire SpinfirePyroball3,01815:493.446.032.0%
3Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,63216:053.496.031.5%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,84816:053.506.031.5%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33716:243.566.030.9%
6ChandelureghostfirefireFire SpinfireOverheat3,26816:543.676.030.0%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,05917:013.706.029.8%
8GalladepsychicfightingfightingLow KickfightingSacred Sword3,09316:463.646.030.2%
9SkeledirgefireghostfireIncineratefireBlast Burn3,02717:573.905.928.2%
10EmboarfirefightingfightingLow KickfireBlast Burn2,98217:163.756.029.4%
11ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24417:173.766.029.3%
12CharizardfireflyingfireFire SpinfireBlast Burn2,88917:343.826.028.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zamazenta (Crowned Shield).

Estimator is how many trainers of this strength the fight needs. Power is the share of Zamazenta (Crowned Shield)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Claw+steelBehemoth Bashhardest16:593.696.0100%
2steelMetal Claw+normalGiga Impact16:493.656.0100%
3iceIce Fang+steelBehemoth Bash16:363.616.0100%
4iceIce Fang+normalGiga Impact16:113.526.099%
5steelMetal Claw+fightingClose Combat16:093.516.0100%
6iceIce Fang+fightingClose Combat15:493.446.0100%
7steelMetal Claw+fairyMoonblast15:083.296.096%
8iceIce Fang+fairyMoonblast15:063.286.099%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zamazenta (Crowned Shield) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal ClawSTAB6+50.5s0.23s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
steelBehemoth BashSTAB125-501.5s0.90s
fightingClose CombatSTAB105-1002.5s1.20s
normalGiga Impact200-1004.5s0.80s
fairyMoonblast130-1004.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,2912,864
11/11/112,3102,887
12/12/122,3282,910
13/13/132,3462,933
14/14/142,3652,957
15/15/15hundo2,3842,980

Caught CP range 2,291 - 2,384, or 2,864 - 2,980 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Zamazenta (Crowned Shield) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
250
Game Master
Base Defense
292
Game Master
Base Stamina
192
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((250 + 15) x 0.79)209Game Master base Attack, tier CPM
Defensefloor((292 + 15) x 0.79)242Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 192 unused15,000tier HP pool
Lobby CPfloor((250 + 15) x sqrt(292 + 15) x sqrt(15,000) / 10) β€” no CPM term56,867Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zamazenta (Crowned Shield)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.