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Darkrai counters

#0491
darkTier 5
Lobby CP
53,623
Attack
237
Defense
168
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,048 - 2,136.

Darkrai weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Darkrai is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Darkrai counters

Beating Darkrai should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.21 with the best counter, 10:10 to win.

Trainers3small group
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,84810:102.216.049.8%
2LucariofightingsteelfightingForce PalmfightingAura Sphere2,70310:172.236.049.3%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33711:062.416.045.7%
4TogekissfairyflyingfairyCharmfightingAura Sphere3,33211:582.606.042.3%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,09311:312.506.044.0%
6VolcaronabugfirebugBug BitebugBug Buzz3,63211:512.586.042.8%
7MachampfightingfightingKarate ChopfightingDynamic Punch3,05612:102.646.041.7%
8HariyamafightingfightingForce PalmfightingDynamic Punch2,82912:202.686.041.1%
9Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,89712:232.696.040.9%
10HawluchafightingflyingfightingLow KickfightingFlying Press2,41012:402.756.040.0%
11HeracrossbugfightingbugFury CutterbugMegahorn3,10112:572.816.039.1%
12VikavoltbugelectricbugBug BitebugX-Scissor3,11712:362.746.040.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Darkrai.

Estimator is how many trainers of this strength the fight needs. Power is the share of Darkrai's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSnarl+fightingFocus Blasthardest11:372.536.0100%
2darkSucker Punch+fightingFocus Blast11:362.526.0100%
3darkFeint Attack+fightingFocus Blast11:322.516.0100%
4darkFeint Attack+ghostShadow Ball11:152.456.099%
5darkSnarl+ghostShadow Ball11:152.446.097%
6darkSucker Punch+ghostShadow Ball11:122.436.099%
7darkFeint Attack+darkDark Pulse10:562.386.094%
8darkSnarl+darkDark Pulse10:562.376.094%
9darkSucker Punch+darkFoul Play10:542.376.099%
10darkSnarl+darkFoul Play10:532.376.097%
11darkFeint Attack+darkFoul Play10:532.376.097%
12darkSucker Punch+darkDark Pulse10:512.366.094%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Darkrai throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkSnarlSTAB11+131.0s0.75s
darkFeint AttackSTAB11+101.0s0.85s
darkSucker PunchSTAB5+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
fightingFocus Blast140-1003.5s3.00s
ghostShadow Ball100-503.0s2.40s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0482,560
11/11/112,0652,582
12/12/122,0832,604
13/13/132,1012,626
14/14/142,1182,648
15/15/15hundo2,1362,671

Caught CP range 2,048 - 2,136, or 2,560 - 2,671 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Darkrai is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
285
Game Master
Base Defense
198
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((285 + 15) x 0.79)237Game Master base Attack, tier CPM
Defensefloor((198 + 15) x 0.79)168Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((285 + 15) x sqrt(198 + 15) x sqrt(15,000) / 10) β€” no CPM term53,623Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Darkrai's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.