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Water-type Male Grunt Counters

Gruntwater

“These waters are treacherous!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Magikarp, Feebas, Magikarp).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.

Best counters for all of Water-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantelectricThunder Punch
9.028
100%4.3 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 7.1
2
Goodra
dragonDragon Breath
electricThunder PunchdragonDraco Meteor
9.019
100%5.1 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 7.1
3
Dragonite
dragonDragon Breath
electricThunder PunchdragonDraco Meteor
8.959
100%4.7 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.9
4
Melmetal
electricThunder Shock
electricThunderboltrockRock Slide
8.954
100%5.7 s
1.0 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.9
5
Regice
normalLock-On
electricThundericeBlizzard
8.935
100%6.5 s
1.0 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.8
6
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
8.923
100%6.1 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.8
7
Eternatus
poisonPoison Jab
dragonDynamax CannondragonDragon Pulse
8.905
100%4.6 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.7
8
Ursaluna
normalScratch
electricThunder PunchnormalSwift
8.904
100%5.1 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.7
9
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
8.903
100%4.6 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.7
10
Marshadow
ghostShadow Claw
electricThunder PunchfightingClose Combat
8.902
100%5.1 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.7
11
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
8.902
100%5.1 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 6.7
12
Xerneas
fairyGeomancy
electricThunderfairyMoonblast
8.876
100%6.4 s
0.3 charged
Slot 1 9.8Slot 2 10.0Slot 3 6.8
13
Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
8.546
96%4.6 s
0.3 charged
Slot 1 10.0Slot 2 10.0Slot 3 5.6
14
Blastoise
darkBite
normalSkull BashwaterHydro Cannon
8.531
94%7.2 s
1.3 charged
Slot 1 10.0Slot 2 10.0Slot 3 5.6
15
Shadow Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
8.507
94%4.5 s
0.2 charged
Slot 1 10.0Slot 2 10.0Slot 3 5.5

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Water-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Shadow Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%3.0 s
0.0 charged
2
Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
3
Shadow Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
4
Blastoise
darkBite
normalSkull BashwaterHydro Cannon
10.000
100%5.5 s
1.0 charged
5
Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
9.719
100%4.0 s
0.0 charged
6
Pidgeot
flyingWing Attack
flyingBrave BirdflyingAir Cutter
9.700
100%5.5 s
1.0 charged
7
Shadow Pidgeot
flyingWing Attack
flyingBrave BirdflyingAir Cutter
9.700
100%5.5 s
1.0 charged
8
Shadow Blastoise
darkBite
normalSkull BashwaterHydro Cannon
9.625
100%5.5 s
1.0 charged
9
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
9.600
100%5.0 s
0.0 charged
10
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
9.600
100%5.5 s
1.0 charged
11
Shadow Beedrill
bugBug Bite
bugX-ScissorpoisonSludge Bomb
9.569
100%4.5 s
0.0 charged
12
Shadow Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
9.472
100%4.5 s
0.0 charged

Best for each Pokemon this slot can roll

vs Shadow Magikarp
  1. 1Shadow Ivysaur Razor Leaf / Solar Beam, Power Whip10.00100%
  2. 2Venusaur Razor Leaf / Frenzy Plant, Solar Beam10.00100%
  3. 3Shadow Venusaur Razor Leaf / Frenzy Plant, Solar Beam10.00100%
vs Shadow Feebas
  1. 1Shadow Ivysaur Razor Leaf / Solar Beam, Power Whip10.00100%
  2. 2Venusaur Razor Leaf / Frenzy Plant, Solar Beam10.00100%
  3. 3Shadow Venusaur Razor Leaf / Frenzy Plant, Solar Beam10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Water-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Shadow Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%3.0 s
0.0 charged
2
Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
3
Shadow Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
4
Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%4.0 s
0.0 charged
5
Shadow Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
10.000
100%4.5 s
0.0 charged
6
Shadow Beedrill
bugBug Bite
bugX-ScissorpoisonSludge Bomb
10.000
100%4.5 s
0.0 charged
7
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
10.000
100%5.0 s
0.0 charged
8
Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
10.000
100%5.0 s
0.0 charged
9
Beedrill
bugBug Bite
bugX-ScissorpoisonSludge Bomb
10.000
100%5.0 s
0.0 charged
10
Shadow Bulbasaur
grassVine Whip
grassPower WhippoisonSludge Bomb
10.000
100%6.0 s
0.0 charged
11
Shadow Charmeleon
normalScratch
fireFlamethrowerfireFlame Burst
10.000
100%6.0 s
0.0 charged
12
Charizard
flyingWing Attack
fireOverheatfireBlast Burn
10.000
100%6.0 s
0.0 charged

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Water-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantelectricThunder Punch
7.084
100%4.8 s
0.5 charged
2
Goodra
dragonDragon Breath
electricThunder PunchdragonDraco Meteor
7.057
100%5.3 s
0.5 charged
3
Dragonite
dragonDragon Breath
electricThunder PunchdragonDraco Meteor
6.877
100%5.0 s
0.5 charged
4
Melmetal
electricThunder Shock
electricThunderboltrockRock Slide
6.863
100%6.2 s
1.1 charged
5
Xerneas
fairyGeomancy
electricThunderfairyMoonblast
6.846
100%7.1 s
0.8 charged
6
Regice
normalLock-On
electricThundericeBlizzard
6.805
100%6.5 s
1.1 charged
7
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
6.769
100%6.3 s
0.6 charged
8
Eternatus
poisonPoison Jab
dragonDynamax CannondragonDragon Pulse
6.714
100%5.8 s
0.6 charged
9
Ursaluna
normalScratch
electricThunder PunchnormalSwift
6.712
100%5.3 s
0.5 charged
10
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
6.710
100%5.8 s
0.6 charged
11
Marshadow
ghostShadow Claw
electricThunder PunchfightingClose Combat
6.706
100%5.3 s
0.5 charged
12
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
6.706
100%5.3 s
0.5 charged

Best for each Pokemon this slot can roll

vs Shadow Magikarp
  1. 1Shadow Ivysaur Razor Leaf / Solar Beam, Power Whip10.00100%
  2. 2Venusaur Razor Leaf / Frenzy Plant, Solar Beam10.00100%
  3. 3Shadow Venusaur Razor Leaf / Frenzy Plant, Solar Beam10.00100%
vs Shadow Gyarados
  1. 1Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.98100%
  2. 2Melmetal Thunder Shock / Thunderbolt, Rock Slide3.91100%
  3. 3Goodra Dragon Breath / Thunder Punch, Draco Meteor3.90100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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