Normal-type Male Grunt Counters
Gruntnormal“Normal does not mean weak.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.891 | 100% | 5.2 s 1.2 charged | Slot 1 9.5Slot 2 9.2Slot 3 5.0 | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.024 | 100% | 7.8 s 1.3 charged | Slot 1 8.3Slot 2 9.0Slot 3 3.8 | |
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.937 | 100% | 6.8 s 1.1 charged | Slot 1 7.7Slot 2 8.9Slot 3 4.3 | |
| 4 | fightingLow Kick iceIce PunchfightingLow Sweep | 6.697 | 100% | 6.2 s 1.1 charged | Slot 1 7.6Slot 2 9.2Slot 3 3.3 | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.503 | 100% | 5.3 s 1.1 charged | Slot 1 8.0Slot 2 7.6Slot 3 3.9 | |
| 6 | psychicPsywave fightingSuperpowernormalSkull Bash | 6.324 | 100% | 5.9 s 1.1 charged | Slot 1 8.3Slot 2 6.6Slot 3 4.1 | |
| 7 | dragonDragon Tail flyingAeroblast++flyingFly | 6.262 | 100% | 7.6 s 1.4 charged | Slot 1 6.8Slot 2 6.9Slot 3 5.0 | |
| 8 | normalScratch normalSwiftelectricThunder Punch | 6.189 | 100% | 6.1 s 1.2 charged | Slot 1 8.4Slot 2 6.8Slot 3 3.4 | |
| 9 | fightingCounter fightingClose CombatelectricThunder Punch | 6.120 | 100% | 5.8 s 0.5 charged | Slot 1 6.6Slot 2 8.9Slot 3 2.9 | |
| 10 | dragonDragon Tail dragonOutragenormalHyper Beam | 6.059 | 100% | 8.4 s 1.5 charged | Slot 1 7.2Slot 2 6.8Slot 3 4.2 | |
| 11 | ghostShadow Claw dragonDragon PulseghostShadow Force | 6.041 | 99% | 8.8 s 1.6 charged | Slot 1 7.2Slot 2 8.1Slot 3 2.8 | |
| 12 | psychicConfusion psychicFuture SightfairyMoonblast | 6.006 | 97% | 7.5 s 0.8 charged | Slot 1 5.4Slot 2 8.3Slot 3 4.3 | |
| 13 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 5.911 | 97% | 6.2 s 1.3 charged | Slot 1 6.6Slot 2 8.7Slot 3 2.4 | |
| 14 | fightingCounter fightingClose CombaticeIce Punch | 5.872 | 100% | 5.8 s 0.5 charged | Slot 1 6.2Slot 2 8.5Slot 3 2.9 | |
| 15 | flyingPeck fightingAura SpherefairyDazzling Gleam | 5.796 | 100% | 5.6 s 1.1 charged | Slot 1 6.0Slot 2 6.9Slot 3 4.5 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TeddiursaCP 2,853 · Atk 268 · Def 110 · HP 10210 movesets
Shadow HoothootCP 1,451 · Atk 140 · Def 105 · HP 1026 movesets
Shadow PorygonCP 3,700 · Atk 287 · Def 154 · HP 1079 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.510 | 100% | 4.5 s 1.0 charged | ||
| 2 | normalScratch normalSwiftelectricThunder Punch | 8.400 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 8.262 | 100% | 6.7 s 1.2 charged | ||
| 4 | normalScratch normalSwiftelectricThunder Punch | 8.080 | 100% | 5.0 s 1.0 charged | ||
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.692 | 100% | 6.5 s 1.2 charged | ||
| 6 | dragonDragon Tail darkBrutal SwingdarkCrunch | 7.692 | 100% | 5.5 s 1.0 charged | ||
| 7 | bugFury Cutter fightingSacred SwordsteelIron Head | 7.565 | 100% | 5.0 s 1.0 charged | ||
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.372 | 100% | 5.0 s 1.0 charged | ||
| 9 | fireIncinerate rockRock SliderockRock Blast | 7.226 | 100% | 6.4 s 1.0 charged | ||
| 10 | dragonDragon Tail dragonOutragenormalHyper Beam | 7.211 | 100% | 8.1 s 1.5 charged | ||
| 11 | ghostShadow Claw dragonDragon PulseghostShadow Force | 7.189 | 100% | 7.6 s 1.3 charged | ||
| 12 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 7.105 | 100% | 6.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Marshadow Counter / Close Combat, Rock Slide6.94100% - 2
Doublade Psycho Cut / Sacred Sword, Iron Head6.47100% - 3
Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power6.45100%
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
- 1
Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100% - 2
Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100% - 3
Giratina (Origin) Shadow Claw / Dragon Pulse, Shadow Force9.65100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LoudredCP 2,844 · Atk 254 · Def 98 · HP 1288 movesets
Shadow StuffulCP 2,904 · Atk 258 · Def 112 · HP 1136 movesets
Shadow StarlyCP 1,538 · Atk 198 · Def 74 · HP 819 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick iceIce PunchfightingLow Sweep | 9.179 | 100% | 5.5 s 1.0 charged | ||
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 8.980 | 100% | 6.5 s 0.8 charged | ||
| 3 | fightingCounter fightingClose CombatelectricThunder Punch | 8.875 | 100% | 4.7 s 0.0 charged | ||
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 8.851 | 100% | 6.2 s 0.8 charged | ||
| 5 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 8.724 | 100% | 4.5 s 1.0 charged | ||
| 6 | fightingCounter fightingClose CombaticeIce Punch | 8.497 | 100% | 4.7 s 0.0 charged | ||
| 7 | psychicConfusion psychicFuture SightfairyMoonblast | 8.333 | 100% | 5.9 s 0.2 charged | ||
| 8 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.227 | 100% | 5.5 s 1.0 charged | ||
| 9 | ghostShadow Claw dragonDragon PulseghostShadow Force | 8.138 | 100% | 7.6 s 1.4 charged | ||
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.810 | 100% | 5.5 s 1.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.603 | 100% | 5.0 s 1.0 charged | ||
| 12 | darkBite fireBlast BurnfairyDisarming Voice | 7.470 | 100% | 6.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Buzzwole Counter / Superpower, Lunge9.47100% - 2
Togekiss Peck / Aura Sphere, Dazzling Gleam9.40100% - 3
Galarian Zapdos Counter / Close Combat, Brave Bird9.08100%
- 1
Doublade Psycho Cut / Sacred Sword, Iron Head10.00100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball9.44100% - 3
Melmetal Thunder Shock / Superpower, Double Iron Bash9.38100%
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Regirock Rock Throw / Stone Edge, Zap Cannon10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow UrsaringCP 6,339 · Atk 429 · Def 162 · HP 13415 movesets
Shadow SwellowCP 4,121 · Atk 341 · Def 142 · HP 1026 movesets
Shadow KangaskhanCP 5,552 · Atk 334 · Def 184 · HP 1508 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 5.088 | 100% | 5.9 s 1.1 charged | ||
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 5.026 | 100% | 9.6 s 1.7 charged | ||
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 5.020 | 100% | 8.0 s 1.5 charged | ||
| 4 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.902 | 100% | 5.5 s 1.0 charged | ||
| 5 | groundMud Shot fightingSuperpowergroundEarthquake | 4.577 | 100% | 5.5 s 1.0 charged | ||
| 6 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.537 | 100% | 5.9 s 1.1 charged | ||
| 7 | dragonDragon Tail dragonOutragegroundEarthquake | 4.418 | 100% | 8.6 s 1.5 charged | ||
| 8 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 4.342 | 100% | 5.5 s 1.0 charged | ||
| 9 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.173 | 100% | 5.5 s 1.0 charged | ||
| 10 | psychicPsywave fightingSuperpowernormalSkull Bash | 4.115 | 100% | 6.8 s 1.2 charged | ||
| 11 | psychicPsywave fightingSuperpowernormalSkull Bash | 4.018 | 100% | 5.5 s 1.0 charged | ||
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.883 | 100% | 6.0 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword4.92100% - 2
Snorlax Psywave / Superpower, Hyper Beam4.87100% - 3
Virizion Double Kick / Close Combat, Sacred Sword4.43100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash9.05100% - 2
Solgaleo Fire Spin / Iron Head, Psychic Fangs6.01100% - 3
Zygarde (Complete) Dragon Tail / Outrage, Crunch5.94100%
- 1
Dragonite Dragon Breath / Superpower, Draco Meteor7.31100% - 2
Landorus (Therian) Mud Shot / Superpower, Earthquake7.14100% - 3
Togekiss Peck / Aura Sphere, Dazzling Gleam6.53100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.