Normal-type Male Grunt Counters
Gruntnormal“Normal does not mean weak.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.467 | 100% | 5.3 s 1.2 charged | Slot 1 8.7Slot 2 8.9Slot 3 4.8 | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.714 | 100% | 7.8 s 1.3 charged | Slot 1 7.8Slot 2 8.9Slot 3 3.5 | |
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.665 | 100% | 6.9 s 1.1 charged | Slot 1 7.5Slot 2 8.5Slot 3 4.0 | |
| 4 | fightingLow Kick iceIce PunchfightingLow Sweep | 6.589 | 100% | 6.2 s 1.1 charged | Slot 1 7.5Slot 2 9.1Slot 3 3.2 | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.226 | 100% | 5.5 s 1.1 charged | Slot 1 8.1Slot 2 7.4Slot 3 3.2 | |
| 6 | psychicPsywave fightingSuperpowernormalSkull Bash | 6.130 | 100% | 6.0 s 1.1 charged | Slot 1 8.2Slot 2 6.3Slot 3 3.9 | |
| 7 | normalScratch normalSwiftelectricThunder Punch | 6.076 | 97% | 6.2 s 1.3 charged | Slot 1 8.3Slot 2 6.6Slot 3 3.3 | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 5.934 | 100% | 7.6 s 1.4 charged | Slot 1 6.4Slot 2 6.8Slot 3 4.6 | |
| 9 | psychicConfusion psychicFuture SightfairyMoonblast | 5.830 | 97% | 7.5 s 0.8 charged | Slot 1 5.2Slot 2 8.1Slot 3 4.1 | |
| 10 | fightingCounter fightingClose CombatelectricThunder Punch | 5.820 | 100% | 5.9 s 0.5 charged | Slot 1 5.8Slot 2 8.8Slot 3 2.9 | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.814 | 100% | 5.0 s 1.0 charged | Slot 1 7.7Slot 2 6.8Slot 3 2.9 | |
| 12 | ghostShadow Claw dragonDragon PulseghostShadow Force | 5.811 | 100% | 9.0 s 1.7 charged | Slot 1 7.0Slot 2 7.8Slot 3 2.7 | |
| 13 | dragonDragon Tail dragonOutragenormalHyper Beam | 5.715 | 100% | 8.4 s 1.5 charged | Slot 1 7.1Slot 2 6.2Slot 3 3.9 | |
| 14 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 5.711 | 96% | 6.2 s 1.3 charged | Slot 1 6.2Slot 2 8.6Slot 3 2.3 | |
| 15 | normalScratch normalSwiftelectricThunder Punch | 5.616 | 100% | 5.8 s 1.1 charged | Slot 1 7.9Slot 2 5.8Slot 3 3.1 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TeddiursaCP 2,853 · Atk 268 · Def 110 · HP 10210 movesets
Shadow HoothootCP 1,451 · Atk 140 · Def 105 · HP 1026 movesets
Shadow PorygonCP 3,700 · Atk 287 · Def 154 · HP 1079 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.719 | 100% | 4.8 s 1.0 charged | ||
| 2 | normalScratch normalSwiftelectricThunder Punch | 8.297 | 100% | 5.0 s 1.0 charged | ||
| 3 | psychicPsywave fightingSuperpowernormalSkull Bash | 8.152 | 100% | 5.5 s 1.0 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.079 | 100% | 5.0 s 1.0 charged | ||
| 5 | normalScratch normalSwiftelectricThunder Punch | 7.940 | 100% | 5.0 s 1.0 charged | ||
| 6 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.756 | 100% | 6.7 s 1.2 charged | ||
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.688 | 100% | 5.0 s 1.0 charged | ||
| 8 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.500 | 100% | 6.5 s 1.1 charged | ||
| 9 | dragonDragon Tail darkBrutal SwingdarkCrunch | 7.406 | 100% | 5.5 s 1.0 charged | ||
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.201 | 100% | 5.0 s 1.0 charged | ||
| 11 | fireIncinerate rockRock SliderockRock Blast | 7.117 | 100% | 6.4 s 1.0 charged | ||
| 12 | dragonDragon Tail dragonOutragenormalHyper Beam | 7.067 | 100% | 8.1 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash8.28100% - 2
Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power6.01100% - 3
Shadow Annihilape Counter / Close Combat, Low Sweep5.99100%
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
- 1
Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100% - 2
Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100% - 3
Palossand Sand Attack / Earth Power, Scorching Sands8.14100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LoudredCP 2,844 · Atk 254 · Def 98 · HP 1288 movesets
Shadow StuffulCP 2,904 · Atk 258 · Def 112 · HP 1136 movesets
Shadow StarlyCP 1,538 · Atk 198 · Def 74 · HP 819 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick iceIce PunchfightingLow Sweep | 9.109 | 100% | 5.5 s 1.0 charged | ||
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 8.853 | 100% | 6.5 s 0.8 charged | ||
| 3 | fightingCounter fightingClose CombatelectricThunder Punch | 8.750 | 100% | 4.7 s 0.0 charged | ||
| 4 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 8.633 | 100% | 4.5 s 1.0 charged | ||
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 8.532 | 100% | 6.4 s 0.8 charged | ||
| 6 | psychicConfusion psychicFuture SightfairyMoonblast | 8.135 | 100% | 6.0 s 0.2 charged | ||
| 7 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.078 | 100% | 5.5 s 1.0 charged | ||
| 8 | fightingCounter fightingClose CombaticeIce Punch | 7.980 | 100% | 4.7 s 0.0 charged | ||
| 9 | ghostShadow Claw dragonDragon PulseghostShadow Force | 7.786 | 100% | 7.6 s 1.5 charged | ||
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.661 | 100% | 5.5 s 1.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.445 | 100% | 5.0 s 1.0 charged | ||
| 12 | darkBite fireBlast BurnfairyDisarming Voice | 7.199 | 100% | 6.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Togekiss Peck / Aura Sphere, Dazzling Gleam9.27100% - 2
Buzzwole Counter / Superpower, Lunge9.18100% - 3
Enamorus (Incarnate) Fairy Wind / Fly, Dazzling Gleam8.90100%
- 1
Doublade Psycho Cut / Sacred Sword, Iron Head10.00100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball9.31100% - 3
Melmetal Thunder Shock / Superpower, Double Iron Bash9.09100%
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow UrsaringCP 6,339 · Atk 429 · Def 162 · HP 13415 movesets
Shadow SwellowCP 4,121 · Atk 341 · Def 142 · HP 1026 movesets
Shadow KangaskhanCP 5,552 · Atk 334 · Def 184 · HP 1508 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 4.814 | 100% | 6.3 s 1.2 charged | ||
| 2 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.678 | 100% | 5.5 s 1.0 charged | ||
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 4.615 | 100% | 9.6 s 1.7 charged | ||
| 4 | dragonDragon Tail flyingAeroblast++flyingFly | 4.477 | 100% | 8.6 s 1.5 charged | ||
| 5 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 4.199 | 100% | 5.7 s 1.0 charged | ||
| 6 | groundMud Shot fightingSuperpowergroundEarthquake | 4.098 | 100% | 5.5 s 1.0 charged | ||
| 7 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 4.047 | 100% | 8.1 s 1.4 charged | ||
| 8 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 3.992 | 100% | 5.5 s 1.0 charged | ||
| 9 | flyingPeck fightingAura SpherefairyDazzling Gleam | 3.955 | 100% | 6.7 s 1.2 charged | ||
| 10 | dragonDragon Breath waterAqua TaildragonOutrage | 3.943 | 100% | 7.8 s 1.4 charged | ||
| 11 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.920 | 100% | 9.1 s 1.6 charged | ||
| 12 | psychicPsywave fightingSuperpowernormalSkull Bash | 3.909 | 100% | 6.9 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Snorlax Psywave / Superpower, Hyper Beam4.80100% - 2
Melmetal Thunder Shock / Superpower, Dynamic Punch3.89100% - 3
Zygarde (Complete) Dragon Tail / Earthquake, Outrage3.89100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash8.78100% - 2
Solgaleo Fire Spin / Iron Head, Psychic Fangs5.83100% - 3
Raikou Thunder Shock / Wild Charge, Thunder5.57100%
- 1
Dragonite Dragon Breath / Superpower, Draco Meteor7.07100% - 2
Shadow Dragonite Dragon Breath / Superpower, Draco Meteor6.13100% - 3
Galarian Articuno Psycho Cut / Brave Bird, Fly6.09100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.