Flying-type Female Grunt Counters
Gruntflying“Battle against my Flying-type Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Taillow, Rookidee, Swablu, Scyther, Zubat, Gligar).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.529 | 96% | 5.9 s 1.4 charged | Slot 1 10.0Slot 2 5.5Slot 3 4.1 | |
| 2 | normalLock-On rockMeteor BeamrockRock Slide | 5.992 | 100% | 5.4 s 1.1 charged | Slot 1 9.1Slot 2 5.5Slot 3 3.3 | |
| 3 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 5.834 | 97% | 6.3 s 0.6 charged | Slot 1 9.1Slot 2 6.1Slot 3 2.3 | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 5.717 | 92% | 6.5 s 1.3 charged | Slot 1 9.7Slot 2 5.1Slot 3 2.4 | |
| 5 | icePowder Snow iceBlizzardrockRock Slide | 5.684 | 99% | 5.8 s 0.9 charged | Slot 1 9.3Slot 2 5.2Slot 3 2.5 | |
| 6 | iceIce Fang iceIce BurniceBlizzard | 5.670 | 93% | 4.9 s 0.2 charged | Slot 1 9.8Slot 2 5.5Slot 3 1.6 | |
| 7 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.626 | 85% | 6.7 s 0.4 charged | Slot 1 9.2Slot 2 5.5Slot 3 2.2 | |
| 8 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.574 | 93% | 5.8 s 0.5 charged | Slot 1 10.0Slot 2 4.8Slot 3 1.9 | |
| 9 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.562 | 88% | 5.3 s 0.4 charged | Slot 1 10.0Slot 2 4.9Slot 3 1.8 | |
| 10 | icePowder Snow iceAvalancheiceIcicle Spear | 5.545 | 96% | 5.1 s 0.7 charged | Slot 1 8.3Slot 2 5.3Slot 3 3.1 | |
| 11 | normalLock-On rockStone EdgeelectricZap Cannon | 5.445 | 98% | 6.5 s 1.3 charged | Slot 1 9.3Slot 2 3.4Slot 3 3.6 | |
| 12 | rockSmack Down rockRock WreckerrockStone Edge | 5.254 | 83% | 6.6 s 0.4 charged | Slot 1 9.2Slot 2 4.8Slot 3 1.7 | |
| 13 | icePowder Snow iceBlizzardiceIce Punch | 5.229 | 99% | 5.8 s 0.8 charged | Slot 1 7.5Slot 2 5.5Slot 3 2.7 | |
| 14 | icePowder Snow iceBlizzardiceIce Punch | 5.226 | 100% | 5.3 s 0.8 charged | Slot 1 7.9Slot 2 5.1Slot 3 2.7 | |
| 15 | rockSmack Down rockRock WreckerrockStone Edge | 5.198 | 78% | 5.8 s 0.3 charged | Slot 1 9.4Slot 2 4.6Slot 3 1.6 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TaillowCP 1,635 · Atk 207 · Def 77 · HP 812 movesets
Shadow RookideeCP 1,427 · Atk 176 · Def 83 · HP 7912 movesets
Shadow SwabluCP 1,767 · Atk 155 · Def 150 · HP 866 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.5 s 0.0 charged | ||
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.0 s 0.0 charged | ||
| 3 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.979 | 100% | 4.5 s 1.0 charged | ||
| 4 | iceIce Fang iceIce BurniceBlizzard | 9.847 | 100% | 2.7 s 0.0 charged | ||
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 9.725 | 100% | 5.5 s 1.0 charged | ||
| 6 | rockSmack Down rockRock WreckerrockStone Edge | 9.401 | 100% | 3.5 s 0.0 charged | ||
| 7 | icePowder Snow iceBlizzardrockRock Slide | 9.328 | 100% | 4.8 s 0.3 charged | ||
| 8 | normalLock-On rockStone EdgeelectricZap Cannon | 9.283 | 100% | 6.0 s 1.0 charged | ||
| 9 | rockSmack Down rockRock WreckerrockStone Edge | 9.248 | 100% | 4.0 s 0.0 charged | ||
| 10 | rockRock Throw rockStone EdgesteelFlash Cannon | 9.155 | 100% | 4.0 s 0.0 charged | ||
| 11 | normalLock-On rockMeteor BeamrockRock Slide | 9.134 | 100% | 5.0 s 1.0 charged | ||
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 9.069 | 100% | 4.0 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100%
- 1
Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
- 1
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScytherCP 5,818 · Atk 398 · Def 189 · HP 1138 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow GligarCP 3,992 · Atk 269 · Def 204 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.149 | 100% | 6.4 s 0.8 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.831 | 96% | 5.5 s 1.2 charged | ||
| 3 | ghostShadow Claw iceIce PunchrockRock Slide | 5.586 | 100% | 5.6 s 1.3 charged | ||
| 4 | icePowder Snow iceBlizzardiceIce Punch | 5.543 | 100% | 5.4 s 0.9 charged | ||
| 5 | iceIce Fang iceIce BurniceBlizzard | 5.523 | 92% | 5.0 s 0.3 charged | ||
| 6 | steelMetal Sound iceBlizzardwaterHydro Cannon | 5.413 | 100% | 5.6 s 1.3 charged | ||
| 7 | icePowder Snow iceAvalancheiceIcicle Spear | 5.286 | 96% | 5.4 s 0.9 charged | ||
| 8 | icePowder Snow iceAvalancheiceIcicle Spear | 5.222 | 96% | 5.0 s 0.8 charged | ||
| 9 | fightingLow Kick iceIce PunchghostShadow Ball | 5.202 | 79% | 6.7 s 1.5 charged | ||
| 10 | icePowder Snow iceBlizzardrockRock Slide | 5.197 | 96% | 6.1 s 1.1 charged | ||
| 11 | fightingLow Kick iceIce PunchghostShadow Ball | 5.136 | 92% | 6.2 s 1.4 charged | ||
| 12 | icePowder Snow iceBlizzardiceIce Punch | 5.131 | 100% | 5.4 s 0.9 charged |
Best for each Pokemon this slot can roll
- 1
Stakataka Rock Throw / Stone Edge, Flash Cannon4.97100% - 2
Coalossal Incinerate / Rock Slide, Rock Blast4.76100% - 3
Melmetal Thunder Shock / Rock Slide, Thunderbolt4.60100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100%
- 1
Zamazenta (Crowned Shield) Ice Fang / Behemoth Bash, Giga Impact6.60100% - 2
Gyarados Dragon Breath / Hydro Pump, Aqua Tail5.79100% - 3
Shadow Gyarados Dragon Breath / Hydro Pump, Aqua Tail5.41100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow ToucannonCP 5,778 · Atk 404 · Def 164 · HP 1249 movesets
Shadow SwannaCP 4,477 · Atk 336 · Def 150 · HP 11815 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 4.107 | 88% | 6.7 s 1.4 charged | ||
| 2 | fairyFairy Wind fairyMoonblastflyingFly | 3.947 | 92% | 5.8 s 1.0 charged | ||
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.895 | 100% | 7.6 s 1.2 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.727 | 88% | 6.6 s 1.2 charged | ||
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.500 | 100% | 6.7 s 1.2 charged | ||
| 6 | fairyFairy Wind fairyDazzling GleamflyingFly | 3.249 | 79% | 6.0 s 1.0 charged | ||
| 7 | electricSpark electricWild ChargeelectricPlasma Fists | 3.175 | 88% | 6.5 s 1.2 charged | ||
| 8 | fairyGeomancy electricThunderfairyMoonblast | 3.144 | 96% | 6.5 s 1.1 charged | ||
| 9 | dragonDragon Breath dragonOutragedragonTwister | 3.132 | 92% | 5.5 s 1.0 charged | ||
| 10 | dragonDragon Tail dragonOutragedarkCrunch | 3.102 | 88% | 8.0 s 1.3 charged | ||
| 11 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 3.085 | 100% | 7.5 s 1.2 charged | ||
| 12 | icePowder Snow iceAvalancheiceIcicle Spear | 3.084 | 92% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)3.4061% - 2
Xerneas Geomancy / Moonblast, Giga Impact3.19100% - 3
Florges Fairy Wind / Moonblast, Disarming Voice3.14100%
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.31100% - 2
Raikou Thunder Shock / Wild Charge, Thunder4.27100% - 3
Regirock Lock-On / Stone Edge, Zap Cannon4.10100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide5.72100% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor4.83100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power4.73100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.