Flying-type Female Grunt Counters
Gruntflying“Battle against my Flying-type Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Taillow, Rookidee, Swablu, Scyther, Zubat, Gligar).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.086 | 100% | 6.0 s 1.4 charged | Slot 1 10.0Slot 2 6.8Slot 3 4.5 | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 6.436 | 96% | 7.6 s 1.5 charged | Slot 1 9.7Slot 2 5.8Slot 3 3.8 | |
| 3 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 6.150 | 100% | 6.5 s 0.8 charged | Slot 1 9.0Slot 2 6.9Slot 3 2.6 | |
| 4 | icePowder Snow iceBlizzardrockRock Slide | 6.138 | 96% | 5.8 s 0.8 charged | Slot 1 9.1Slot 2 6.4Slot 3 2.9 | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.099 | 96% | 6.3 s 1.2 charged | Slot 1 9.7Slot 2 5.6Slot 3 2.9 | |
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 6.074 | 96% | 6.9 s 0.5 charged | Slot 1 9.1Slot 2 6.4Slot 3 2.7 | |
| 7 | dragonDragon Tail dragonOutragenormalHyper Beam | 6.057 | 100% | 8.0 s 1.4 charged | Slot 1 8.3Slot 2 6.1Slot 3 3.8 | |
| 8 | normalScratch iceIce PunchnormalSwift | 6.053 | 100% | 5.5 s 1.0 charged | Slot 1 8.7Slot 2 6.5Slot 3 3.0 | |
| 9 | iceIce Fang iceIce BurniceBlizzard | 6.013 | 100% | 5.1 s 0.2 charged | Slot 1 9.8Slot 2 5.9Slot 3 2.3 | |
| 10 | poisonPoison Jab rockPower GemrockRock Slide | 6.002 | 100% | 7.0 s 1.2 charged | Slot 1 9.0Slot 2 5.8Slot 3 3.2 | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.981 | 100% | 6.5 s 1.0 charged | Slot 1 8.7Slot 2 5.6Slot 3 3.6 | |
| 12 | steelMetal Claw fairyPlay RoughsteelBehemoth Blade | 5.831 | 100% | 7.6 s 1.2 charged | Slot 1 8.1Slot 2 5.7Slot 3 3.7 | |
| 13 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.673 | 92% | 5.5 s 0.3 charged | Slot 1 9.9Slot 2 5.2Slot 3 1.9 | |
| 14 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.622 | 100% | 7.3 s 1.5 charged | Slot 1 7.6Slot 2 5.4Slot 3 3.9 | |
| 15 | rockRock Throw rockStone EdgeelectricZap Cannon | 5.587 | 96% | 6.9 s 0.5 charged | Slot 1 9.2Slot 2 5.6Slot 3 2.0 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TaillowCP 1,635 · Atk 207 · Def 77 · HP 812 movesets
Shadow RookideeCP 1,427 · Atk 176 · Def 83 · HP 7912 movesets
Shadow SwabluCP 1,767 · Atk 155 · Def 150 · HP 866 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.955 | 100% | 4.5 s 1.0 charged | ||
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 9.881 | 100% | 3.5 s 0.0 charged | ||
| 3 | iceIce Fang iceIce BurniceBlizzard | 9.799 | 100% | 3.0 s 0.0 charged | ||
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.727 | 100% | 5.0 s 1.0 charged | ||
| 5 | normalLock-On rockStone EdgeelectricZap Cannon | 9.679 | 100% | 6.0 s 1.0 charged | ||
| 6 | groundMud Shot rockAncient PowerrockRock Blast | 9.281 | 100% | 5.5 s 1.0 charged | ||
| 7 | rockRock Throw rockStone EdgeelectricZap Cannon | 9.207 | 100% | 4.0 s 0.0 charged | ||
| 8 | rockSmack Down rockRock WreckerrockStone Edge | 9.167 | 100% | 4.0 s 0.0 charged | ||
| 9 | icePowder Snow iceBlizzardrockRock Slide | 9.132 | 100% | 4.8 s 0.3 charged | ||
| 10 | rockRock Throw rockStone EdgesteelFlash Cannon | 9.109 | 100% | 4.0 s 0.0 charged | ||
| 11 | poisonPoison Jab rockPower GemrockRock Slide | 9.001 | 100% | 5.8 s 0.4 charged | ||
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 9.000 | 100% | 4.3 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100%
- 1
Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100% - 2
Tyranitar Dragon Breath / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing9.64100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScytherCP 5,818 · Atk 398 · Def 189 · HP 1138 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow GligarCP 3,992 · Atk 269 · Def 204 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.883 | 100% | 6.7 s 0.9 charged | ||
| 2 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.768 | 100% | 6.6 s 1.8 charged | ||
| 3 | normalScratch iceIce PunchnormalSwift | 6.543 | 100% | 5.4 s 1.2 charged | ||
| 4 | ghostShadow Claw iceIce PunchrockRock Slide | 6.494 | 100% | 5.6 s 1.2 charged | ||
| 5 | icePowder Snow iceBlizzardrockRock Slide | 6.424 | 100% | 6.0 s 1.1 charged | ||
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 6.423 | 100% | 7.3 s 0.9 charged | ||
| 7 | fightingLow Kick iceIce PunchghostShadow Ball | 6.324 | 88% | 7.1 s 1.4 charged | ||
| 8 | fightingLow Kick iceIce PunchghostShadow Ball | 6.303 | 100% | 6.3 s 1.4 charged | ||
| 9 | ghostHex rockPower GemghostShadow Ball | 6.161 | 100% | 6.6 s 1.8 charged | ||
| 10 | icePowder Snow iceBlizzardiceIcy Wind | 6.105 | 100% | 6.1 s 1.2 charged | ||
| 11 | fireFire Spin rockStone EdgefireFire Blast | 6.040 | 100% | 7.3 s 0.9 charged | ||
| 12 | flyingPeck psychicPsyshockfireFlamethrower | 6.011 | 100% | 6.7 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.22100% - 2
Stakataka Rock Throw / Stone Edge, Flash Cannon4.93100% - 3
Nihilego Acid / Power Gem, Rock Slide4.35100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100%
- 1
Zamazenta (Crowned Shield) Ice Fang / Behemoth Bash, Giga Impact7.18100% - 2
Gholdengo Hex / Shadow Ball, Power Gem6.72100% - 3
Annihilape Low Kick / Ice Punch, Shadow Ball6.60100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow ToucannonCP 5,778 · Atk 404 · Def 164 · HP 1249 movesets
Shadow SwannaCP 4,477 · Atk 336 · Def 150 · HP 11815 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 4.536 | 100% | 6.8 s 1.5 charged | ||
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 4.079 | 100% | 6.7 s 1.2 charged | ||
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 3.971 | 100% | 5.8 s 1.0 charged | ||
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.931 | 100% | 7.8 s 1.2 charged | ||
| 5 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.773 | 100% | 8.0 s 1.3 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.770 | 88% | 6.7 s 1.2 charged | ||
| 7 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.717 | 100% | 6.5 s 1.2 charged | ||
| 8 | steelMetal Claw fairyPlay RoughsteelBehemoth Blade | 3.653 | 100% | 8.6 s 1.4 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.595 | 100% | 7.1 s 1.2 charged | ||
| 10 | dragonDragon Tail dragonDragon PulseghostShadow Force | 3.578 | 100% | 8.0 s 1.3 charged | ||
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.518 | 100% | 7.5 s 1.2 charged | ||
| 12 | fairyGeomancy electricThunderfairyMoonblast | 3.473 | 100% | 6.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Zacian (Crowned Sword) Metal Claw / Play Rough, Behemoth Blade4.49100% - 2
Sylveon Fairy Wind / Moonblast, Dazzling Gleam3.92100% - 3
Xerneas Geomancy / Moonblast, Giga Impact3.69100%
- 1
Shadow Giratina (Altered) Dragon Breath / Ancient Power, Dragon Claw6.80100% - 2
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.89100% - 3
Zygarde (Complete) Dragon Tail / Outrage, Hyper Beam5.34100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide5.55100% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor4.63100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power4.07100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.