Flying-type Female Grunt Counters
Gruntflying“Battle against my Flying-type Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Taillow, Rookidee, Swablu, Scyther, Zubat, Gligar).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.458 | 96% | 5.9 s 1.4 charged | Slot 1 10.0Slot 2 5.4Slot 3 4.0 | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.637 | 90% | 6.3 s 1.2 charged | Slot 1 9.7Slot 2 4.6Slot 3 2.5 | |
| 3 | iceIce Fang iceIce BurniceBlizzard | 5.599 | 93% | 5.0 s 0.2 charged | Slot 1 9.8Slot 2 5.4Slot 3 1.6 | |
| 4 | icePowder Snow iceBlizzardrockRock Slide | 5.465 | 94% | 5.8 s 0.8 charged | Slot 1 9.1Slot 2 4.9Slot 3 2.3 | |
| 5 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.409 | 85% | 6.6 s 0.4 charged | Slot 1 9.1Slot 2 5.0Slot 3 2.1 | |
| 6 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 5.316 | 94% | 6.5 s 0.7 charged | Slot 1 9.0Slot 2 4.8Slot 3 2.1 | |
| 7 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.313 | 82% | 5.5 s 0.3 charged | Slot 1 9.9Slot 2 4.5Slot 3 1.5 | |
| 8 | icePowder Snow iceAvalancheiceIcicle Spear | 5.262 | 96% | 5.2 s 0.7 charged | Slot 1 8.1Slot 2 5.1Slot 3 2.6 | |
| 9 | rockRock Throw rockStone EdgeelectricZap Cannon | 5.169 | 84% | 6.6 s 0.4 charged | Slot 1 9.2Slot 2 4.7Slot 3 1.6 | |
| 10 | rockSmack Down rockRock WreckerrockStone Edge | 5.074 | 77% | 6.6 s 0.4 charged | Slot 1 9.2Slot 2 4.7Slot 3 1.3 | |
| 11 | rockRock Throw rockStone EdgerockRock Slide | 4.966 | 87% | 6.3 s 0.3 charged | Slot 1 8.8Slot 2 4.6Slot 3 1.4 | |
| 12 | rockSmack Down rockRock WreckerrockStone Edge | 4.964 | 76% | 6.0 s 0.4 charged | Slot 1 8.9Slot 2 4.5Slot 3 1.5 | |
| 13 | icePowder Snow iceBlizzardiceIce Punch | 4.917 | 97% | 5.3 s 0.8 charged | Slot 1 7.2Slot 2 5.0Slot 3 2.5 | |
| 14 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 4.899 | 89% | 6.6 s 1.3 charged | Slot 1 7.4Slot 2 3.7Slot 3 3.5 | |
| 15 | fairyFairy Wind fairyMoonblastflyingFly | 4.753 | 97% | 5.7 s 1.1 charged | Slot 1 5.9Slot 2 4.6Slot 3 3.8 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TaillowCP 1,635 · Atk 207 · Def 77 · HP 812 movesets
Shadow RookideeCP 1,427 · Atk 176 · Def 83 · HP 7912 movesets
Shadow SwabluCP 1,767 · Atk 155 · Def 150 · HP 866 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.955 | 100% | 4.5 s 1.0 charged | ||
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 9.881 | 100% | 3.5 s 0.0 charged | ||
| 3 | iceIce Fang iceIce BurniceBlizzard | 9.799 | 100% | 3.0 s 0.0 charged | ||
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.727 | 100% | 5.0 s 1.0 charged | ||
| 5 | rockRock Throw rockStone EdgeelectricZap Cannon | 9.207 | 100% | 4.0 s 0.0 charged | ||
| 6 | rockSmack Down rockRock WreckerrockStone Edge | 9.167 | 100% | 4.0 s 0.0 charged | ||
| 7 | icePowder Snow iceBlizzardrockRock Slide | 9.132 | 100% | 4.8 s 0.3 charged | ||
| 8 | rockRock Throw rockStone EdgesteelFlash Cannon | 9.109 | 100% | 4.0 s 0.0 charged | ||
| 9 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 9.000 | 100% | 4.3 s 0.0 charged | ||
| 10 | electricThunder Shock electricDischargewaterMuddy Water | 8.934 | 100% | 4.8 s 1.0 charged | ||
| 11 | rockSmack Down rockRock WreckerrockStone Edge | 8.902 | 100% | 4.0 s 0.0 charged | ||
| 12 | rockRock Throw rockStone EdgerockRock Slide | 8.833 | 100% | 4.0 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100%
- 1
Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100% - 2
Tyranitar Dragon Breath / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing9.64100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScytherCP 5,818 · Atk 398 · Def 189 · HP 1138 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow GligarCP 3,992 · Atk 269 · Def 204 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang iceIce BurniceBlizzard | 5.446 | 92% | 4.9 s 0.3 charged | ||
| 2 | ghostShadow Claw iceIce PunchrockRock Slide | 5.413 | 100% | 5.6 s 1.3 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.333 | 88% | 5.7 s 1.3 charged | ||
| 4 | fightingLow Kick iceIce PunchghostShadow Ball | 5.158 | 79% | 6.7 s 1.5 charged | ||
| 5 | icePowder Snow iceAvalancheiceIcicle Spear | 5.147 | 96% | 5.0 s 0.8 charged | ||
| 6 | icePowder Snow iceAvalancheiceIcicle Spear | 5.084 | 96% | 5.4 s 0.9 charged | ||
| 7 | fightingLow Kick iceIce PunchghostShadow Ball | 5.060 | 92% | 6.2 s 1.4 charged | ||
| 8 | icePowder Snow iceBlizzardiceIce Punch | 5.016 | 100% | 5.4 s 0.9 charged | ||
| 9 | icePowder Snow iceBlizzardrockRock Slide | 4.915 | 96% | 6.1 s 1.1 charged | ||
| 10 | icePowder Snow iceIce PunchwaterSurf | 4.860 | 92% | 5.0 s 0.8 charged | ||
| 11 | iceIce Fang steelBehemoth BashnormalGiga Impact | 4.813 | 100% | 6.7 s 0.9 charged | ||
| 12 | psychicConfusion steelDoom DesirepsychicPsychic | 4.698 | 92% | 5.6 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt4.45100% - 2
Stakataka Rock Throw / Stone Edge, Flash Cannon4.24100% - 3
Enamorus (Therian) Fairy Wind / Fly, Moonblast3.11100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100%
- 1
Gyarados Dragon Breath / Hydro Pump, Aqua Tail5.60100% - 2
Annihilape Low Kick / Ice Punch, Shadow Ball5.08100% - 3
Shadow Gyarados Dragon Breath / Hydro Pump, Aqua Tail4.97100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow ToucannonCP 5,778 · Atk 404 · Def 164 · HP 1249 movesets
Shadow SwannaCP 4,477 · Atk 336 · Def 150 · HP 11815 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.996 | 88% | 6.7 s 1.4 charged | ||
| 2 | fairyFairy Wind fairyMoonblastflyingFly | 3.785 | 92% | 5.8 s 1.0 charged | ||
| 3 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.534 | 75% | 6.6 s 1.2 charged | ||
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.333 | 100% | 6.7 s 1.2 charged | ||
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.323 | 100% | 7.8 s 1.2 charged | ||
| 6 | fairyFairy Wind fairyDazzling GleamflyingFly | 3.145 | 79% | 6.0 s 1.0 charged | ||
| 7 | fairyGeomancy electricThunderfairyMoonblast | 3.005 | 96% | 6.5 s 1.1 charged | ||
| 8 | dragonDragon Tail dragonOutragedarkCrunch | 2.962 | 88% | 8.0 s 1.3 charged | ||
| 9 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.912 | 96% | 6.5 s 1.1 charged | ||
| 10 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.875 | 100% | 7.5 s 1.2 charged | ||
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.862 | 100% | 7.5 s 1.2 charged | ||
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.857 | 100% | 6.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Xerneas Geomancy / Moonblast, Giga Impact3.06100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice3.05100% - 3
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.7456%
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.21100% - 2
Regirock Lock-On / Stone Edge, Zap Cannon3.91100% - 3
Raikou Thunder Shock / Wild Charge, Thunder3.91100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide5.55100% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor4.63100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power3.98100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.