Flying-type Female Grunt Counters
Gruntflying“Battle against my Flying-type Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Taillow, Rookidee, Swablu, Scyther, Zubat, Gligar).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.597 | 100% | 6.1 s 1.4 charged | Slot 1 9.9Slot 2 6.2Slot 3 3.7 | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.541 | 88% | 6.4 s 1.1 charged | Slot 1 9.4Slot 2 5.2Slot 3 2.0 | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 5.529 | 96% | 7.5 s 1.5 charged | Slot 1 8.8Slot 2 4.7Slot 3 3.1 | |
| 4 | normalLock-On rockMeteor BeamrockRock Slide | 5.391 | 96% | 5.3 s 1.1 charged | Slot 1 8.1Slot 2 5.5Slot 3 2.5 | |
| 5 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.327 | 89% | 7.4 s 0.6 charged | Slot 1 8.5Slot 2 5.4Slot 3 2.1 | |
| 6 | iceIce Fang steelBehemoth BashnormalGiga Impact | 5.327 | 100% | 6.8 s 0.8 charged | Slot 1 7.6Slot 2 6.1Slot 3 2.3 | |
| 7 | icePowder Snow iceBlizzardrockRock Slide | 5.313 | 96% | 5.9 s 0.8 charged | Slot 1 8.0Slot 2 5.6Slot 3 2.3 | |
| 8 | normalScratch iceIce PunchnormalSwift | 5.202 | 100% | 5.9 s 1.1 charged | Slot 1 7.8Slot 2 5.6Slot 3 2.3 | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.163 | 100% | 6.5 s 0.8 charged | Slot 1 7.7Slot 2 5.1Slot 3 2.7 | |
| 10 | rockSmack Down rockMeteor BeamrockStone Edge | 5.034 | 88% | 8.2 s 0.7 charged | Slot 1 8.3Slot 2 5.0Slot 3 1.7 | |
| 11 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.955 | 100% | 8.2 s 1.7 charged | Slot 1 6.5Slot 2 5.2Slot 3 3.1 | |
| 12 | rockRock Throw rockStone EdgeelectricZap Cannon | 4.941 | 93% | 7.3 s 0.6 charged | Slot 1 8.3Slot 2 5.0Slot 3 1.5 | |
| 13 | rockSmack Down rockStone EdgedarkBrutal Swing | 4.930 | 88% | 5.7 s 0.4 charged | Slot 1 8.4Slot 2 4.9Slot 3 1.5 | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.895 | 100% | 6.7 s 1.0 charged | Slot 1 6.8Slot 2 4.9Slot 3 3.0 | |
| 15 | iceIce Fang iceIce BurniceBlizzard | 4.885 | 93% | 5.7 s 0.3 charged | Slot 1 7.6Slot 2 5.2Slot 3 1.8 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TaillowCP 1,635 · Atk 207 · Def 77 · HP 812 movesets
Shadow RookideeCP 1,427 · Atk 176 · Def 83 · HP 7912 movesets
Shadow SwabluCP 1,767 · Atk 155 · Def 150 · HP 866 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.875 | 100% | 4.5 s 1.0 charged | ||
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.417 | 100% | 5.0 s 1.0 charged | ||
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 8.791 | 100% | 6.0 s 1.0 charged | ||
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 8.467 | 100% | 5.0 s 0.1 charged | ||
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.409 | 100% | 4.0 s 0.0 charged | ||
| 6 | rockSmack Down rockMeteor BeamrockStone Edge | 8.330 | 100% | 5.4 s 0.2 charged | ||
| 7 | rockRock Throw rockStone EdgeelectricZap Cannon | 8.306 | 100% | 4.7 s 0.1 charged | ||
| 8 | rockSmack Down rockRock WreckerrockStone Edge | 8.258 | 100% | 4.0 s 0.0 charged | ||
| 9 | rockSmack Down rockRock WreckerrockStone Edge | 8.180 | 100% | 4.9 s 0.2 charged | ||
| 10 | normalLock-On rockMeteor BeamrockRock Slide | 8.148 | 100% | 5.0 s 1.0 charged | ||
| 11 | rockRock Throw electricWild ChargerockStone Edge | 8.064 | 100% | 4.0 s 0.0 charged | ||
| 12 | icePowder Snow iceBlizzardrockRock Slide | 8.037 | 100% | 5.5 s 0.3 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 2
Shadow Regirock Rock Throw / Stone Edge, Zap Cannon10.00100% - 3
Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Regirock Rock Throw / Stone Edge, Zap Cannon9.77100% - 2
Celesteela Smack Down / Iron Head, Heavy Slam9.67100% - 3
Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge9.36100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100% - 2
Tyranitar Dragon Breath / Stone Edge, Brutal Swing9.86100% - 3
Regirock Lock-On / Stone Edge, Zap Cannon8.51100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScytherCP 5,818 · Atk 398 · Def 189 · HP 1138 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow GligarCP 3,992 · Atk 269 · Def 204 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.222 | 100% | 6.6 s 1.8 charged | ||
| 2 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.074 | 100% | 6.7 s 0.9 charged | ||
| 3 | ghostShadow Claw iceIce PunchrockRock Slide | 5.959 | 100% | 5.6 s 1.2 charged | ||
| 4 | fightingLow Kick iceIce PunchghostShadow Ball | 5.782 | 83% | 6.9 s 1.5 charged | ||
| 5 | icePowder Snow iceBlizzardrockRock Slide | 5.591 | 100% | 6.0 s 1.0 charged | ||
| 6 | normalScratch iceIce PunchnormalSwift | 5.552 | 100% | 6.1 s 1.3 charged | ||
| 7 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.421 | 100% | 7.6 s 1.0 charged | ||
| 8 | ghostHex rockPower GemghostShadow Ball | 5.337 | 100% | 6.6 s 1.8 charged | ||
| 9 | fireFire Spin rockStone EdgefireFire Blast | 5.236 | 100% | 7.8 s 1.0 charged | ||
| 10 | iceIce Fang iceIce BurniceBlizzard | 5.224 | 100% | 5.4 s 0.4 charged | ||
| 11 | rockSmack Down rockMeteor BeamrockRock Tomb | 5.191 | 100% | 8.3 s 1.1 charged | ||
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.088 | 100% | 7.1 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt4.50100% - 2
Giratina (Altered) Dragon Breath / Ancient Power, Shadow Force3.68100% - 3
Gholdengo Hex / Power Gem, Shadow Ball3.63100%
- 1
Shadow Omastar Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Annihilape Low Kick / Ice Punch, Shadow Ball6.04100% - 2
Gholdengo Hex / Shadow Ball, Power Gem5.59100% - 3
Skeledirge Hex / Blast Burn, Shadow Ball5.51100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow ToucannonCP 5,778 · Atk 404 · Def 164 · HP 1249 movesets
Shadow SwannaCP 4,477 · Atk 336 · Def 150 · HP 11815 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.694 | 100% | 7.2 s 1.5 charged | ||
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.228 | 100% | 6.7 s 1.2 charged | ||
| 3 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.180 | 100% | 6.5 s 1.2 charged | ||
| 4 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.097 | 100% | 8.0 s 1.3 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.037 | 100% | 7.1 s 1.2 charged | ||
| 6 | steelMetal Claw fairyPlay RoughsteelBehemoth Blade | 2.901 | 100% | 8.6 s 1.4 charged | ||
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.865 | 100% | 6.5 s 1.2 charged | ||
| 8 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.857 | 100% | 7.5 s 1.2 charged | ||
| 9 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.853 | 100% | 9.0 s 1.3 charged | ||
| 10 | fairyGeomancy electricThunderfairyMoonblast | 2.791 | 100% | 6.5 s 1.2 charged | ||
| 11 | dragonDragon Tail dragonDragon PulseghostShadow Force | 2.750 | 79% | 7.9 s 1.0 charged | ||
| 12 | fairyFairy Wind fairyMoonblastflyingFly | 2.731 | 88% | 6.1 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Zacian (Crowned Sword) Metal Claw / Play Rough, Behemoth Blade3.69100% - 2
Xerneas Geomancy / Moonblast, Giga Impact3.13100% - 3
Florges Fairy Wind / Moonblast, Disarming Voice2.8267%
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.31100% - 2
Dialga Dragon Breath / Draco Meteor, Iron Head4.65100% - 3
Zygarde (Complete) Dragon Tail / Outrage, Hyper Beam4.33100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide4.48100% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.47100% - 3
Zygarde (Complete) Dragon Tail / Outrage, Hyper Beam3.25100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.