Flying-type Female Grunt Counters
Gruntflying“Battle against my Flying-type Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Taillow, Rookidee, Swablu, Scyther, Zubat, Gligar).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.090 | 92% | 5.9 s 1.4 charged | Slot 1 9.9Slot 2 5.1Slot 3 3.3 | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.166 | 82% | 6.3 s 1.2 charged | Slot 1 9.4Slot 2 4.4Slot 3 1.7 | |
| 3 | normalScratch iceIce PunchnormalSwift | 4.976 | 93% | 5.8 s 1.1 charged | Slot 1 7.8Slot 2 5.0Slot 3 2.1 | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 4.838 | 82% | 7.1 s 1.4 charged | Slot 1 8.8Slot 2 3.0Slot 3 2.8 | |
| 5 | icePowder Snow iceBlizzardrockRock Slide | 4.753 | 90% | 5.9 s 0.8 charged | Slot 1 8.0Slot 2 4.4Slot 3 1.9 | |
| 6 | rockSmack Down rockStone EdgedarkBrutal Swing | 4.629 | 69% | 5.5 s 0.3 charged | Slot 1 8.4Slot 2 4.3Slot 3 1.2 | |
| 7 | rockSmack Down rockRock WreckerrockStone Edge | 4.563 | 64% | 5.9 s 0.3 charged | Slot 1 8.3Slot 2 4.3Slot 3 1.2 | |
| 8 | iceIce Fang iceIce BurniceBlizzard | 4.521 | 72% | 5.5 s 0.3 charged | Slot 1 7.6Slot 2 4.8Slot 3 1.1 | |
| 9 | rockRock Throw electricWild ChargerockStone Edge | 4.472 | 68% | 5.8 s 0.3 charged | Slot 1 8.1Slot 2 4.1Slot 3 1.2 | |
| 10 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.469 | 71% | 7.0 s 0.5 charged | Slot 1 7.8Slot 2 4.2Slot 3 1.3 | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.459 | 83% | 6.3 s 0.8 charged | Slot 1 7.2Slot 2 4.1Slot 3 2.1 | |
| 12 | iceIce Fang steelBehemoth BashnormalGiga Impact | 4.444 | 88% | 6.7 s 0.7 charged | Slot 1 7.2Slot 2 4.5Slot 3 1.7 | |
| 13 | rockRock Throw rockStone EdgeelectricZap Cannon | 4.320 | 65% | 6.9 s 0.5 charged | Slot 1 7.8Slot 2 4.1Slot 3 1.1 | |
| 14 | rockRock Throw rockMeteor BeamrockStone Edge | 4.248 | 62% | 6.0 s 0.3 charged | Slot 1 7.8Slot 2 4.0Slot 3 1.0 | |
| 15 | rockSmack Down rockRock WreckerwaterSurf | 4.201 | 67% | 6.7 s 0.6 charged | Slot 1 7.3Slot 2 4.3Slot 3 1.0 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TaillowCP 1,635 · Atk 207 · Def 77 · HP 812 movesets
Shadow RookideeCP 1,427 · Atk 176 · Def 83 · HP 7912 movesets
Shadow SwabluCP 1,767 · Atk 155 · Def 150 · HP 866 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.875 | 100% | 4.5 s 1.0 charged | ||
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.417 | 100% | 5.0 s 1.0 charged | ||
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 8.791 | 100% | 6.0 s 1.0 charged | ||
| 4 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.409 | 100% | 4.0 s 0.0 charged | ||
| 5 | rockSmack Down rockRock WreckerrockStone Edge | 8.258 | 100% | 4.0 s 0.0 charged | ||
| 6 | rockRock Throw electricWild ChargerockStone Edge | 8.064 | 100% | 4.0 s 0.0 charged | ||
| 7 | icePowder Snow iceBlizzardrockRock Slide | 8.037 | 100% | 5.5 s 0.3 charged | ||
| 8 | electricVolt Switch electricWild ChargerockRock Blast | 8.030 | 100% | 4.8 s 0.3 charged | ||
| 9 | groundMud Shot rockAncient PowerrockRock Blast | 7.959 | 100% | 5.5 s 1.0 charged | ||
| 10 | rockRock Throw rockStone EdgesteelFlash Cannon | 7.849 | 100% | 5.0 s 0.1 charged | ||
| 11 | rockRock Throw rockStone EdgeelectricZap Cannon | 7.751 | 100% | 4.7 s 0.1 charged | ||
| 12 | rockRock Throw rockMeteor BeamrockStone Edge | 7.750 | 100% | 4.3 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 2
Shadow Regirock Rock Throw / Stone Edge, Zap Cannon10.00100% - 3
Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Regirock Rock Throw / Stone Edge, Zap Cannon9.77100% - 2
Celesteela Smack Down / Iron Head, Heavy Slam9.67100% - 3
Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge9.36100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100% - 2
Tyranitar Dragon Breath / Stone Edge, Brutal Swing9.86100% - 3
Shadow Tyranitar Dragon Breath / Stone Edge, Brutal Swing8.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScytherCP 5,818 · Atk 398 · Def 189 · HP 1138 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow GligarCP 3,992 · Atk 269 · Def 204 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 5.061 | 89% | 6.4 s 1.6 charged | ||
| 2 | normalScratch iceIce PunchnormalSwift | 5.003 | 83% | 6.0 s 1.3 charged | ||
| 3 | ghostShadow Claw iceIce PunchrockRock Slide | 4.955 | 100% | 5.6 s 1.3 charged | ||
| 4 | iceIce Fang iceIce BurniceBlizzard | 4.844 | 67% | 5.0 s 0.4 charged | ||
| 5 | fightingLow Kick iceIce PunchghostShadow Ball | 4.733 | 67% | 6.4 s 1.5 charged | ||
| 6 | iceIce Fang steelBehemoth BashnormalGiga Impact | 4.504 | 90% | 6.7 s 0.9 charged | ||
| 7 | iceIce Fang iceAvalancheiceBlizzard | 4.373 | 67% | 5.3 s 0.4 charged | ||
| 8 | icePowder Snow iceBlizzardrockRock Slide | 4.362 | 92% | 6.0 s 1.1 charged | ||
| 9 | rockSmack Down rockRock WreckerwaterSurf | 4.355 | 81% | 6.0 s 0.6 charged | ||
| 10 | rockSmack Down rockStone EdgedarkBrutal Swing | 4.278 | 75% | 5.6 s 0.6 charged | ||
| 11 | rockSmack Down rockRock WreckerwaterSurf | 4.252 | 76% | 6.8 s 0.8 charged | ||
| 12 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.225 | 79% | 7.0 s 0.8 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt3.79100% - 2
Enamorus (Therian) Fairy Wind / Fly, Moonblast2.64100% - 3
Marshadow Shadow Claw / Rock Slide, Fire Punch2.47100%
- 1
Shadow Omastar Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Annihilape Low Kick / Ice Punch, Shadow Ball4.51100% - 2
Marshadow Shadow Claw / Ice Punch, Close Combat3.97100% - 3
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail3.96100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow ToucannonCP 5,778 · Atk 404 · Def 164 · HP 1249 movesets
Shadow SwannaCP 4,477 · Atk 336 · Def 150 · HP 11815 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.335 | 88% | 6.8 s 1.4 charged | ||
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.586 | 96% | 6.6 s 1.1 charged | ||
| 3 | dragonDragon Tail dragonOutragedarkCrunch | 2.446 | 88% | 8.0 s 1.3 charged | ||
| 4 | fairyFairy Wind fairyDazzling GleamflyingFly | 2.397 | 79% | 5.9 s 0.9 charged | ||
| 5 | fairyGeomancy electricThunderfairyMoonblast | 2.391 | 92% | 6.5 s 1.1 charged | ||
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.342 | 96% | 6.5 s 1.1 charged | ||
| 7 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.332 | 100% | 7.5 s 1.2 charged | ||
| 8 | fairyFairy Wind fairyMoonblastflyingFly | 2.288 | 71% | 6.0 s 1.1 charged | ||
| 9 | dragonDragon Breath electricFusion BoltdragonOutrage | 2.244 | 100% | 6.5 s 1.2 charged | ||
| 10 | poisonAcid rockPower GemrockRock Slide | 2.150 | 100% | 6.8 s 1.2 charged | ||
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.132 | 83% | 7.4 s 1.0 charged | ||
| 12 | icePowder Snow iceAvalancheiceIcicle Spear | 2.124 | 92% | 5.8 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Xerneas Geomancy / Moonblast, Giga Impact2.5189% - 2
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.3256% - 3
Alolan Sandslash Powder Snow / Blizzard, Ice Punch2.0789%
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt4.76100% - 2
Regirock Lock-On / Stone Edge, Zap Cannon3.22100% - 3
Raikou Thunder Shock / Wild Charge, Thunder3.18100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide4.48100% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.47100% - 3
Dragonite Dragon Breath / Thunder Punch, Draco Meteor3.13100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.