Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.030 | 89% | 11.6 s 1.8 charged | Slot 1 5.3Slot 2 3.5Slot 3 3.3 | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 3.865 | 89% | 11.1 s 2.0 charged | Slot 1 4.5Slot 2 4.7Slot 3 2.4 | |
| 3 | steelMetal Claw fairyPlay RoughfightingClose Combat | 3.787 | 100% | 8.5 s 1.3 charged | Slot 1 4.0Slot 2 3.2Slot 3 4.1 | |
| 4 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.630 | 100% | 9.5 s 2.1 charged | Slot 1 3.4Slot 2 4.4Slot 3 3.1 | |
| 5 | flyingGust flyingHurricaneflyingOblivion Wing | 3.534 | 97% | 9.7 s 1.4 charged | Slot 1 3.6Slot 2 3.9Slot 3 3.1 | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.394 | 100% | 8.6 s 1.2 charged | Slot 1 3.4Slot 2 3.8Slot 3 3.0 | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.341 | 100% | 9.0 s 1.3 charged | Slot 1 3.7Slot 2 3.6Slot 3 2.7 | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.340 | 100% | 9.1 s 1.4 charged | Slot 1 3.9Slot 2 3.5Slot 3 2.6 | |
| 9 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.258 | 97% | 7.9 s 1.1 charged | Slot 1 3.6Slot 2 3.4Slot 3 2.8 | |
| 10 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.219 | 97% | 8.2 s 1.2 charged | Slot 1 3.7Slot 2 3.1Slot 3 2.9 | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.216 | 100% | 8.6 s 1.2 charged | Slot 1 3.3Slot 2 3.6Slot 3 2.8 | |
| 12 | normalQuick Attack psychicPsyshocknormalHyper Beam | 3.210 | 100% | 10.0 s 1.4 charged | Slot 1 3.2Slot 2 4.1Slot 3 2.4 | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.201 | 97% | 10.0 s 2.0 charged | Slot 1 3.5Slot 2 3.2Slot 3 2.9 | |
| 14 | psychicExtrasensory flyingAeroblast++flyingFly | 3.170 | 100% | 12.8 s 1.8 charged | Slot 1 2.8Slot 2 4.4Slot 3 2.3 | |
| 15 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.162 | 96% | 8.9 s 1.4 charged | Slot 1 4.0Slot 2 2.9Slot 3 2.6 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.321 | 100% | 10.6 s 1.4 charged | ||
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.562 | 100% | 10.1 s 1.8 charged | ||
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.029 | 100% | 7.6 s 1.1 charged | ||
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.952 | 100% | 7.8 s 1.1 charged | ||
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.911 | 100% | 7.6 s 1.1 charged | ||
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.745 | 100% | 10.4 s 1.8 charged | ||
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.727 | 100% | 9.2 s 1.2 charged | ||
| 8 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.701 | 100% | 6.0 s 1.0 charged | ||
| 9 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.683 | 100% | 10.3 s 1.3 charged | ||
| 10 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.657 | 100% | 7.6 s 1.1 charged | ||
| 11 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.642 | 100% | 8.6 s 1.2 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorelectricThunder | 3.629 | 100% | 8.6 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse6.15100% - 2
Yveltal Gust / Focus Blast, Hurricane4.75100% - 3
Shadow Darkrai Sucker Punch / Focus Blast, Dark Pulse4.38100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse5.00100% - 2
Shadow Metagross Fury Cutter / Meteor Mash, Flash Cannon4.34100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.08100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkBite grassPower WhipgrassEnergy Ball | 4.741 | 100% | 8.9 s 1.6 charged | ||
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.447 | 100% | 8.6 s 1.9 charged | ||
| 3 | psychicExtrasensory flyingAeroblast++flyingFly | 4.373 | 100% | 11.6 s 1.8 charged | ||
| 4 | fightingLow Kick steelIron HeadfightingFocus Blast | 4.242 | 88% | 9.4 s 1.3 charged | ||
| 5 | ghostShadow Claw psychicFuture SightfairyMoonblast | 4.143 | 88% | 9.3 s 1.5 charged | ||
| 6 | normalQuick Attack psychicPsyshocknormalHyper Beam | 4.082 | 100% | 8.9 s 1.4 charged | ||
| 7 | psychicConfusion grassLeaf StormgrassSeed Bomb | 3.927 | 88% | 10.0 s 1.6 charged | ||
| 8 | darkSucker Punch flyingFlydarkPayback | 3.884 | 100% | 9.9 s 1.6 charged | ||
| 9 | flyingGust flyingHurricaneflyingOblivion Wing | 3.877 | 92% | 9.2 s 1.3 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.782 | 100% | 8.4 s 1.2 charged | ||
| 11 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.661 | 100% | 7.9 s 1.3 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.594 | 100% | 8.4 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw6.71100% - 2
Celebi Confusion / Leaf Storm, Seed Bomb6.45100% - 3
Dragonite Dragon Breath / Hurricane, Thunder Punch6.26100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.53100% - 2
Zarude Bite / Power Whip, Energy Ball4.60100% - 3
Kingambit Metal Sound / Iron Head, Dark Pulse4.52100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse6.15100% - 2
Yveltal Gust / Focus Blast, Hurricane4.75100% - 3
Shadow Darkrai Sucker Punch / Focus Blast, Dark Pulse4.38100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 4.085 | 100% | 9.0 s 1.4 charged | ||
| 2 | fightingLow Kick darkFoul PlayfightingFocus Blast | 3.533 | 100% | 11.3 s 2.2 charged | ||
| 3 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.235 | 100% | 9.2 s 1.3 charged | ||
| 4 | iceIce Fang fightingClose CombatfairyMoonblast | 3.176 | 100% | 8.8 s 1.0 charged | ||
| 5 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.120 | 100% | 10.3 s 2.3 charged | ||
| 6 | fairyGeomancy fairyMoonblastelectricThunder | 3.078 | 100% | 9.4 s 1.6 charged | ||
| 7 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.989 | 100% | 8.8 s 1.3 charged | ||
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.930 | 100% | 8.7 s 1.5 charged | ||
| 9 | darkSucker Punch fightingClose CombatdarkPayback | 2.904 | 100% | 8.9 s 1.3 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.901 | 100% | 8.4 s 1.3 charged | ||
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.901 | 100% | 9.4 s 1.5 charged | ||
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 2.832 | 100% | 6.9 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.98100% - 2
Melmetal Thunder Shock / Thunderbolt, Rock Slide3.91100% - 3
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.91100%
- 1
Zacian (Crowned Sword) Metal Claw / Play Rough, Behemoth Blade4.63100% - 2
Sylveon Fairy Wind / Moonblast, Dazzling Gleam4.06100% - 3
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)3.9067%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse6.15100% - 2
Yveltal Gust / Focus Blast, Hurricane4.75100% - 3
Shadow Darkrai Sucker Punch / Focus Blast, Dark Pulse4.38100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.