Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.129 | 89% | 8.2 s 1.3 charged | Slot 1 3.6Slot 2 3.1Slot 3 2.6 | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.106 | 90% | 9.4 s 2.1 charged | Slot 1 2.9Slot 2 4.0Slot 3 2.4 | |
| 3 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.069 | 62% | 10.3 s 1.5 charged | Slot 1 3.5Slot 2 3.5Slot 3 2.2 | |
| 4 | dragonDragon Breath dragonRoar of TimesteelIron Head | 2.932 | 92% | 8.5 s 1.2 charged | Slot 1 3.0Slot 2 3.3Slot 3 2.6 | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.926 | 77% | 10.2 s 1.8 charged | Slot 1 3.6Slot 2 3.7Slot 3 1.5 | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.845 | 79% | 8.5 s 1.4 charged | Slot 1 3.6Slot 2 3.1Slot 3 1.8 | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.815 | 79% | 8.8 s 1.3 charged | Slot 1 3.1Slot 2 3.2Slot 3 2.2 | |
| 8 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.814 | 72% | 6.3 s 1.1 charged | Slot 1 3.6Slot 2 2.4Slot 3 2.4 | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.761 | 92% | 8.6 s 1.2 charged | Slot 1 2.8Slot 2 3.1Slot 3 2.4 | |
| 10 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 2.751 | 88% | 7.9 s 1.1 charged | Slot 1 3.0Slot 2 2.8Slot 3 2.4 | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.728 | 76% | 8.3 s 1.3 charged | Slot 1 3.4Slot 2 2.5Slot 3 2.3 | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.646 | 79% | 8.0 s 1.3 charged | Slot 1 3.3Slot 2 2.4Slot 3 2.3 | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 2.633 | 79% | 7.3 s 1.1 charged | Slot 1 3.1Slot 2 2.3Slot 3 2.5 | |
| 14 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.610 | 81% | 9.5 s 1.3 charged | Slot 1 2.7Slot 2 2.7Slot 3 2.5 | |
| 15 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.572 | 64% | 7.3 s 1.2 charged | Slot 1 3.7Slot 2 2.0Slot 3 2.0 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.701 | 100% | 6.0 s 1.0 charged | ||
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.649 | 100% | 7.6 s 1.1 charged | ||
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.634 | 100% | 7.6 s 1.1 charged | ||
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.577 | 94% | 9.9 s 1.8 charged | ||
| 5 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.456 | 81% | 10.6 s 1.4 charged | ||
| 6 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 3.415 | 100% | 6.3 s 1.0 charged | ||
| 7 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.353 | 94% | 7.8 s 1.2 charged | ||
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.350 | 100% | 6.0 s 1.0 charged | ||
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.252 | 100% | 7.6 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonRoar of TimeelectricThunder | 3.135 | 100% | 8.6 s 1.3 charged | ||
| 11 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.132 | 88% | 9.2 s 1.3 charged | ||
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 3.066 | 88% | 7.4 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4481% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade4.14100% - 3
Pangoro Karate Chop / Close Combat, Night Slash3.8290%
- 1
Keldeo Low Kick / Close Combat, Secret Sword4.03100% - 2
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.68100% - 3
Shadow Metagross Fury Cutter / Meteor Mash, Flash Cannon3.57100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.042 | 88% | 8.3 s 1.8 charged | ||
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.721 | 92% | 9.1 s 1.5 charged | ||
| 3 | ghostShadow Claw psychicFuture SightfairyMoonblast | 3.618 | 83% | 9.2 s 1.4 charged | ||
| 4 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.527 | 71% | 9.1 s 1.3 charged | ||
| 5 | dragonDragon Breath dragonRoar of TimesteelIron Head | 3.263 | 92% | 8.2 s 1.2 charged | ||
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.164 | 88% | 8.2 s 1.2 charged | ||
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.114 | 92% | 7.8 s 1.1 charged | ||
| 8 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.113 | 100% | 7.9 s 1.3 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.109 | 92% | 8.3 s 1.2 charged | ||
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.980 | 79% | 9.3 s 1.5 charged | ||
| 11 | darkSucker Punch flyingBrave BirdflyingFly | 2.938 | 92% | 9.7 s 1.5 charged | ||
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.934 | 83% | 6.6 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.7494% - 2
Celebi Confusion / Leaf Storm, Seed Bomb4.40100% - 3
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse4.19100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.53100% - 2
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak4.72100% - 3
Zarude Bite / Power Whip, Energy Ball4.60100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4481% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade4.14100% - 3
Pangoro Karate Chop / Close Combat, Night Slash3.8290%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.939 | 88% | 8.9 s 1.4 charged | ||
| 2 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.598 | 79% | 8.5 s 1.2 charged | ||
| 3 | darkSucker Punch darkDark PulsedarkFoul Play | 2.519 | 92% | 6.8 s 1.1 charged | ||
| 4 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.504 | 83% | 9.1 s 1.3 charged | ||
| 5 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.479 | 79% | 8.9 s 1.3 charged | ||
| 6 | iceIce Fang fightingClose CombatfairyMoonblast | 2.447 | 88% | 8.8 s 1.0 charged | ||
| 7 | steelMetal Sound darkFoul PlayfightingFocus Blast | 2.426 | 58% | 10.5 s 1.9 charged | ||
| 8 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.409 | 54% | 7.3 s 1.2 charged | ||
| 9 | steelBullet Punch steelMeteor MashpsychicPsychic | 2.402 | 83% | 8.2 s 1.1 charged | ||
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.401 | 92% | 8.6 s 1.5 charged | ||
| 11 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 2.388 | 92% | 7.5 s 1.1 charged | ||
| 12 | dragonDragon Breath rockStone EdgedarkCrunch | 2.383 | 79% | 8.0 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.3783% - 2
Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.3792% - 3
Dragonite Dragon Breath / Thunder Punch, Draco Meteor3.0583%
- 1
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)3.4061% - 2
Xerneas Geomancy / Moonblast, Giga Impact3.19100% - 3
Florges Fairy Wind / Moonblast, Disarming Voice3.14100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.4481% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade4.14100% - 3
Pangoro Karate Chop / Close Combat, Night Slash3.8290%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.