Bug-type Male Grunt Counters
Gruntbug“Go, my super bug Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Venonat, Weedle, Wimpod, Pinsir, Anorith, Dewpider).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 6.136 | 100% | 5.4 s 0.9 charged | Slot 1 8.2Slot 2 7.1Slot 3 3.1 | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.960 | 100% | 7.7 s 1.2 charged | Slot 1 8.3Slot 2 6.9Slot 3 2.7 | |
| 3 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 5.875 | 96% | 6.6 s 1.5 charged | Slot 1 9.0Slot 2 6.1Slot 3 2.5 | |
| 4 | fireEmber fireHeat WavefireFlamethrower | 5.767 | 100% | 5.5 s 1.0 charged | Slot 1 8.0Slot 2 6.4Slot 3 2.9 | |
| 5 | ghostHex rockPower GemghostShadow Ball | 5.613 | 97% | 6.7 s 1.2 charged | Slot 1 7.9Slot 2 5.7Slot 3 3.3 | |
| 6 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.612 | 94% | 8.6 s 1.3 charged | Slot 1 8.1Slot 2 6.2Slot 3 2.5 | |
| 7 | fightingLow Kick ghostShadow BallghostRage Fist | 5.565 | 100% | 6.4 s 1.2 charged | Slot 1 8.1Slot 2 6.4Slot 3 2.2 | |
| 8 | ghostHex fireBlast BurnfireFlamethrower | 5.505 | 97% | 6.5 s 1.2 charged | Slot 1 7.6Slot 2 6.0Slot 3 2.8 | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 5.494 | 97% | 5.7 s 0.7 charged | Slot 1 8.2Slot 2 5.0Slot 3 3.3 | |
| 10 | flyingPeck flyingAerial AcepsychicPsyshock | 5.447 | 90% | 6.3 s 1.1 charged | Slot 1 8.4Slot 2 6.2Slot 3 1.8 | |
| 11 | fightingLow Kick ghostShadow BallghostRage Fist | 5.251 | 97% | 8.2 s 1.7 charged | Slot 1 7.6Slot 2 6.3Slot 3 1.9 | |
| 12 | fireIncinerate rockRock SliderockRock Blast | 5.224 | 97% | 6.6 s 1.1 charged | Slot 1 8.6Slot 2 5.0Slot 3 2.1 | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.222 | 100% | 7.0 s 1.2 charged | Slot 1 7.5Slot 2 5.5Slot 3 2.7 | |
| 14 | fireFire Spin fireFire BlastrockStone Edge | 5.216 | 93% | 7.2 s 0.7 charged | Slot 1 8.7Slot 2 4.2Slot 3 2.7 | |
| 15 | fireEmber fireOverheatelectricWild Charge | 5.183 | 97% | 5.7 s 1.0 charged | Slot 1 7.5Slot 2 5.6Slot 3 2.4 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenonatCP 2,155 · Atk 196 · Def 117 · HP 1026 movesets
Shadow WeedleCP 969 · Atk 133 · Def 66 · HP 812 movesets
Shadow WimpodCP 1,078 · Atk 140 · Def 90 · HP 651 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.025 | 100% | 4.5 s 1.0 charged | ||
| 2 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 8.928 | 100% | 4.2 s 0.0 charged | ||
| 3 | fireFire Spin fireFire BlastrockStone Edge | 8.704 | 100% | 4.5 s 0.0 charged | ||
| 4 | fireIncinerate rockRock SliderockRock Blast | 8.590 | 100% | 5.3 s 0.7 charged | ||
| 5 | fireFire Fang fireOverheatfireFusion Flare | 8.444 | 100% | 4.0 s 0.0 charged | ||
| 6 | flyingPeck flyingAerial AcepsychicPsyshock | 8.392 | 100% | 4.5 s 0.3 charged | ||
| 7 | fireIncinerate fireOverheatghostPoltergeist | 8.308 | 100% | 4.2 s 0.0 charged | ||
| 8 | dragonDragon Breath ghostShadow ForcerockAncient Power | 8.261 | 100% | 6.3 s 0.4 charged | ||
| 9 | fireFire Fang fireOverheatfireFusion Flare | 8.241 | 100% | 3.0 s 0.0 charged | ||
| 10 | rockRock Throw rockStone EdgesteelFlash Cannon | 8.237 | 100% | 4.0 s 0.0 charged | ||
| 11 | flyingAir Slash steelIron HeadnormalBody Slam | 8.216 | 100% | 5.7 s 0.4 charged | ||
| 12 | ghostShadow Claw rockRock SlidefireFire Punch | 8.200 | 100% | 5.2 s 0.3 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash7.82100% - 2
Shadow Ho-Oh Incinerate / Brave Bird, Sacred Fire++6.78100% - 3
Togekiss Peck / Psyshock, Flamethrower6.46100%
- 1
Shadow Reshiram Fire Fang / Overheat, Fusion Flare10.00100% - 2
Ho-Oh Incinerate / Brave Bird, Sacred Fire++10.00100% - 3
Shadow Ho-Oh Incinerate / Brave Bird, Sacred Fire++10.00100%
- 1
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 2
Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 3
Shadow Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PinsirCP 6,367 · Atk 432 · Def 201 · HP 10712 movesets
Shadow AnorithCP 3,278 · Atk 326 · Def 117 · HP 866 movesets
Shadow DewpiderCP 1,528 · Atk 148 · Def 135 · HP 796 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 7.072 | 100% | 5.5 s 1.2 charged | ||
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.906 | 100% | 7.5 s 1.4 charged | ||
| 3 | fightingLow Kick ghostShadow BallghostRage Fist | 6.385 | 100% | 6.2 s 1.3 charged | ||
| 4 | fightingLow Kick ghostShadow BallghostRage Fist | 6.338 | 100% | 7.7 s 1.8 charged | ||
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 6.209 | 100% | 7.4 s 1.1 charged | ||
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.140 | 100% | 5.9 s 1.2 charged | ||
| 7 | ghostHex fireBlast BurnfireFlamethrower | 6.046 | 100% | 6.6 s 1.3 charged | ||
| 8 | fireEmber fireOverheatelectricWild Charge | 5.631 | 100% | 5.9 s 1.2 charged | ||
| 9 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.540 | 100% | 7.0 s 1.4 charged | ||
| 10 | flyingPeck flyingAerial AcerockAncient Power | 5.538 | 100% | 6.6 s 1.3 charged | ||
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.287 | 100% | 7.6 s 1.4 charged | ||
| 12 | fightingLow Kick flyingFlyrockAncient Power | 5.054 | 100% | 6.6 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Enamorus (Therian) Fairy Wind / Fly, Moonblast4.67100% - 2
Marshadow Shadow Claw / Rock Slide, Fire Punch4.66100% - 3
Lugia Dragon Tail / Aeroblast++, Fly4.63100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.44100% - 2
Marshadow Shadow Claw / Rock Slide, Fire Punch7.43100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power7.34100%
- 1
Annihilape Low Kick / Shadow Ball, Rage Fist9.70100% - 2
Shadow Annihilape Low Kick / Shadow Ball, Rage Fist9.70100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power9.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScizorCP 6,454 · Atk 429 · Def 200 · HP 1138 movesets
Shadow ScolipedeCP 5,259 · Atk 372 · Def 194 · HP 10215 movesets
Shadow VikavoltCP 6,701 · Atk 460 · Def 177 · HP 12012 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 3.520 | 92% | 6.4 s 1.3 charged | ||
| 2 | ghostHex rockPower GemghostShadow Ball | 3.291 | 92% | 7.1 s 1.3 charged | ||
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 3.283 | 92% | 6.1 s 0.8 charged | ||
| 4 | ghostShadow Claw fireFire PunchrockRock Slide | 3.135 | 100% | 5.5 s 1.1 charged | ||
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.876 | 79% | 9.8 s 1.9 charged | ||
| 6 | fireEmber fireHeat WavefireFlamethrower | 2.857 | 100% | 5.5 s 1.1 charged | ||
| 7 | ghostHex fireBlast BurnfireFlamethrower | 2.833 | 92% | 6.5 s 1.3 charged | ||
| 8 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 2.759 | 100% | 7.1 s 1.5 charged | ||
| 9 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.713 | 100% | 9.2 s 1.8 charged | ||
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.660 | 100% | 8.2 s 1.7 charged | ||
| 11 | fireEmber fireOverheatfireFire Punch | 2.600 | 92% | 5.4 s 1.0 charged | ||
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.567 | 100% | 8.1 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Magma Storm4.01100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower3.67100% - 3
Ho-Oh Incinerate / Sacred Fire++, Sacred Fire3.28100%
- 1
Gholdengo Hex / Power Gem, Shadow Ball6.34100% - 2
Nihilego Acid / Power Gem, Rock Slide5.32100% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact5.29100%
- 1
Zygarde (Complete) Dragon Tail / Earthquake, Outrage4.81100% - 2
Togekiss Peck / Flamethrower, Ancient Power2.54100% - 3
Marshadow Shadow Claw / Rock Slide, Fire Punch2.47100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.