Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids
Lucario
#0448- Attack
- 236
- Defense
- 144
- Stamina
- 172
- Best fast:
- Counter 15.60 DPS with STAB
- Best charged:
- Aura Sphere 2.40 DPE with STAB
- Max CP:
- 3,092
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- lucario
- Game Master form:
- LUCARIO (no form template)
- Family:
- FAMILY_LUCARIO
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 5,845,248 — #427 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
Evolution family
1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.
- Base
- Stage 2
Lucario236/144/172 · 2,703 CP50 candy
Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Lucario is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Its best showing is1againstMiltank(Tier 3) with Force Palm + Aura Sphere.
- Estimator
- 0.65
- Time to win
- 1:54
- Points
- 20
Force Palm + Aura Sphere- Estimator
- 0.87
- Time to win
- 2:33
- Points
- 20
Force Palm + Aura Sphere- Estimator
- 1.77
- Time to win
- 8:09
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 1.84
- Time to win
- 8:28
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 1.98
- Time to win
- 9:05
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 2.19
- Time to win
- 10:03
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 2.31
- Time to win
- 10:37
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 2.40
- Time to win
- 11:02
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 2.52
- Time to win
- 11:36
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 2.77
- Time to win
- 12:45
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 3.31
- Time to win
- 15:13
- Points
- 50
Force Palm + Aura Sphere- Estimator
- 2.23
- Time to win
- 10:17
- Points
- 40
Force Palm + Aura Sphere- Estimator
- 3.15
- Time to win
- 14:29
- Points
- 40
Force Palm + Aura Sphere- Estimator
- 2.02
- Time to win
- 9:18
- Points
- 40
Force Palm + Aura Sphere- Estimator
- 2.15
- Time to win
- 9:55
- Points
- 40
Bullet Punch + Meteor Mash
"Details" opens Lucario's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.
23 more placings not shown.
Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 12 bosses (best #11 vs Miltank). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.
As a raid boss (Tier 1)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.
Best counters against Lucario →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,469 | 1,837 |
| 11/11/11 | 1,484 | 1,855 |
| 12/12/12 | 1,499 | 1,874 |
| 13/13/13 | 1,514 | 1,893 |
| 14/14/14 | 1,529 | 1,912 |
| 15/15/15hundo | 1,544 | 1,930 |
Caught CP range 1,469 - 1,544, or 1,837 - 1,930 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Weak (3)
- Neutral (6)
- Resists (9)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released fighting / steel forms with the highest attack — they share every weakness and resistance above.
Movepool
3 fast and 8 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Force Palm per Aura Sphere · 6.0s cycle · 168 power with STAB
6 x Counter per Aura Sphere · 8.0s cycle · 214 power with STAB
4 x Force Palm per Meteor Mash · 6.5s cycle · 168 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| CounterSTAB | fighting | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| Bullet PunchSTAB | steel | 10 | +11 | 1.0s | 12.00 | 11.00 | 3.3 | 10.0 | 7 / 7 / 2t | standard |
| Force PalmSTAB | fighting | 10 | +16 | 1.0s | 12.00 | 16.00 | 3.3 | 10.0 | 13 / 10 / 3t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Aura SphereSTAB | fighting | 100 | -50 | 2.0s | 60.00 | 2.40 | 25.0 | 50.0 | 80 / 40 | standard |
| Meteor MashSTAB | steel | 100 | -50 | 2.5s | 48.00 | 2.40 | 22.2 | 40.0 | 100 / 45 | standard |
| Shadow Ball | ghost | 100 | -50 | 3.0s | 33.33 | 2.00 | 20.0 | 33.3 | 100 / 50 | standard |
| Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 20 / 35 | standard |
| Thunder Punch | electric | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
| Blaze Kick | fire | 40 | -33 | 1.0s | 40.00 | 1.21 | 13.3 | 40.0 | 60 / 40 | standard |
| Flash CannonSTAB | steel | 100 | -100 | 2.5s | 48.00 | 1.20 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
5 fast throws · 15 turns · 7.5s to fire
Lowers its own Defense by 2 stages
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Force PalmSTAB | fighting | 13 | +10 | 3(1.5s) | 5.20 | 3.33 | 10 / +16 |
| CounterSTAB | fighting | 8 | +6 | 2(1.0s) | 4.80 | 3.00 | 13 / +9 |
| Bullet PunchSTAB | steel | 7 | +7 | 2(1.0s) | 4.20 | 3.50 | 10 / +11 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Meteor MashSTAB | steel | 100 | -45 | 2.67 | none | 100 / -50 |
| Close CombatSTAB | fighting | 100 | -45 | 2.67 | self Def -2 | 105 / -100 |
| Aura SphereSTAB | fighting | 80 | -40 | 2.40 | none | 100 / -50 |
| Flash CannonSTAB | steel | 110 | -65 | 2.03 | none | 100 / -100 |
| Shadow Ball | ghost | 100 | -50 | 2.00 | none | 100 / -50 |
| Thunder Punch | electric | 60 | -40 | 1.50 | none | 50 / -33 |
| Blaze Kick | fire | 60 | -40 | 1.50 | none | 40 / -33 |
| Power-Up PunchSTAB | fighting | 20 | -35 | 0.69 | self Atk +1 | 50 / -33 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
No Shadow form exists for this entry.
75,000 Stardust and 75 Candy.
Cannot Dynamax.
This entry is not a Mega or Primal form.
Forms of Lucario (3)
Every form the snapshot carries for this dex number. Each one appears exactly once.
| Form | Types | Atk | Def | Sta | Moves | Status |
|---|---|---|---|---|---|---|
| fightingsteel | 236 | 144 | 172 | 3f / 8c | released | |
| fightingsteel | 310 | 175 | 172 | 3f / 8c | released | |
| fightingsteel | 359 | 161 | 172 | 3f / 8c | Not released in Pokemon GO |
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: LUCARIO — 3 fast, 8 charged. Ours: 3 fast, 8 charged.
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.