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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Cobalion

#0638
Attack
192
Defense
229
Stamina
209
Best fast:
Metal Claw 14.40 DPS with STAB
Best charged:
Sacred Sword 1.82 DPE with STAB
Max CP:
3,457

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
cobalion
Game Master form:
COBALION (no form template)
Family:
FAMILY_COBALION

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#424 of 1,123 · top 37.8%
192
Defense#64 of 1,123 · top 5.7%
229
Stamina#170 of 1,123 · top 15.1%
209

Stat product 9,189,312 — #146 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,022
15/15/15, old level cap
Max CP (L50)
3,417
15/15/15, current level cap
Max CP (L51)
3,457
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,649 - 1,727
IV 10 to 15
Catch CP (L25)
2,061 - 2,159
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
2.1 m
Weight
250 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Cobalion is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Cobalion does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
39,601
Attack
163
Defense
192
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Cobalion →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6492,061
11/11/111,6642,081
12/12/121,6802,100
13/13/131,6952,119
14/14/141,7112,139
15/15/15hundo1,7272,159

Caught CP range 1,649 - 1,727, or 2,061 - 2,159 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (6)
  • Resists (9)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released steel / fighting forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset24.5 DPS

7 x Metal Claw per Sacred Sword · 4.5s cycle · 110 power with STAB

#224.0 DPS
fightingDouble Kick
fightingSacred Sword

3 x Double Kick per Sacred Sword · 4.0s cycle · 96 power with STAB

#321.6 DPS

20 x Metal Claw per Close Combat · 12.5s cycle · 270 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Metal ClawSTABsteel6+50.5s14.4010.00standard
Double KickSTABfighting10+131.0s12.0013.00standard
Zen Headbuttpsychic11+91.0s11.009.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Sacred SwordSTABfighting50-331.0s60.001.82elite / legacy
Iron HeadSTABsteel60-502.0s36.001.44standard
Close CombatSTABfighting105-1002.5s50.401.26standard
Stone Edgerock105-1002.5s42.001.05standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Double Kick+Close Combat

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#211.6DPT

Metal Claw+Close Combat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 2 stages

#311.2DPT

Double Kick+Sacred Sword

3 fast throws · 9 turns · 4.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Double KickSTABfighting8+123(1.5s)3.204.00
Metal ClawSTABsteel5+72(1.0s)3.003.50
Zen Headbuttpsychic8+63(1.5s)2.672.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Sacred SwordSTABfighting60-352.06none
Stone Edgerock100-551.82none
Iron HeadSTABsteel70-501.68none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Cobalion (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Cobalionsteelfighting1922292093f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: COBALION — 3 fast, 4 charged. Ours: 3 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.