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Lucario counters

#0448
Lobby CP
7,752
Attack
149
Defense
94
HP
600
Raid timer
3 min
180s

Caught CP range 1,469 - 1,544.

Lucario weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Lucario is weak to fighting1.6xground1.6xfire1.6x

  • Weak (3)
  • Neutral (6)
  • Resists (9)

It resists poison0.39xrock0.39xbug0.39xnormal0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Lucario counters

One trainer with counters this good beats Lucario alone. Difficulty rating 0.07 with the best counter, 0:13 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:130.070.03369.1%
2Cinderacefirejoint top pickfireFire SpinfirePyroball3,0180:130.070.03343.7%
3VolcaronabugfirefireFire SpinfireOverheat3,6320:140.080.03131.9%
4LucariofightingsteelfightingCounterfightingAura Sphere2,7030:130.070.03355.2%
5ChandelureghostfirefireFire SpinfireOverheat3,2680:140.080.03055.6%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1050:140.080.03200.9%
7FlareonfirefireFire SpinfireOverheat3,0290:140.080.03070.2%
8EmboarfirefightingfightingLow KickfireBlast Burn2,9820:150.080.02943.7%
9GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:150.080.02965.7%
10Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8970:150.080.02949.7%
11ConkeldurrfightingfightingCounterfightingDynamic Punch3,3370:150.080.02871.1%
12CharizardfireflyingfireEmberfireBlast Burn2,8890:160.090.02755.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Lucario.

Estimator is how many trainers of this strength the fight needs. Power is the share of Lucario's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingCounter+fightingClose Combathardest0:140.080.1100%
2steelBullet Punch+fightingClose Combat0:140.080.0100%
3steelBullet Punch+steelFlash Cannon0:140.080.0100%
4fightingCounter+fightingAura Sphere0:140.080.1100%
5steelBullet Punch+fightingAura Sphere0:140.080.0100%
6steelBullet Punch+ghostShadow Ball0:140.080.0100%
7steelBullet Punch+fireBlaze Kick0:140.080.0100%
8steelBullet Punch+steelMeteor Mash0:140.080.0100%
9fightingCounter+steelFlash Cannon0:140.080.0100%
10steelBullet Punch+electricThunder Punch0:140.080.0100%
11steelBullet Punch+fightingPower-Up Punch0:130.080.0100%
12fightingCounter+fireBlaze Kick0:130.070.0100%
13fightingCounter+fightingPower-Up Punch0:130.070.0100%
14fightingCounter+ghostShadow Ball0:130.070.0100%
15fightingCounter+electricThunder Punch0:130.070.0100%
16fightingCounter+steelMeteor Mash0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Lucario throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
steelBullet PunchSTAB10+111.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
fightingAura SphereSTAB100-502.0s1.20s
fightingClose CombatSTAB105-1002.5s1.20s
steelFlash CannonSTAB100-1002.5s1.40s
steelMeteor MashSTAB100-502.5s2.20s
fireBlaze Kick40-331.0s0.25s
ghostShadow Ball100-503.0s2.40s
fightingPower-Up PunchSTAB50-332.0s1.70s
electricThunder Punch50-332.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4691,837
11/11/111,4841,855
12/12/121,4991,874
13/13/131,5141,893
14/14/141,5291,912
15/15/15hundo1,5441,930

Caught CP range 1,469 - 1,544, or 1,837 - 1,930 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Lucario is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
236
Game Master
Base Defense
144
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((236 + 15) x 0.5974)149Game Master base Attack, tier CPM
Defensefloor((144 + 15) x 0.5974)94Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 172 unused600tier HP pool
Lobby CPfloor((236 + 15) x sqrt(144 + 15) x sqrt(600) / 10) β€” no CPM term7,752Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Lucario's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.