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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Annihilape

#0979
Attack
220
Defense
178
Stamina
242
Best fast:
Counter 15.60 DPS with STAB
Best charged:
Shadow Ball 2.40 DPE with STAB
Max CP:
3,739

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
annihilape
Game Master form:
ANNIHILAPE (no form template)
Family:
FAMILY_MANKEY

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#273 of 1,123 · top 24.3%
220
Defense#327 of 1,123 · top 29.1%
178
Stamina#48 of 1,123 · top 4.3%
242

Stat product 9,476,720 — #135 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,268
15/15/15, old level cap
Max CP (L50)
3,695
15/15/15, current level cap
Max CP (L51)
3,739
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,786 - 1,867
IV 10 to 15
Catch CP (L25)
2,233 - 2,334
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Primeape207/138/163 · 2,288 CP
    50 candy
    • 45 candy once purified
  3. Stage 3
    Annihilape220/178/242 · 3,268 CP
    100 candy
    • Defeat 30 Ghost- or Psychic-type Pokemon in battle
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.2 m
Weight
56 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Annihilape is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
2
of 120 bosses ranked
Matchups
12
bosses it places on at all
Points
142
Pokebattler's published weighting

Its best showing is3againstRegigigas(Tier 5) with Counter + Close Combat.

  • #3RegigigasnormalTier 5
    Estimator
    3.05
    Time to win
    14:03
    Points
    40
    Counter + Close Combat
  • #10MiltanknormalTier 3live
    Estimator
    0.95
    Time to win
    2:46
    Points
    8
    Counter + Close Combat
  • #15Dialga (Origin)steeldragonTier 5
    Estimator
    3.41
    Time to win
    15:41
    Points
    20
    Counter + Close Combat
  • #18StakatakarocksteelTier 5
    Estimator
    2.75
    Time to win
    12:38
    Points
    10
    Counter + Close Combat
  • #21CobalionsteelfightingTier 5
    Estimator
    3.22
    Time to win
    14:48
    Points
    10
    Counter + Close Combat
  • #21DialgasteeldragonTier 5
    Estimator
    3.32
    Time to win
    15:18
    Points
    10
    Counter + Close Combat
  • #23MelmetalsteelTier 5
    Estimator
    2.77
    Time to win
    12:44
    Points
    10
    Counter + Close Combat
  • #25RegiceiceTier 5
    Estimator
    4.30
    Time to win
    19:48
    Points
    10
    Counter + Close Combat
  • #26DarkraidarkTier 5
    Estimator
    3.08
    Time to win
    14:11
    Points
    10
    Counter + Close Combat
  • #30Shadow Alolan SandslashicesteelShadow Tier 3live
    Estimator
    1.26
    Time to win
    3:42
    Points
    4
    Counter + Close Combat
  • #31Kyurem (Black)dragoniceTier 5
    Estimator
    2.92
    Time to win
    13:26
    Points
    10
    Counter + Close Combat
  • #32Zamazenta (Crowned Shield)fightingsteelTier 5
    Estimator
    4.46
    Time to win
    20:32
    Points
    0
    Counter + Close Combat

"Details" opens Annihilape's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 1 more, best #23 vs Regigigas. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
19,588
Attack
171
Defense
140
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Annihilape →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7862,233
11/11/111,8022,253
12/12/121,8182,273
13/13/131,8352,294
14/14/141,8512,314
15/15/15hundo1,8672,334

Caught CP range 1,786 - 1,867, or 2,233 - 2,334 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (9)
  • Resists (5)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fighting / ghost forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.7 DPS
fightingCounter

6 x Counter per Shadow Ball · 9.0s cycle · 214 power with STAB

#223.7 DPS
fightingCounter

6 x Counter per Rage Fist · 9.0s cycle · 214 power with STAB

#322.5 DPS
fightingLow Kick

10 x Low Kick per Shadow Ball · 8.0s cycle · 180 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Low KickSTABfighting5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Shadow BallSTABghost100-503.0s40.002.40standard
Rage FistSTABghost100-503.0s40.002.40elite / legacy
Ice Punchice50-332.0s25.001.52standard
Low SweepSTABfighting40-332.0s24.001.45standard
Night Slashdark45-332.0s22.501.36standard
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#212.3DPT

Counter+Close Combat

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

#311.6DPT

Low Kick+Shadow Ball

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Shadow BallSTABghost100-502.40none
Rage FistSTABghost50-351.71self Atk +1
Ice Punchice60-401.50none
Night Slashdark50-351.43self Atk +1 @13%
Low SweepSTABfighting40-401.20none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Annihilape (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Annihilapefightingghost2201782422f / 6creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: ANNIHILAPE — 2 fast, 7 charged. Ours: 2 fast, 6 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.