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PoGoBud

Mega Tatsugiri

#0978Not released in Pokemon GO
Attack
262
Defense
232
Stamina
169
Best fast:
Water Gun 12.00 DPS with STAB
Best charged:
Outrage 2.64 DPE with STAB
Max CP:
4,219

Official artwork for the species (PokeAPI) — no per-form picture exists in either source.

FormsTatsugiriMega Tatsugiri
Slug:
tatsugiri-mega
Game Master form:
TATSUGIRI (no form template)
Family:
FAMILY_TATSUGIRI

Not released in Pokemon GONo trainer can own this one yet.

Mega Tatsugiri is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#95 of 1,123 · top 8.5%
262
Defense#59 of 1,123 · top 5.3%
232
Stamina#554 of 1,123 · top 49.3%
169

Stat product 10,272,496 — #95 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,688
15/15/15, old level cap
Max CP (L50)
4,169
15/15/15, current level cap
Max CP (L51)
4,219
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,020 - 2,107
IV 10 to 15
Catch CP (L25)
2,525 - 2,634
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.3 m
Weight
8 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Mega Tatsugiri is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Tatsugiri does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
41,299
Attack
218
Defense
195
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Tatsugiri →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4941,868
11/11/111,5091,887
12/12/121,5241,905
13/13/131,5391,924
14/14/141,5541,943
15/15/15hundo1,5691,962

Caught CP range 1,494 - 1,569, or 1,868 - 1,962 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (13)
  • Resists (3)
Weak to
Resists
0.63xsteel

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released dragon / water forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.3 DPS
dragonOutrage

10 x Water Gun per Outrage · 9.0s cycle · 192 power with STAB

#220.9 DPS

20 x Water Gun per Hydro Pump · 13.5s cycle · 282 power with STAB

#320.3 DPS
waterSurf

10 x Water Gun per Surf · 6.5s cycle · 132 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Water GunSTABwater5+50.5s12.0010.00standard
Take Downnormal7+81.0s7.008.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
OutrageSTABdragon110-504.0s33.002.64standard
Muddy WaterSTABwater45-332.0s27.001.64standard
Hydro PumpSTABwater135-1003.5s46.291.62standard
SurfSTABwater60-501.5s48.001.44standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.2DPT

Water Gun+Outrage

20 fast throws · 20 turns · 10.0s to fire

#29.8DPT

Water Gun+Hydro Pump

25 fast throws · 25 turns · 12.5s to fire

#39.6DPT

Water Gun+Surf

15 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Take Downnormal5+83(1.5s)1.672.67

Charged moves

MoveTypePowerEnergyDPEEffect
OutrageSTABdragon110-602.20none
Hydro PumpSTABwater130-752.08none
SurfSTABwater75-452.00none
Muddy WaterSTABwater35-351.20foe Atk -1 @30%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Tatsugiri.

  • 0 Mega Energy the first time, 0 after that.
  • In-game icon shipped in the live client: no

Forms of Tatsugiri (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Tatsugiridragonwater2261661692f / 4creleased
Mega Tatsugiridragonwater2622321692f / 4cNot released in Pokemon GO

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: TATSUGIRI_MEGA — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.