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PoGoBattler

Ice Punch

ICE_PUNCH
iceCharged move32 forms can use it14 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
50
Energy
-33
Duration
2.0s
2000 ms
DPS
25.00
power / duration
DPE
1.52
power / energy
Trainer Battle
60 / 40
power / energy
Damage window1400 - 1700 ms of 2000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
60
50 in raids
Energy
-40
-33 in raids
DPE
1.50
1.52 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
2.0s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 32 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
Alolan SandslashAlolan Sandslash#0028icesteelSTAB
Galarian Mr. MimeGalarian Mr. Mime#0122icepsychicSTAB
SneaselSneasel#0215darkiceSTAB
DelibirdDelibird#0225iceflyingSTAB
SmoochumSmoochum#0238icepsychicSTAB
Galarian DarumakaGalarian Darumaka#0554iceSTAB
Galarian Darmanitan (Standard)Galarian Darmanitan (Standard)#0555iceSTAB
CubchooCubchoo#0613iceSTAB
BearticBeartic#0614iceSTAB
CrabominableCrabominable#0740fightingiceSTAB
Mr. RimeMr. Rime#0866icepsychicSTAB
JynxJynx#0124icepsychicSTABelite / legacy
Galarian Darmanitan (Zen)Galarian Darmanitan (Zen)#0555icefireSTABunreleased
Mega CrabominableMega Crabominable#0740fightingiceSTABunreleased
PrimeapePrimeape#0057fightingstandard
PoliwrathPoliwrath#0062waterfightingstandard
Alolan MukAlolan Muk#0089poisondarkrestored
HaunterHaunter#0093ghostpoisonstandard
HypnoHypno#0097psychicstandard
HitmonchanHitmonchan#0107fightingstandard
CroconawCroconaw#0159waterstandard
MedititeMeditite#0307fightingpsychicstandard
MedichamMedicham#0308fightingpsychicstandard
Mega MedichamMega Medicham#0308fightingpsychicstandard
DusclopsDusclops#0356ghoststandard
ElectivireElectivire#0466electricstandard
MarshadowMarshadow#0802fightingghoststandard
ClobbopusClobbopus#0852fightingstandard
GrapploctGrapploct#0853fightingstandard
UrsalunaUrsaluna#0901groundnormalstandard
AnnihilapeAnnihilape#0979fightingghoststandard
Meloetta (Pirouette)Meloetta (Pirouette)#0648normalfightingunreleased

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.