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PoGoBattler

Low Kick

LOW_KICK_FAST
fightingFast move45 forms can use it30 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
5
Energy
+5
Duration
0.5s
500 ms
DPS
10.00
power / duration
EPS
10.00
energy / duration
Trainer Battle
5 / 8 / 2t
power / energy / turns
Damage window200 - 500 ms of 500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
5
5 in raids
Energy
+8
+5 in raids
Turns
2
1.0s
DPT
2.50
damage per turn
EPT
4.00
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 45 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
PrimeapePrimeape#0057fightingSTAB
MachokeMachoke#0067fightingSTAB
HitmonleeHitmonlee#0106fightingSTAB
Galarian ZapdosGalarian Zapdos#0145fightingflyingSTAB
TyrogueTyrogue#0236fightingSTABrestored
Mega LopunnyMega Lopunny#0428normalfightingSTAB
GalladeGallade#0475psychicfightingSTAB
Mega GalladeMega Gallade#0475psychicfightingSTAB
EmboarEmboar#0500firefightingSTAB
TimburrTimburr#0532fightingSTAB
GurdurrGurdurr#0533fightingSTAB
ThrohThroh#0538fightingSTAB
SawkSawk#0539fightingSTAB
MienfooMienfoo#0619fightingSTAB
MienshaoMienshao#0620fightingSTAB
KeldeoKeldeo#0647waterfightingSTAB
ChesnaughtChesnaught#0652grassfightingSTAB
Mega ChesnaughtMega Chesnaught#0652grassfightingSTAB
PanchamPancham#0674fightingSTAB
PangoroPangoro#0675fightingdarkSTAB
HawluchaHawlucha#0701fightingflyingSTAB
BewearBewear#0760normalfightingSTAB
PheromosaPheromosa#0795bugfightingSTAB
QuaquavalQuaquaval#0914waterfightingSTAB
PawmotPawmot#0923electricfightingSTAB
AnnihilapeAnnihilape#0979fightingghostSTAB
MachopMachop#0066fightingSTABelite / legacy
Mega EmboarMega Emboar#0500firefightingSTABunreleased
Meloetta (Pirouette)Meloetta (Pirouette)#0648normalfightingSTABunreleased
Mega HawluchaMega Hawlucha#0701fightingflyingSTABunreleased
Galarian PonytaGalarian Ponyta#0077psychicstandard
RapidashRapidash#0078firestandard
Galarian RapidashGalarian Rapidash#0078psychicfairystandard
KangaskhanKangaskhan#0115normalstandard
Mega KangaskhanMega Kangaskhan#0115normalstandard
ElectabuzzElectabuzz#0125electricstandard
ElekidElekid#0239electricstandard
Deoxys (Defense)Deoxys (Defense)#0386psychicrestored
LopunnyLopunny#0428normalstandard
ElectivireElectivire#0466electricstandard
WatchogWatchog#0505normalstandard
ZebstrikaZebstrika#0523electricstandard
QuilladinQuilladin#0651grassstandard
GrimmsnarlGrimmsnarl#0861darkfairystandard
KingambitKingambit#0983darksteelrestored

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.