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PoGoBattler

Low Sweep

LOW_SWEEP
fightingCharged move20 forms can use it17 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
40
Energy
-33
Duration
2.0s
2000 ms
DPS
20.00
power / duration
DPE
1.21
power / energy
Trainer Battle
40 / 40
power / energy
Damage window1400 - 1750 ms of 2000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
40
40 in raids
Energy
-40
-33 in raids
DPE
1.00
1.21 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
2.0s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 20 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
MankeyMankey#0056fightingSTAB
PrimeapePrimeape#0057fightingSTAB
MachopMachop#0066fightingSTAB
HitmonleeHitmonlee#0106fightingSTAB
TyrogueTyrogue#0236fightingSTAB
MakuhitaMakuhita#0296fightingSTAB
MedititeMeditite#0307fightingpsychicSTAB
MonfernoMonferno#0391firefightingSTAB
RioluRiolu#0447fightingSTAB
CroagunkCroagunk#0453poisonfightingSTAB
TimburrTimburr#0532fightingSTAB
GurdurrGurdurr#0533fightingSTAB
ThrohThroh#0538fightingSTAB
SawkSawk#0539fightingSTAB
MienfooMienfoo#0619fightingSTAB
PanchamPancham#0674fightingSTAB
AnnihilapeAnnihilape#0979fightingghostSTAB
MewMew#0151psychicstandard
AipomAipom#0190normalstandard
AmbipomAmbipom#0424normalstandard

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.