Shadow Scizor counters
bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireEmber fireOverheatfireBlaze Kick | 3.091 | 100% | 4.5 s 1.0 charged | 64% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 2.782 | 100% | 5.9 s 0.4 charged | 53% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.705 | 100% | 6.6 s 1.6 charged | 53% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFusion Flare | 2.522 | 88% | 5.0 s 0.1 charged | 56% HP left on average | |
| 5 | fireEmber fireBlast BurnfireHeat Wave | 2.397 | 100% | 5.6 s 1.4 charged | 49% HP left on average | |
| 6 | fireIncinerate fireOverheatfireFlame Charge | 2.218 | 88% | 5.0 s 0.1 charged | 48% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.209 | 100% | 5.6 s 1.4 charged | 42% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFusion Flare | 2.130 | 100% | 6.1 s 0.4 charged | 44% HP left on average | |
| 9 | fireEmber fireHeat WavedarkCrunch | 2.104 | 88% | 5.6 s 1.3 charged | 41% HP left on average | |
| 10 | fireEmber fireOverheatfireFire Punch | 2.069 | 75% | 5.4 s 1.1 charged | 43% HP left on average | |
| 11 | fireIncinerate fireMind BlownfireOverheat | 2.054 | 88% | 5.0 s 0.1 charged | 45% HP left on average | |
| 12 | fireFire Spin fireOverheatfireFire Blast | 2.048 | 88% | 5.9 s 0.4 charged | 40% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 1.958 | 88% | 5.6 s 1.3 charged | 40% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.817 | 100% | 7.9 s 1.9 charged | 42% HP left on average | |
| 15 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.812 | 100% | 4.5 s 1.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.